Long range champions need a damage nerf
Long range champions shouldn't have the advantage in every damn aspect of this game. Unless you play Yasuo or a hyper mobile champion it's utterly stupid to play a melee champion. Like long range adc for example, they have speed, damage, and range. By the time any melee fighter gets close it's over. Nevermind the fact every long range adc has cc for some fking reason. They stun you and melt you if you even manage to get close to them. Isn't it enough that they are safe champions.
Don't even get me started with mages. I played Lux once in my life and I have never felt safer spamming attacks a mile down the rift. They have a distance advantage for a reason. This new meta having every last champion doing Yasuo level damage is ridiculous. Yasuo does his level of damage cause he has to cross the field as a squishy and have enough time to damage you while being attacked by the entire team. Long range champion just click and point without considering positioning, timing, openings, whose fed, who's the best target, etc. etc, it's so frustrating to play a melee champion, even a melee tank, and just jet stunned and melted in a few hits.
thats what you think hehehe