About Nautilus Titan's Wrath (W)

LordOfTheLeague··2 votes·672 views

A big problem that most nautilus player have faced is that when his shield is destroyed, he lose a lot if not all of his "follow up" damage.

Here is my suggestions to keep the idea that you need to break the shield to reduce his damage while removing (as the nautilus player) the feeling that you are screwed when your shield is instantly destroyed.

Titan's Wrath ACTIVE: Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.

While the shield persists*** and for 3 seconds after the shield fall off***, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds.

What do you guys think ?

9 Comments

EndlessSorcerer2 votes

Honestly, I'd be in favour of making the damage on his shield passive (at a reduced value) and have the damage increased to the current value while the shield persists. Your suggestion would work fine too.

LordOfTheLeague1 votes

I get that but at the same time I can undestand why it's not a passive because it's a lot of power for free (free stat passive are not really healthy). So my suggestion is just in the middle.

Done251 votes

I would personally prefer a single target version as a passive on his W. While his shield is up it becomes AoE.

LordOfTheLeague1 votes

That's really intesting too, but I don't think riot would implement that because it's simply a steroid. I don't say my suggestion is better but it offer gameplay to both the enemy and the nautilus player.

GaleWinUnleashed1 votes

I like this idea. It retains his 'soft taunt' mechanic for a little bit longer, making him a more attractive target to kill. But it also allows Nautilus to keep his already-small damage up for a few more hits.

LordOfTheLeague1 votes

Yes it's exactly what I think he needs. That would both help his first clear and increase his in fight damage output. Thanks for the comment!

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