Improve that Miss Fortune strut
So this is the second time i'm posting this, because I really do think that she needs a little bit of attention.
She is one of the few champions that gets contant buffs but still isn't a strong pick for a team. Many reasons puts her behind :
Miss Fortune's has to hit several times in order to ramp up her damage unlike many other marksmans that can burst do a quickburst and get to safety. I don't mind this, because she is the tankiest marksman in the game. But also, she deals a blend of magic and physical damage.
Miss Fortune's only mean of getting near a champion is with her passive Strut. It provides a 70 movespeed which is fantastic.
The problem is how easy it is to cancel that passive with a single attack. Then, she can't catch up any champions or run away. She can't snowball like Jinx or Tristana. But that doesn't mean that she isn't a strong dueler.
With all that said, shouldn't her passive get a little rework? There are so much ways to improve that passive. Here are some suggestions... I'm pretty sure that i'm not the only one who thought of that.
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Reduce the cooldown of strut to 4/3/2 At level 6/11/16 Like Evelynn's passive -
Strut isn't affected by minor minions damage like Teemo's passive -
Hitting a champion with an attack or ability helps recover her passive's by ''X'' amount. It would make her E and R absolutly fantastic and actually more rewarding -
Isn't affected by abilities that doesn't actually do damage such as Lulu's whimsy, Fiddlestick's fear, Elise's Cocoon. -
Increase the strut movement speed bonus by ''X'' amount on level 6/11/16 or per level like Tristana's range -
At level ''X'' Miss Fortune's movement speed passive can't go below 25 -
Strut scales with Miss Fortune's attack speed or damage or AP by ''X'' amount. Base strut amount would be reduced if this would occur.
Wow, i'm asking for so much! Much comments, such appreciated
Is currently getting reworked. Her passive is problematic and riot knows it
Headshot requires less hits to get it charged and she gets it easier with attack speed
10% pure damage is good all around
Is a snowballing passive that is good until you are full build
Attack speed on an adc is always welcomed
Is almost godlike during a teamfight
Is part of her gameplay
. . .
Scales with AD
Scales with level
Scales with level
Scales with level
Scales with level
Goes with her ultimate
15% damage reduction is better during late game
Attack speed is always good
Potato that doesn't have any passive when damaged