I main Vayne

Finn Teh Human··18 votes·2,094 views

And I think this is getting out of control. I think Fleet + Relic is making early game so easy that I've seen Vayne's who REALLY FUCKED UP get away with it. Either nerf Fleet so it's only good for melee or some shit or nerf Vayne's early game and keep the late game the same so early is harder.

(edit) I play Caitlyn a lot as my go to when Vayne is picked/banned. I've learned how to shut down Vayne as long as my support isn't doing random shit. But the sustain is too much and even as a mastery was too much.

50 Comments

Bjørnetjenesten11 votes

OK they decided instead of looking at the runes and items she is abusing, and her counters being weak af, that: gutting her ulti with up to -30 ad lategame, without any compensation was the right decision.

I will predict what will happen in the next few months:

  • She will still remain strong the next few patches, not opressive, but still top 5.
  • She will now get another compensation nerf, since players are still crying (This is riots pattern)
  • Suddenly Lane bullies are buffed, and becomes top tier: (Caitlyn or Lucian)
  • Crit items might be nerfed (Community is still crying)
  • Vayne will now proceed to drop to worst adc in the game
  • She will remain garbage-tier the rest of the season (Picking Vayne in pro play will basically be inting)
  • Preseason 9 starts: Riot decides to buff Vayne
  • Cycle continues: boards will overflow with silver 4 players crying for vayne nerfs.

It fucking sucks to be a Vayne main, cause she is never strong when its important.

T4underbolt1 votes

Vayne had design to be tank buster. Nowadays she just builds crit 2 shots eneny squishies and still is a tank buster. So yeah vayne is a problem herself.

Bob the Toastr1 votes

You forgot the part where she gets another legendary skin 2 patches before being nerfed.

Thefrostyviking3 votes

Except the issue is that Vayne is supposed to be a lategame carry but is insanely powerful post 2 items.

And the way she is supposed to carry is by having true damage to kill tanks quickly whenever she wants, no downtime or anything like kog, and yet even then she still rapes squishies in range over hard and she can't be kited by most champs.

Running over assassins 1v1 is also fairly easy for her post some point, currently 2 items if even, kog could never hope to do that despite similarly being supposed to be the other lategame marksman along with Vayne.

Either she gets to keep the ability to run over squishies or she keeps the ability to run over tanks, having both makes her immensely frustrating to play against and she always gets called cancer the moment the general Vayne can get past laning phase because of it.

Lategame tank buster marksman that has the side job of a ranged assassin post 2 items......is not a good combo :(

If comparing to say Ashe she needs level 6 to start dropping ults, which are countered by either mobility, tenacity or just good awareness and dodging.

Even with a full build Ashe won't 3 or even 5 shot anything that isn't exceptionally squishy,has no escapes or anti assassin/diver tools and she is medicore against tanks as well to compensate for her slow and ultimate.

Compare to Vayne who does not have any powerful consistent CC but also no real weaknesses once she gets items and suddenly its clear why people hate Vayne and don't say a word about Ashe x)

Bjørnetjenesten3 votes

Sorry I dont really care about your comparison with kog or ashe, they are very different champs that serve a very different purpose and playstyle.

BUT i agree with Vayne being a problem, my point is Riots solution is kinda retarded, and if you have played the game for a while, you begin to notice a pattern that never changes and realize they dont learn from past mistakes.

This Preseason Vayne has a very easy time in lane for various reasons:

  • Items: Relic Shield Abuse (Its gone next patch)
  • Runes: Fleet footwork + Overheal + Taste of Blood + Ravenous Hunter gives insane lane sustain
  • Counters are Weak: Lucian and Cait had the ability to make lane very hard for Vayne, but they are garbage-tier atm.
  • Tank Meta in Botlane

This all results in her surviving laning phase, her weakest phase in the game. (Her winrate is still low, if the game ends pre 25 min.)

