So, the only real issue with new Poppy..

Noraver··3 votes·788 views

Personally, I think she's great. She's fun, hilarious, and makes for some very interesting gameplay.

Howeverrrrr, I feel like her ultimate is... Eh. I mean, don't get me wrong, there's something great about knocking someone into the jungle/base, but when you're standing in lane, that's not what you want to do with it (especially because it's damage is so low). The chances of you killing someone with it under tower (Or even hitting them with it) are pretty low. But the worst part about it? The fact that they're 100% invulnerable while in the air. This includes both the minor knockup and the huge knock-back. Honestly, I feel like with the huge knockback, sure, make them invulnerable. But the knock-up feels TERRIBLE making them invulnerable. You want to use your ult for CC, but instead it's used and your allies miss all of their important skills because they're 100% immune to damage. This helps the enemy team more than hinders them; It's just as bad as hitting your own team with a Bard ultimate. It can cost your team a Ziggs ult, a Brand ult, and the list can only go on from there.

Could we please change that? I feel like Poppy's in a great spot in terms of balance, but that ultimate just feels terrible to use, especially when it hurt your team.

7 Comments

Calabok2 votes

Multiple times the enemy survived because Poppy made them invulnerable and they get away. Highly annoying

Meep Man1 votes

I think it would be cool if the knock back distance was a % of the way back to their fountain and that max percentage scaled with level.

Maybe, something like: (Knocks the enemy back up to 25/32.5/40% (+6% per 100 AD) of the distance back to their fountain. Knocks back a minimum of 2/3/4% (+1% per 100 AD) of the distance back to their fountain.)

Noraver2 votes

Interesting idea, but not exactly the point I was trying to get across lol I'm much more concerned with the enemy being immune to all attacks and spells when using the instant minor knock-up. I feel like the distance traveled it okay for now.

Meep Man1 votes

Ah, I see. Yeah, I think it would be good if they made it to where if the target is knocked by less than X distance, no untargetability.

Quepha1 votes

{quoted}

100% invulnerable while in the air.

Wrong. The targets still take any damage from targeted abilities fired before they are knocked up, they still take damage from any aoe abilities on the ground under them, I think they can even be hit by skillshots that collide with their ground position.

Noraver1 votes

You obviously didn't watch her Champion Spotlight, did you? I listed Brand and Ziggs as examples because I've already seen their ultimates miss due to Poppy's minor knock-up.

Quepha1 votes

{quoted}

You obviously didn't watch her Champion Spotlight, did you? I listed Brand and Ziggs as examples because I've already seen their ultimates miss due to Poppy's minor knock-up.

Untargetable is not 100% invulnerable. What I said was still correct.

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