Why adcs shouldnt be able to "outplay" assassins 1v1:
When I am like 5/0 with Fizz, its pretty likely that I still cant beat the 1/4 Jax or Irelia or whatever 1v1, especially with
, because... their class is supposed to beat my class.
Sure it can be frustrating, but thats just how the game works (tho you know.. I wouldnt mind a little nerf to Hexdrinker hehe).
And the same should go for adcs (minus a few exceptions maybe like a Vayne that is doing well). You get into a 1v1 with an assassin in a side lane while farming and cant back off? You got outplayed already.
Im not saying it should be a guaranteed kill, but it should be a guaranteed kill if the assassin plays it right, the adc shouldnt have control over the outcome and outplay him.
Either the assassin fucks up (pre-rework Fizz misses his ult despite being able to throw it in melee range) and might have to run away/die, or he doesnt and gets the kill.
But right now, you have to land your ult on Fizz from at least 910 units away to get max damage or wait for your daggers as Kat, which gives the adc control.
Which is why I understand some reworks like Rengar because the "the assassin fucks up"-part didnt really exist with him getting vision on everyone in the area and doing damage with mostly empowered auto attacks (which doesnt mean that I like the rework itself, just the idea of changing his old kit).
or
can outplay your general assassin then i wish to object, if i am playing either one of those and get caught alone i´ll die 10/10 times unless they mess up badly.