Let's talk about the 'jayce 60% HP Q+E at a screen and a half away' situation

Hammermancer··23 votes·8,945 views

let's be honest, it's a result of his kit being too synergistic with lethality to a point where the average jayce builds the glass cannon khan build and 1shots things while ignoring the rest of his actually interesting and combo heavy kit. It's tragic really that such a high skill cap champ has such a low floor due to bad balancing of lethality.

Riot wont ever fix this, they'll probably nerf him into the ground before they actually stop and think about making him more of a bruiser/marksmen and less of an assassin/artillery champ. I've been trying for three seasons now to ignore his meta build but he has already been pidgeonholed into it by riot rebalancing of his kit over the past few years to the point where you get a 6% winrate drop for not building lethality, but then you go through the 25 minute shutdown of your power where you're completely useless because you've put everything into base damage and just get outclassed.

Meanwhile I've found a 14 input combo on the champ and there are more out there, this champion is as complex and mechanical as any other at his highest levels, but try to not build him as a squishy 1shot champ and watch

What would I do? I'd gut his burst but give him better sustained dps, maybe some interaction with melee/ranged only items that make him stand out more. Like a unique item that's half item 3077 and half item 3085.

Maybe i'd take some of his early power and just... slide it into late game to make him consistent, maybe not so feast or famine. With the death of middle of the road ahri we've lost that consistent carry champ from the roster and I feel like it'd be good to put jayce in.

But i mean a ranged AD 1shot is what it is, I think it's unhealthy for the game and it's honestly detrimental to the health of jayce as a champion. He went from a champ that used to go atmas, frozen mallet, triforce, manamune, and either brutilizer or bloodthirster to building 2 lethality items, a black cleaver, and a last whisper. Tell me which build encourages mechanical mastery? which build requires knowledge on the champ to get kills,

yeah i know atmas is gone and brutilizer has been turned into last whisper but.

What's a healthier thing to encounter?

a duelist with item 3812 item 3078 item 3153 item 3022 item 3156 item 3047 who has to take a second to fight you, has to use their kit, weaving their autos and kiting. with team utility

Or getting 1shot under your tower from river by item 3142 item 3147 item 3071 item 3036 item 3026 item 3009

two years ago, people stopped doing the 40% crit build (Triforce+essence reaver+Infinity edge) and started going this khan build which encourages the worst qualities in league.

Has jayce always had loads of damage? Yes! But i mean, it wasn't always this 1shot burst crap, he's not zed, actually functionally he's more of a diver than an assassin. But what happens now if you try to go and play bruiser jayce?

you spend more money on items then lethality jayce, and your damage scaling got lopsided. Riot rebalanced him over the years and put more and more power into his ranged form and only really has the melee form for mana sustain, defenses, knockback, and a gap closer or situational minion/monster targetted escape

you have six moves, three of them aren't even utilized for offensive combos unless they're to 100-0 someone, and the ranged w is usually just used for kiting during Q cooldowns.

the fuck?

How do I have a champion with two resets, a buffer, animation cancel mechanics, a gap closer, a knockback. and auto attack potential get forced into the role of Glass cannon poke machine? What's more fun to play against? The poke machine or an actual fighter? What's more fun to play as? Because jayce with lethality is generally speaking a shittier version of xerath around 45% of the time.

I still refuse to build lethality for any reason other than counter building or if i need the active on ghostblade/edge of night. and it's less about being stubborn and more about wanting to have fun on the champ. The champ who started out being played the way I play him and wound up being slowly turned into the AD version of oldschool nidalee (The one that got reworked out of the game because it was cancerous)

Over the years jayce has lost viability in building item 3072 item 3031 item 3508 item 3053 item 3078 item 3005 item 3022 item 3025 item 3004 item 3153 among a few other options. Most of this was due to ADC itemization infringing on fighter itemization thus having ranged and melee stats for said items, or having the items reworked so hard they actually got nerfed into horse shit, meanwhile on the other side of things iceborn got nerfed thanks to fizz, and steraks was nerfed because of irelia, after it was already nerfed because of lucian and graves. Manamune has been mostly useless for two seasons now outside of very few champions... the only one i can think of being ezreal, otherwise it's a cheese item for lucian, taric top, and... yeah that's about it

