Long range champions need a damage nerf

Bultz··3 votes·631 views

Long range champions shouldn't have the advantage in every damn aspect of this game. Unless you play Yasuo or a hyper mobile champion it's utterly stupid to play a melee champion. Like long range adc for example, they have speed, damage, and range. By the time any melee fighter gets close it's over. Nevermind the fact every long range adc has cc for some fking reason. They stun you and melt you if you even manage to get close to them. Isn't it enough that they are safe champions.

Don't even get me started with mages. I played Lux once in my life and I have never felt safer spamming attacks a mile down the rift. They have a distance advantage for a reason. This new meta having every last champion doing Yasuo level damage is ridiculous. Yasuo does his level of damage cause he has to cross the field as a squishy and have enough time to damage you while being attacked by the entire team. Long range champion just click and point without considering positioning, timing, openings, whose fed, who's the best target, etc. etc, it's so frustrating to play a melee champion, even a melee tank, and just jet stunned and melted in a few hits.

2 Comments

ScissorsNstuff1 votes

melees have the advantage in a forced fight. If you want to win as melee you just need to actually play with some direction and strategy. Same goes for ranged but not if melee players aren't doing anything intelligent. Melees also have better stats and will be the ones that can end games without the help of minions and the entire team protecting them. Melee's also have better and lower cooldown CC and tend to have more. The exception is mages who tend to be more reliant on abilities rather than sustained damage.

Ranged doesn't need a nerf, you just need a new perspective and you need to understand that the rune changes have damaged like 50% of the champion base and not just melee champs.

Enderspider1 votes

Urgot thats what you think hehehe

More from Gameplay

More by Bultz