Her "burst" problem is mainly from her q dmg combined with shiv/rfc. More precisly her q scaling is the real problem. 70% Total AD as bonus dmg every q, is very close to standard crit dmg (100% Bonus dmg). Combined with IE (150% Bonus dmg) and a few Crit items means her q can do up to:

100% + 70% + 150% = 320% AD in Total physical dmg + Dmg from shiv+rfc.

Last time i checked only Fighters and Juggernauts use abilities with Total AD scaling, because they also need tank items. So why are they not nerfing this ability? Its obviously the problem, and they buffed it in 7.19 from 50% AD up to 70% AD (But removed crit proc q bonus dmg).

What they should have done is give q some flat dmg, and change scaling to Bonus AD scaling like all other marksmen abilities.

Now they lower her ulti with 30 ad, which is not gonna solve the problem, because q still has 320% TOTAL AD scaling. Shiv/rfc still gonna hit like a truck and all they have done is take overall power away from the champ. This is why i am telling you, she will be nerfed again, in 8.3 or 8.4 and now she might be "balanced". But they have already said they will buff cait and lucian at some point and now Vayne will be completely useless, because her laning phase is shit agan and now her lategame dmg is ALSO shit compared to before. She will be rendered useless for an entire season of rankeds AGAIN, and she wont even be played in pro, just because her preseason was strong.

Thefrostyviking1 votes

I am not sure that just lowering her Q damage will do a lot, people have always hated any and all Vayne meta's because she is too good at everything whenever she is viable.

All the other marksman have one main thing they specialize in, like Ashe, kog or caitlyn.

Vayne is the only one that does everything aside from harass and consistent CC, which means she does burst(anti squishy),, mobility/speed for self peel&chasing, hard CC, and dueling others and often winning 1v1 with ulti.

All that and she is the best anti tank marksman in the game.

Honestly, as long as Vayne remains able to 1v1 generally and still kill tanks easily i don't think she´ll ever be accepted by anyone or anything.

Riot will probably have to rework her like they will Yasuo before people still hating the champ x)

Bjørnetjenesten2 votes

I am not sure that just lowering her Q damage will do a lot

Why? Give me a reason? did you even read what i just wrote?

people have always hated any and all Vayne meta's because she is too good at everything whenever she is viable.

How is vayne a good initiater like ashe? or How is Vayne an aoe dmg shredder like kog or twitch? How is vayne a good sniper/poke like jhin or varus. How is her waveclear on par with sivir, jinx? How is she "too good at everything"?

All that and she is the best anti tank marksman in the game.

Nah kog is better, and its on AOE so he can shred 3 at a time with runaans and rageblade.

Honestly, as long as Vayne remains able to 1v1 generally and still kill tanks easily i don't think she´ll ever be accepted by anyone or anything.

I dot think you understand Vaynes identity at all: Vayne is primarily a DUELIST, and her secondary role is tankshredder. She is supposed to be able to 1v1 anyone if she is skilled enough, very similar to Fiora. They both have %hp true dmg. This is also why she can be played toplane if you know what to do.

Her kit is perfectly fine, its unique and much more exiting than the general adc, she doesnt need a rework.

Thefrostyviking1 votes

Why? Give me a reason? did you even read what i just wrote?

Because even before when defenses where more plentiful back in season 3 she was already hated more often than not x)

Even if you nerf her Q´s scaling it will only weaken her early game, midgame and lategame will still be a insanely frustrating mess to deal with.

How is vayne a good initiater like ashe? or How is Vayne an aoe dmg shredder like kog or twitch? How is vayne a good sniper/poke like jhin or varus. How is her waveclear on par with sivir, jinx? How is she "too good at everything"?

Ashe is not a good initiator most of the time if the enemy team is grouped and has a solid frontline, kinda like how a blitz grabbing in enemy braum only to get his own team ulted by said braum does not help at all.

Nah kog is better, and its on AOE so he can shred 3 at a time with runaans and rageblade.

No not really, kog does not deal true damage meaning that resistance's are effective, adaptive helm and ninja tabi can really make things difficult for him.