Riot give me my champ back, please, I beg you.

in comparisson imagine if riven became a full tank champ right? like due to every item in her pool slowly being taken from her in viability and then her kit slowly being rebalanced into more cc and less damage... until she became essentially a warden. That's how the last two seasons of jayce has felt to me.

hell his identity as the snowballing early/midgame top laner has been taken with all of this anti poke stuff going on on top of gold value in general rising for everyone else. this makes his modern niche more or less defunct because if you're behind you can just headhunt 1k gold and come back into the game. But if jayce isn't ahead with this lethality shit he's useless, and if he hasn't ended the game by 25 minutes he falls off hard

19 Comments

Alzon3 votes

Some options, from the opinion of a top laner who doesn’t hate Jayce due to fun in ARAM but still typically has a rough time laning against him on the Rift:

Give Jayce the Nidalee treatment. Have cannon E+Q apply a mark instead of dealing extra damage, and only hammer E or Q can pop it.

Convert the extra damage portion of cannon E + Q to magic damage.

Lower most base damages and increase hammer form scalings.

Raise cannon E cooldown at lower ranks, decrease it at higher ranks (to keep the current playstyle as a viable option but have it suffer maxing W last).

Lower base resistances, increase them while in hammer form.

Hayaishi23 votes

This post reflects exactly why Riot can't balance for shit.

taleofsonata3 votes

ah ok so you are asking to remove the last AD artillery champion?

macspam1 votes

{quoted}

ah ok so you are asking to remove the last AD artillery champion?

varus?

Metallikaiser5 votes

{quoted}

varus?

Dude, they already nerfed Lethality Varus enough with cooldown changes. Now its only occasionally the 'meta' for him with occasional gimmicky extreme poke lanes. Tell me the last time you even saw the build or Varus mid. Jayce is definitely alone here.

taleofsonata1 votes

{quoted}

Dude, they already nerfed Lethality Varus enough with cooldown changes. Now its only occasionally the 'meta' for him with occasional gimmicky extreme poke lanes. Tell me the last time you even saw the build or Varus mid. Jayce is definitely alone here.

Nerfed, gave him a 4 sec cooldown on his Q,

Hammermancer1 votes

{quoted}

ah ok so you are asking to remove the last AD artillery champion?

Ok but neither of these champions were meant to be artillery and their gameplay is hurt by the decision to balance them to increase the power in their artillery

Maybe make a dedicated artillery AD champ? Theres only five artillery in the game regardless

Hell make an assassin who functions like a talon or something that turns into a xerath and then let jayce utilise his entire kite without it just being impulsivity

kyupi1 votes

Is stormrazor still bugged on him

Hammermancer1 votes

[{quoted}](name=Sparkly Princess,realm=NA,application-id=3ErqAdtq,discussion-id=GF9nIxEY,comment-id=0000,timestamp=2018-11-29T18:06:18.175+0000)

Is stormrazor still bugged on him

Hail of blades and w triple crit?

Ill see if its any good still i dismissed ot as a meme build

kyupi9 votes

who knows. everyone and their soraka are taking dark harvest atm

Hammermancer11 votes

[{quoted}](name=Sparkly Princess,realm=NA,application-id=3ErqAdtq,discussion-id=GF9nIxEY,comment-id=000000000000,timestamp=2018-11-29T20:09:13.435+0000)

who knows. everyone and their soraka are taking dark harvest atm

Here's some OC for you

FeAr ThE rEaPeR https://imgur.com/a/LVLW8FS

kyupi5 votes

thanks for my new wallpaper

Hammermancer5 votes

np boo

Tortoise Man1 votes

I actually have a similar issue with how MonkeyKing has transformed over the years. Back when I first started playing in season 6 he felt more to me like a bruiser with burst as well as some consistent damage after his initial burst, kinda like Kled , with the potential to be a suedo assassin if built correctly. But nowadays, while yes his Winrate is pretty good, he's a lot more of a full on assassin which is pretty unfortunate. Despite the fact he's still fun to play, it's still a little disappointing that that kind of identity he Wu had is now gone. Now I can only hope riot will maybe rework him to address that, which I'm also cautious about asking for because they might make him even more of an assassin.

