Sion minor changes

CoolKnightST··2 votes·713 views

So far I have a feeling the Sion rework was a great succes. Still some elements are missing that would make him competive more viable:

Ult changes

  • Fix his ult rotation so it's no longer possible to make those U turns with some mouse adjustments.

  • Adjust his rotation difficulty while it's building up so he's able to reposition while startup his ult. However he goes how more difficult it will become to rotate (would fix a lot of corners problems)

  • While is ult is charging. Ones he cross a certan speedlimit. Sion dash animation recolors. If he now collapse against small walls his ult doesn't get cancelled and dashes it.

Sion Passive

  • While Sion is in his passive he ignores unit collision

8 Comments

SkyblazeHydraX31 votes

Honestly, his passive needs more work than that. He needs tenacity/CC immunity on top of it, because it just never feels fun to get CC'ed while chasing someone down. I get not wanting to make Sion uncounterable in this state, but... he's already dead. You might as well make the opponent have to run.

Knight SoIaire 1 votes

yeah and he needs a pentakill button

CoolKnightST1 votes

Honestly, his passive needs more work than that. He needs tenacity/CC immunity on top of it, because it just never feels fun to get CC'ed while chasing someone down. I get not wanting to make Sion uncounterable in this state, but... he's already dead. You might as well make the opponent have to run.

That would make him to op if you ask me. Sion already get movementspeed from using his abilities in passive form. If you disable cc aswell you just get a broken cc aborbing tank for about 10 seconds.

Slaaneshine1 votes

Honestly, his passive needs more work than that. He needs tenacity/CC immunity on top of it, because it just never feels fun to get CC'ed while chasing someone down. I get not wanting to make Sion uncounterable in this state, but... he's already dead. You might as well make the opponent have to run.

That would make him to op if you ask me. Sion already get movementspeed from using his abilities in passive form. If you disable cc aswell you just get a broken cc aborbing tank for about 10 seconds.

This. As I've been playing Sion, his one great weakness is missing abilities, which is all fine and dandy to counterplay reasons, but they sure are announced as they are used. The only change I ask is that his ultimate no longer gives the global alert, or at least only in the form of "THUD THUD THUD" as he got closer to his target(s).

AtheosisX1 votes

Honestly, his passive needs more work than that. He needs tenacity/CC immunity on top of it, because it just never feels fun to get CC'ed while chasing someone down. I get not wanting to make Sion uncounterable in this state, but... he's already dead. You might as well make the opponent have to run.

That would make him to op if you ask me. Sion already get movementspeed from using his abilities in passive form. If you disable cc aswell you just get a broken cc aborbing tank for about 10 seconds.

I don't see it. He's really easy to avoid even without cc, mainly due to the delay between him dying and reviving.

SkyblazeHydraX31 votes

A 50% Movement Speed bonus that decays over 1.5 seconds and has an 80% cooldown. Not incredibly useful, honestly.

iMaB3AST1 votes

How i would change him: Glory in Death Additionally, Sion gains the ability to cast Death Surge using any learned ability. (Remains the same) Death Surge New ACTIVE: Sion gains 50% bonus movement speed that decays over 1.5 seconds and removes cc upon cast. ***Unstoppable Onslaught *** **New ** If recasted, Sion will move forward for 0.5 sec and knockup enemies around him.

James Nicholas1 votes

I was thinking a nice change to his ultimate would be to have it scale off movement speed. Now I don't mean make his ultimate run faster with more bonus move speed, instead increase Sion's ability to turn while using his ultimate based off and scaling from move speed.

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