Nor does he shredd 3 people just because he has hurricane, secondary shots deal a lot less damage.

And ruunan+rageblade is expensive, costs 400 more gold to build compared to IE+static and it doesn't have the same powerspike either, nor does it need to be stacked 8 times first for max effect.

I dot think you understand Vaynes identity at all: Vayne is primarily a DUELIST, and her secondary role is tankshredder. She is supposed to be able to 1v1 anyone if she is skilled enough, very similar to Fiora. They both have %hp true dmg. This is also why she can be played toplane if you know what to do.

What? She is not a duelist primarily, she doesn't have any of their weaknesses thanks to her range.

Also,no duelist pumps out as much damage as she does either.

And statistics have proven that outside a few matchups Vayne top is absolute garbage, she shits on immobile melee like Darius and illaoi but gets crapped on by pretty much anything else.

Even on her mains, to the points where she stopped having a ranking on the ladder for OP.GG's toplaners.

Her kit is perfectly fine, its unique and much more exiting than the general adc, she doesnt need a rework.

This is pretty much a copypaste of what the Yasuo mains said about their champ, and we all know how that is turning out x)

Riot dumpstered the champs with nerfs while waiting for a rework, this is the fate i expect for Vayne after this point, more so since it seems that Scarra and a few others are pushing for it.

Main issue with Vayne is the same as Yasuo, she is much too frustating to play against when even only decently good, that cannot be fixed because it's in her kit.

Bjørnetjenesten2 votes

From the overall tone of your replies i can tell you dont like Vayne or Her kit, which is fine with me, but it seems like your arguments are based on your feelings about Vayne rather than looking at the facts logically and from an unbiased point of view.

Her being hated, does not mean she is unbalanced or badly designed, just that scrubs dont know how to land cc and kill her.

Even if you nerf her Q´s scaling it will only weaken her early game, midgame and lategame will still be a insanely frustrating mess to deal with.

She is supposed to be strong damage wise, thats the purpose when she is a hypercarry. And you are not supposed to "deal" with her. You are supposed to group and cc her to death. She is a squishy low range single target duelist with little cc on her own.

No not really, kog does not deal true damage meaning that resistance's are effective, adaptive helm and ninja tabi can really make things difficult for him. Nor does he shredd 3 people just because he has hurricane, secondary shots deal a lot less damage.

Kogs runaans bolt applies on-hit effects, which means he can apply bork, his % hp magic dmg and plenty of other on-hit effects 2x with rageblade. His q is also armor + mr shred. Just open a training mode, and check his dps against a few dummies, Its gonna be +1500-2000 dps for every target. Vaynes dps, (Even against tanks) is prob. around 1500 at full build, this is single target.

Kogs aoe tanks shredding is not comparable to vaynes 3 hit passive. Also defensive items are really a joke to kogmaw, he dont give a fuck he will shred your entire team including tanks if you allow him.

And ruunan+rageblade is expensive, costs 400 more gold to build compared to IE+static and it doesn't have the same powerspike either, nor does it need to be stacked 8 times first for max effect.

This is aoe dmg x2 vs single target nuke at low range... how can you compare these 2 builds?? and 8 times???? STOP LYING DUDE its 6x and it happens really fucking fast with lethal tempo.

Ashe is not a good initiator most of the time if the enemy team is grouped and has a solid frontline, kinda like how a blitz grabbing in enemy braum only to get his own team ulted by said braum does not help at all.

What you are describing is VERY situational, and a decent Ashe will find an angle or use ulti from brush or from fountain to get a pick on a squishy. Why else is she always viable in pro-play? its certainly not because of her dmg.

What? She is not a duelist primarily, she doesn't have any of their weaknesses thanks to her range. Also,no duelist pumps out as much damage as she does either.

What is duelists weakness? Do you even know? Fiora can basically delete a tank in a few seconds as soon as she gets her items, and same goes for Trynda, or Yi maybe even Jax/Camille, if you build them full glasscanon. Vayne is designed the same way: HIGH SINGLE TARGET DPS.

