Can we make turrets deal hybrid damage?
i just think that if the turrets dealt the exact same damage they are doing now but 30% of that damage being magic damage late game tanks would not dive so easily and tank the turret for 10 secs like they dont care.
Hey guys, they have a problem because we tank turrets too much, so we need to stop tanking them.
Let's Tremors this out then.
Actually, if i get killed under turret i just get back up again and start punching it, do you think that's a problem too?
Let the ADC tank them, just Stand United.
Feel free to broke them, i can just pop another.