I feel like the Fizz ult "clarity" change in this patch did more harm than good

Penns··4 votes·1,041 views

You saw people on reddit for example complain about it a lot already saying its "broken" or a "bug".

Most are literally right next to the center of it https://i.gyazo.com/3c822e597aeb609eade19735bf839f5b.png
https://i.gyazo.com/429a5f28e324aacefe330ba8cc2f7a74.png
https://i.gyazo.com/427c0282ee9c739d7b50c1c9911643a1.png

And now there are people that just flash/move out of the way too late, but the slow animation of it attaching makes the range seem "too big/buggy" like https://i.gyazo.com/f8af07b8ebeee10c080947e2d0b2115e.png
or that clip of it following someone after taking Thresh lanern.

Yet https://www.reddit.com/r/leagueoflegends/comments/5hnkpx/gosu_gets_a_piece_of_fizz_ults_balanced_hitbox_too/ , https://www.reddit.com/r/leagueoflegends/comments/5hi2u4/fizz_ult_hitbox_needs_to_be_fixed_i_mean_just/ https://www.reddit.com/r/leagueoflegends/comments/5hoavr/you_thought_that_the_fizz_ult_on_wingsofdeath_was/ and other threads with like hundreds or even thousands of upvotes exist lol.

9 Comments

RexSaur2 votes

They should revert the rework, it was garbage.

Fizz is weaker than before AND more ppl are complaining about him now even though hes trash, because of his ult.

RavenMagus1 votes

As much as I dislike how the assassin rework was in majority a big nerf to assassins, the hitbox on Fizz's max range ultimate is just way too large. And it isn't even the skillshot itself, it's the pickup range on the fish when it hits the ground - so if the skillshot misses, the fish just instantly attaches itself to you anyways because the resulting hitbox on the ground is 10 miles wide and there's no delay on picking up the ground fish.

The last video linked there at least made some sense, it was just a strange result from a graphical fix (much like how an edge hit from Thresh hook or Amumu bandage tends to look really strange), but the two videos before with Wingsofdeath and Gosu show just how ridiculous the groundfish actually is.

Penns1 votes

Wingsofdeath kind of, but that was also like absolute max radius possible, and its still really slow, so since he has to throw it from max range, you can just flash it or use some mobility spell. But there was no reason for Gosu to not walk towards his Jayce, that was just a misplay.

Im not denying that its a pretty big attachment radius, because it is, but apparently its better than "using QR for a guaranteed fish".

RavenMagus1 votes

Yeah, I can agree, that was a bit of a misplay especially since his Janna was over there too. But even still, I think the point is that he flashed out of the way of the fizz ult, but it still jumped on him after touching the ground.

I liked the old Fizz better, honestly. This just feels like bullshit and at least with QR he has to dash in first.

Penns1 votes

Well if you flash away from something and then walk back into it I dont think thats really a problem with the spell :D

I think everyone liked old Fizz better, Fizz mains as well as most other people because they dont like the big ult attachment radius. Seems like the best solution for both sides would be reverting the rework but from what I know thats not gonna happen anytime soon sadly. The Fizz rework seems about as unnecessary und gimmicky as that Riven Edge rework thing, but that got reverted instantly FeelsBadMan.

Hige1 votes

sadly it's working as intended :S they coded it to have an attach range AFTER landing. The one where the person uses a zhonyas and then lantern IS working as intended, because the fish is laying on the floor when he casts the zhonya, then the effect ends and the fish is meant to attach but he grabs the lantern, sadly the fish' target is already set so of course it'll follow him.

As for Gosu, he did flash, but he was still pretty close to the fish, normally he would have avoided the fish and tumble to avoid damage from the shark (but given the distance he would have gotten hit anyway) but since the fish now has an attach range and he was practically next to it (or possibly at the edge of the attach range), he became an immediate target. I don't have proof of it but I think the attach range also increases with distance

I don't think it's a bad feature though but I do think that the slow on the fish feels like extra power now

Penns1 votes

Well he has to throw it from like 1000+ units away, without a slow it would be impossible to catch up to his target after hitting his long range ult. Even with the 80% slow, if you flash away after getting hit by his ult, chances are he wont catch you anymore.

Hige1 votes

but does he really need to catch up? as far as I can remember, Fizz was deemed the initiator assassin, as far as his fish attaches at max distance he'll be wreacking havoc on the enemy team. This change kind of confirms that.

The slow seems to be there for when he had the damage increase from the fish, you needed the slow in order to make your kit work but now the ult serves a different purpose. Of course catching up is always nice as a melee assassin but given how easy it is to tag someone with the fish... I don't know!

Penns1 votes

I mean, it would be kind of fail for an assassin to not be able to follow up on hitting his skillshot, which is supposed to set his combo up (applies W bleed and has the exact same delay as his empowered W damage).

He is still (supposed to be) an assassin, not just an initiating bot. His ult also isnt even that great in teamfights tbh. The hitbox is huge so it can get blocked by a tank. And even if you hit it on a carry, he can either Zhonyas, have items like Maw to make you near useless, or since his burst has 2s delay now, supports can easily cast Redemption and Locket to negate it.

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