Personally, I love every single one of the Tank reworks and don't get why people dislike them
Compared to other instances of class updates all of the reworked champions were changed for the better in one way or the other while retaining their core aspects and gaining new toys to make playing them more enjoyable.
Probably the most controversial of the bunch as she was released overtuned.
After spamming her in ranked and boosting a 71% win rate with her AFTER the countless nerfs I can safely say that she's by far my favorite of the bunch.
She actually FEELS satisfying to me, especially landing good R's and shattering the opposition. Her E active is a bit meh but it's alright when you get that badass W and the feel of being a Barbarian Warlord charging into battle.
And most importantly; She got herself a NICHE! She's no longer a generalist. She's the ANTI-Burst Initiator that works great with follow up CC, AKA FIGHTERS.
Her passive is unique in a way that it's her only tank steroid and only lasts for 4 seconds at the start of a fight, making her susceptible to sustained dps and follow up damage. She's great at initiating and her overall theme was enhanced by this rework!
His issue was a release Darius one.
People weren't used to his new abilities.
I played him the least amount of times out of the three reworks but he's still super fun. He retained his satisfying E engage and his disruption is far superior to old Zac. His R in particular is such a game changing ultimate and using it to enable a combo combo feels bloody awesome. His Q is wonky but fun to use and his voice change when below 30% HP is really funny (especially to tilt enemies when the small blob makes his great escape while giggling uncontrollably)
Support Maokai is getting shafted next patch anyways, so disregard that weird aspect about his rework.
Maokai was returned to the Forest, having become a pretty great Tank jungler.
He isn't just A Jungler, he is THE Jungle. He brings a ton of control to the forest in form of his Saplings and his ultimate working best in these narrow pathways of the Jungle while also being one of the best tanks when it comes to surviving low CD spammy mages like Ryze, Cassiopeia and other spell slingers.
His ultimate promotes smart positioning and creative flanking and he's one of the more badass tanks in terms of impact as a 2.6 second root is nothing to laugh at.
Honestly, I don't see how people don't like the tank reworks when they've all brought new tools to the Battlefield that's Summoner's rift while also giving them MORE ways to outplay and actually giving them Skill Expression. I personally think it's the most successful class update so far and every complaint I've seen so far seems to be unfounded and not really backed up with a lot of arguments.
But maybe it's just me. I actually enjoy playing all of them, even though I main a champion that is neither super beefy or brings CC to the table
mains insulted riot for what they did to him, same for
old mains
but then new mains appeared and took the champion as their kit completly changed
new sejuani does what she was supposed to do before, unreliable damage CC and initiation
"she only has 2 spells" what a fcking joke, her Q is a dash that CC, her W deals so much damage (until maybe late game because of armor but this is intended because she's a tank)it slows and add potentially 2 E stacks, her ult is a giant nuke with counterplay
"she can't be played with ranged champions" lmao, she can stack E so fast if she plays well with W, she doesn't need ranged champions
"she's bad at initiating" dafuq? i have to teach you that your champion has a ranged stun, a dash with knock up, and slow immunity? for real?
"i can't build liandry anymore" sucks friend, maybe you should consider once that running around and dealing tons of magic damage+%hp damage was not healthy for the game anymore
rework again, mains crying on the board, same for i don't know how many rework
, and i'm kinda worried for
now, him being one of the oldest champs in the game (yes, i main him as an ap carry).
. That was so unhealthy for the game.
runeglaive and boots, then can crit you for 1000+ magic damage on Q. Then if you build MR, his autos still crit for physical damage at nearly the same amount. The true hybrid, that one.