This is pretty much a copypaste of what the Yasuo mains said about their champ, and we all know how that is turning out x)

Lets take windwall, its can pretty much deny a whole team of ranged champs from doing ANY dmg to his own team. How can you compare vayne to something like that?? Where does she have a mechanic like that? How does she have handholding mechanics that places her outside of tower range. Where does she get infinite mobility as long as there are minions around? How can you draw this comparison?

Vayne is pretty much never viable in Pro play, because her kit is designed to do something very specific: Dueling/Splitpushing and therefor inherently the ability to Shred tanks. She does not have wave clear or teamfight engage like Sivir, Pick potential like Ashe, Poke like Jhin or Varus or amazing teamfighting like Kogmaw. If you remove the burst from her Q, which i agree is a problem:
** All she can do is deal high dmg to a single target. ** Wew i dont know what elo you are, but its pretty much not worth my time replying to you, cause you are probably gonna answer with some strawman examples again.

Thefrostyviking1 votes

From the overall tone of your replies i can tell you dont like Vayne or Her kit, which is fine with me, but it seems like your arguments are based on your feelings about Vayne rather than looking at the facts logically and from an unbiased point of view.

I am about as biased against Vayne as i am most others are against Yasuo, and Riot seems to accept the idea of being "too frustating" to play against as a valid reason to rewamp a champ.

Which from what i can tell, is fully applicable to Vayne if the majority was to be asked.

Her being hated, does not mean she is unbalanced or badly designed, just that scrubs dont know how to land cc and kill her.

.....Copypaste Yasuo argument x)

He is still getting reworked, you´ll have to come up with something unique if you want to convince anyone that Vayne isn't infact a incredibly annoying and often way too powerful champion.

She is supposed to be strong damage wise, thats the purpose when she is a hypercarry. And you are not supposed to "deal" with her. You are supposed to group and cc her to death. She is a squishy low range single target duelist with little cc on her own.

Low range? If talking base range she is the fourth best among all marksmen, only Ashe, cait and Varus beat her.

If talking everyone when they scale up or use an active then Kog and twitch beat her, which lands her at spot number 6.

6 outa 17, how is her range bad? And to top things off she has a passive that makes her among the best chasers in the game, you can't away from her without jumping over a wall or something.

Kogs runaans bolt applies on-hit effects, which means he can apply bork, his % hp magic dmg and plenty of other on-hit effects 2x with rageblade. His q is also armor + mr shred. Just open a training mode, and check his dps against a few dummies, Its gonna be +1500-2000 dps for every target. Vaynes dps, (Even against tanks) is prob. around 1500 at full build, this is single target.

Kog when hitting running his usual build goes around 1,9-2,1 k DPS against his main target and 1 - 1,1 k against secondary targets if they all have 0 health, rageblade fully stacked.

Vayne running the same build (Botrk and rageblade) deals 2 - 2,2 k DPS to her main target and 700-800 against secondary targets.

And dolls only have 100 armor, at higher values and if they have adaptive helmet then Vayne beats kog by a lot if hitting a tank, because true damage.

If hitting squishies then she can just opt into static+IE and two shot shot them.

But i did admittedly forget to raise them to max level, so kog might be somewhat more even with Vayne thanks to Q attackspeed but she still beats him.

Kogs aoe tanks shredding is not comparable to vaynes 3 hit passive. Also defensive items are really a joke to kogmaw, he dont give a fuck he will shred your entire team including tanks if you allow him.

If you allow him, yeah.

He is stationary, slow, has no mobility or escapes in exchange for a range and damage steroid , that is why people consider it fair.

This is aoe dmg x2 vs single target nuke at low range... how can you compare these 2 builds?? and 8 times???? STOP LYING DUDE its 6x and it happens really fucking fast with lethal tempo.

Used to be 8, my bad it was a force of habit thing to write it as such.

