Do you remember when Warmog's gave 1500 HP
or when Aegis aura gave 40 MR, 35 Armor and 10 AD
or when Aegis aura gave 40 MR, 35 Armor and 10 AD
You mean back when tanks weren't walking paper pinatas for their marksman overlords to shoot at?
{quoted} You mean back when tanks weren't walking paper pinatas for their marksman overlords to shot at?
I wish I could +1 this more.
{quoted} You mean back when tanks weren't walking paper pinatas for their marksman overlords to shot at?
You mean, not like Maokai surviving for 10-20 seconds and peeling for his full team like he does now? Maybe the problem isn't so much the itemization but the fact that there are no enough champions optimized for tanking.
his percent damage reduction allows him to do that. Mundo can kind of do it. Every one else is considerable less tanky then they use to be.
That might also be due to the fact that as the game expanded, more assassins and bursty fighters (kha, rengar, vi,wukong, hecarim, jax, zed, lb, fizz, talon) are introduced and practiced, so if tanks were just gigantic and assassins could kill an adc in an average of 2 seconds (I think pre change rengar was the fastest assassin at like .3-something seconds), you need to lower tankiness so that adc's can be much more impactful, and supports have more windows to make plays through peels&heals.
all of those champions were around in season 2 and the only 2 that were particularly effective vi and rengar. What gave assassins such a boost was the item changes going into season 3. the pen changes helped a lot too.
That is also true and my point still stands, as killing adc's became easier there had to be a way to make adc's more effective while not deleting the viability of assassins, hence make the role that needs to keep the squishies alive weaker.
As of the item update 4.something ( don't remember exact patch) ADC's have been the strongest they have been since season 2. The only difference back then was that tanks stats were really good and flat pen was not very efficient. So it would take a considerable amount of damage to soak through the front lines.
You're right, the armor and magic penetration change to ideal order (from flat first, percentage last to percentage first, flat last) was a huge change, and tanks were never really compensated for it.
LOL good ol days.
"Mundo is tanky!"
"This build says otherwise!"
[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=GRAs1Q0x,comment-id=00010003,timestamp=2014-12-15T22:16:47.338+0000)
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"Mundo is tanky!"
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"This build says otherwise!"
Fixed that for you.
I'll make it better.
You mean when Mundo actually went where he pleased?
+ force of nature, regen HP so fast that you'd win any fight. Plus that bite execute dmg.
Lol, at least give it 1k again. I don't get why they are nerfing everything that isn't Lee Sin and marksmen.
The S5 change was nothing but a buff to S4 Warmog's.
OK, downvoters, could you please explain your reasoning? I'm genuinely interested. Personally, I'd trade 200HP (what is that, three hits from an ADC) for 3x the health regen out of combat, but why would you rather have the 200HP?
How will that health regen allow you to survive in combat?
If you can get out alive after peeling for your team, you only have to wait a few seconds before going back in to save them because they don't know how to pull out of a bad fight. If you're in a prolonged fountain siege, it lets you hang back while they attack towers, then jump in again when the enemy team respawns.
If you want to stay alive longer in teamfights, get a Randuin's; that's what everyone does anyway. Warmog's has become the siege item.
{quoted} Lol, at least give it 1k again. I don't get why they are nerfing everything that isn't Lee Sin and marksmen.
Don't forget zed and thresh.
ADC Jungler is starting to happen now
Oh and ADC Top
and ADC Support (Kalista, Ashe, etc)
Bow to your ADC Overlords
top
mid
jungle
support
bot carry
top
mid
jungle
support
adc
draven is only there because nobody seems to want to think that an assassin bot is a good idea, but seriously with no tanks that teem will just go poof, although your point is very valid

I did this. It was great. EZ Win :D
I could play with my ass vs silver, bronze and unranked and win. No clue what you're talking about.
Yeah he should try that in Challenger, cause god forbid people actually played for fun and not to prove their skill right?
Completely true
+

Yum.
lol 2mlg4u
He's talking about when that actually worked, even against a vayne, I have some games on record of me doing that build way back, years ago, when I first started playing league :p
Do you remember the
reason why twitch lost that half minute invis?
Don't remind me of it x.x it was cancer.
Never forget Force of Nature. God, I miss that item.
Rest in Peace Force of Nature and Runic Bulwark
Runic Bulwark wasn't alive long enough to be remembered, that shit wasn't even up for half a season before riot took it down for having being the ONLY hybrid defence item for a tank that wasn't GA
Yea, that Atmogs w. FoN...
Olaf vs Warwick... everybody hitting each other for 3 minutes, nobody died. Off tanks would kill support, carry and mage 1v3... So fcking imbalanced...
Now 2v1 actually means something which is good.
anything better than ADC meta. ANYTHING.
Your statment proved that you are a newer player and didn't experience these horrors.
Btw. why do people call it ADC meta if 5 out of 6 banned champions are assassins?
due to the banning of said assassins, the game is dominated by which DMP machine performs better since neither side has anything that can safely delete the enemy DPM machine. Now that tanks don't exist anymore, DPM machines control the entire game. thats why you see full AD teams of assassins in normal Q stomping the pubs. Assassins now walk into the bar and there is no counter.
[{quoted}](name=Kowe The Ewok,realm=EUW,application-id=3ErqAdtq,discussion-id=GRAs1Q0x,comment-id=000500000000,timestamp=2014-12-15T19:58:07.737+0000) Your statment proved that you are a near player and didn't experience these horrors.
Btw. why do people call it ADC meta if 5 out of 6 banned champions are assassins?
Probably because with all the banned Assassins the ADC's are stronger as there is nobody to assassinate them.
Btw. why do people call it ADC meta if 5 out of 6 banned champions are assassins?
Because they kill the ADCs otherwise :P
Srry couldn't resist :3
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EDIT: Oh man I got Shen'd...
Pepperidge Farm doesn't even remember this.
I remember!
Back when
is
teed to gank at lvl 2
and builds atmas (rip) +
and is even more cancerous?
stacking
on
and
Rip Force of Nature, Rip Leviathan, Rip Innervating locket
:'(
I mainly miss the old WotA with that aura it had granting your entire team 20% spellvamp.
Double APC meta with them both building WOTA was fun, due to the strange way it stacked giving the two apc's 40% spell vamp while in range of each other :P
Yeah that still happens with some aura buffs. I knew it was a really good item to buy at the time so I always bought it on Lulu which I played as support. It also had 20 AP on the aura if I remember correctly.