Some ideas on how to make supporting more desireable
Personally, I think support items and gold gain are in a pretty decent area right now. Their experience gain could definitely use a bit of a boost. And their contributions deserve bigger rewards. So with that in mind, here are a few things I would like to see added to help make people want to support.
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Stat gains on assists for support items. Something simple like +10 max health for assists with red support item, +2 AP for blue support items, +5% base health/mana regen rates for yellow support items. This would help supports feel more rewarded when they get an assist and make them more powerful for playing their role correctly
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Bonus ward health for every enemy ward destroyed that you got a hit on for sightstone items (and maybe tracker's knife). Not like an extra hit for every ward destroyed, but more like an extra hit for every 10 wards destroyed. So if you actually manage to destroy 20 wards, it takes 5 hits to get rid of one of your wards.
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Slightly increased hextech key fragement drop rate for queueing as support or fill.
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Merge and slightly buff the gold gain and experience gain quints so supports have a good support rune option.
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Some form of power spike for hitting 30 assists. Something like every assist after immediately refreshes the cooldowns on your active items and takes 20 seconds off the cooldowns of your summoner spells. This would reward supports that play extremely well at their role by making them more impactful. It also starts a mini game that makes supports more excited about getting assists.
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Adding a ward charge to sightstone upon destroying an enemy ward up to the max charges held.
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This isn't that important, but I really think that Eye of the Equinox should get 10% CDR. I cannot understand why it is the only eyestone that doesn't have CDR. It seems a bit unfair.