And it happens fast with lethal temp if he is allowed to just sit there and auto attack, which should never happen outside a pro game......actually it's proven to be hard even then without perfect coordination.

What you are describing is VERY situational, and a decent Ashe will find an angle or use ulti from brush or from fountain to get a pick on a squishy. Why else is she always viable in pro-play? its certainly not because of her dmg.

If both sides are grouping up looking for chances then Ashe can't exactly to afford running around looking for angles, and the stun will only last about 1,2 seconds against a target without tenacity if the range isn't good enough.

The reason Ashe works in pro play is because they bring other damage then her and have her act as the engage,....which hasn't really worked out well since her nerfs.

What is duelists weakness? Do you even know? Fiora can basically delete a tank in a few seconds as soon as shegets her items, and same goes for Trynda, or Yi maybe even Jax/Camille, if you build them full glasscanon. Vayne is designed the same way: HIGH SINGLE TARGET DPS.

Except Vayne is ranged, a duelist is supposed to trade 1v1 potential for being pretty boned in teamfights due to being at the mercy of strong frontlines.

But Vayne gets around that thanks to her range, couple that with her damage and stealth and she is practically a ranged assassin that doesn't run outa gas after using 4 abilities.

Lets take windwall, its can pretty much deny a whole team of ranged champs from doing ANY dmg to his own team. How can you compare vayne to something like that?? Where does she have a mechanic like that? How does she have handholding mechanics that places her outside of tower range. Where does she get infinite mobility as long as there are minions around? How can you draw this comparison?

Instead she get's perfect invisibility, range, on demand hard CC, massive true damage and inferior but unconditional mobility.

Vayne is pretty much never viable in Pro play, because her kit is designed to do something very specific: Dueling/Splitpushing and therefor inherently the ability to Shred tanks. She does not have wave clear or teamfight engage like Sivir, Pick potential like Ashe, Poke like Jhin or Varus or amazing teamfighting like Kogmaw. If you remove the burst from her Q, which i agree is a problem:

She was viable last season worlds in a meta where only kog,twitch and Varus where expected to succeed, she was picked in 4 games and did extremely well in all of them even if she lost 2 in the end, but her overall KDA was still the best.

Admittedly the number of games was few though, so it's not entirely a good read but the fact that she still had the best KDA out of any marksman over 4 games despite losing 2 of them is odd for a supposedly bad marksman pick in at that time.

All she can do is deal high dmg to a single target.

Part of the issue is here, she kills squishies extremely fast and she melts tanks while having the tools to remain safe herself.

Only reason she was held back is because a few other marksman or combos have always been OP enough to suppress her, like worlds kog&Twitch&vaurs+ardent.

Or start of the preseasons Ezreal and MF.

But now that those things are gone it's starting to surface, just how insanely strong she actually has been the entire time.

Just below 54% winrate and near 34% pickrate along with 37% banrate, the highest of any marksman overall shows that she is in fact insanely overpowered.

For a champ with such a "high skillfloor" is clearly currently so easy to succeed with that even the average plati+ player can do it to great success.

Wew i dont know what elo you are, but its pretty much not worth my time replying to you, cause you are probably gonna answer with some strawman examples again.

What i have been pointing out here, is how extremely similar she is to Yasuo in terms of what it feels to play against her, for she is great at killing anything, she has a ton of self peel but inferior AOE compared to kog maw and if left alone she will carry easily.

She is basically the ranged equivalent of Yasuo, the hypercarry you have to shut down but it's hard to do and she just outscales anything with 2 items anyway as long as she isn't bludgeoned with nerfs.

At this point she will either face the Yasuo treatment or the Caitlyn treatment.

Bjørnetjenesten2 votes

.....Copypaste Yasuo argument x)

Lol you must be trolling, this does not mean im wrong.

Low range? If talking base range she is the fourth best among all marksmen, only Ashe, Cait and Varus beat her.

