my favorite part of the taric rework
is that all of his abilities have humongous wind up times
(which totally wont be ridiculed on release, much the same as .75s veigar stun)
i at least hope the heal/stun scale wayyyy up to compensate. with lower CD's. same with the ultimate which lasts for what? a laughable 1.5seconds (judged from video) after which time they then get to go chase after the enemy and start the fight?