Neamean1 votes

I have an idea that I think most people would hate specifically Jayce mains but I want to get your opinion on this.

To start off I've always been disappointed with Jayce. When I first saw his Champion spotlight i thought that you would be playing in one form more than the other but what he really was, is a poke in cannon until you can go in with hammar. I didn't like that. So I came up with this idea.

What if we give him three distinctive build path that alter his playstyle. It would work like Kai'sa ability evolving but to a larger extent.

Path 1: Normal build scale with ad play style largely remain the same. Switch between the two form.

Path 2: If you build enough of atk spd you have the option to commit to cannon stance and lose the ability to switch to hammar. You ability become more potent for a marksman/artillery mage playstyle with a new ult for it.

Path 3: If you get enough HP you can commit to hammar stance and become a better diver/bruiser.

To clarify you will have the option to commit, not just if you meet the limit you are stuck with it. In case you build item 3078.

Path 2 would have atk spd scaling maybe even crit scaling while path 3 may have hp scaling because you are buying less AD and being a caster with less stat kinda sucks.

Now I understand if you hate this, it is huge departure from his current identity, but I would like to hear your thought on this.

Hammermancer1 votes

{quoted}

I have an idea that I think most people would hate specifically Jayce mains but I want to get your opinion on this.

To start off I've always been disappointed with Jayce. When I first saw his Champion spotlight i thought that you would be playing in one form more than the other but what he really was, is a poke in cannon until you can go in with hammar. I didn't like that. So I came up with this idea.

What if we give him three distinctive build path that alter his playstyle. It would work like Kai'sa ability evolving but to a larger extent.

Path 1: Normal build scale with ad play style largely remain the same. Switch between the two form.

Path 2: If you build enough of atk spd you have the option to commit to cannon stance and lose the ability to switch to hammar. You ability become more potent for a marksman/artillery mage playstyle with a new ult for it.

Path 3: If you get enough HP you can commit to hammar stance and become a better diver/bruiser.

To clarify you will have the option to commit, not just if you meet the limit you are stuck with it. In case you build item 3078.

Path 2 would have atk spd scaling maybe even crit scaling while path 3 may have hp scaling because you are buying less AD and being a caster with less stat kinda sucks.

Now I understand if you hate this, it is huge departure from his current identity, but I would like to hear your thought on this.

The idea of giving him more options is something that used to work well with runes but just doesn't anymore

that being said he's a transformer champion, and giving up three moves would never be good enough

Warlord Rhinark1 votes

He needs to get a real passive.

Preferably a Shield so he doesn't blow up the moment he goes into Hammer Mode.

The passive he has right now is barely a passive and might as well just be part of his Base Ultimate ability.

o Recovery o1 votes

I've honestly left toplane as a whole right now. It is an actual mess- I say that like the whole game isn't right now, but frankly, I'm tired of getting chunked for a decent portion of my health from half the lane away (JuSt StAy OuT oF rAnGe, FaRm UnDeR ToWer (What tower? it fell after I went back for 3 seconds and had to walk back bc 6 minute long summoner 12 cd). I can't even blame the champion at this point- Riot has been saying, "play the game to your style!" while systematically poking champions they don't want to deal with into a one-way-one-lane hole. Or completely rendering their class irrelevant. That's their entire system for dealing with champions they don't know how to balance or just generally don't know how to deal with. Nerf it so hard nobody wants to play them, or force them into a little box so there's only one way to play them. :v)

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