Again i think you are trolling. OFC im not talking about base range. I am talking about the general range where an adc can safely deal damage of some kind (Trading/Teamfighting/Poking). For Vayne all her abilities are within 550, which means if she wants to have **ANY **influence in the fight she needs to get very close and use her AUTOS.

Most other ADC/Marksmen have some kind of dmg abilty or range buff so they can safely deal damage outside of 550 range. Here i will list some of the abilities** over 550 range **for you since you have a hard time comprehending what range means:

Ashe: Q and R Cait: Autos, Q, W, E and R Corki: Q, E and R Draven: E and R Ezreal: Q and R Graves: Q, W and R Jhin: All his abilities can deal damage outside of his +550 range Jinx: Rockets give up to 700 range, W, E and R also +550 range Kalista: Q, E and R can throw support for 1200 range Kindred: Scaling Range with Autos and E Kogmaw: Q, W, E and R Lucian: Q, W and R MF: Q, E and R Quinn: YES her Q has 1025 range, Vault has 625 Range, R dmg has 700 range Sivir: Q and W Tristana: Autos Scaling, E and R also scaling range. Twitch: W, E and R Varus: Q, E and R Xayah: Q (1100), E is global, R (1100) LOL Even Urgot can do dmg outside of 550 range with his Q and R

Now look at Vayne: Her only targeted ability is E (condemn) which has 550 range. So every other marksman can do damage (Have Influence) outside of 550 range, which makes Vayne the lowest ranged adc in the game and gives her a really bad laning phase and makes her very susceptible to enemy dmg and cc. What you dont understand is, playing adc is not only about using auto attack, especially in the early game and the beginning of teamfights, ADC tend to stay back and poke, and wait for important cooldowns to go down. Vayne cant do this, she needs to get close to do Any Damage.

Kog when hitting running his usual build goes around 1,9-2,1 k DPS against his main target and 1 - 1,1 k against secondary targets if they all have 0 health, rageblade fully stacked. Vayne running the same build (Botrk and rageblade) deals 2 - 2,2 k DPS to her main target and 700-800 against secondary targets.

So Kog can do 4000 dmg per second with his standard build, whats your point? Its still much higher than Vaynes dmg, from much farther away. Vayne never builds Botrk + Rageblade, so 2-2.2 k dps is not an argument, you need to compare to her crit build (This was your selling point from before). Her crit build is maximum 1500 dps. and much lower vs tanks.

And it happens fast with lethal temp if he is allowed to just sit there and auto attack, which should never happen outside a pro game......actually it's proven to be hard even then without perfect coordination.

Yeah it does, he can proc 6 shots in less than 3 seconds, and if they play properly and with a support like Lulu and Some frontline tanks, you will loose that teamfight unless you have a diver/assassin with insane dmg. Heck he could even proc the 6 shots on minions before attacking you.

If both sides are grouping up looking for chances then Ashe can't exactly to afford running around looking for angles, and the stun will only last about 1,2 seconds against a target without tenacity if the range isn't good enough.

Again "If", most of the time teams are not grouping and most of the time team dont have frontline, you keep making ideal situations for you arguments, and bad situations for my arguments.

Let me ask you one question then: Before Vayne buffs in 7.19, She was sub 50% winrate and considered non meta in soloq and pro play. What has changed since then? Her Q got 20% more AD and she was allowed to reset on her ulti, but her crit on q was removed. IMO this is very little buff damage-wise. Her winrate went up to around 50% here.

Suddenly runes reforged is launched and she is in Top 10. Theyn they nerf lethality and buff Fleet footwork and she is Top 3. Then they nerf Ezreal and enchanters she is now Top ADC in 8.1

Can you see the problem? If i had asked you before 7.19, why she is strong, you could NOT have listed all these Arguments, even though her power was close to what it is now in 8.1. She hasnt changed but meta has changed around her which makes her strong. When meta goes back to echanters and mages she will be weak again. BUT NOW EVEN MORE; BECAUSE THEY NERF HER OVERALL POWER.

Thefrostyviking1 votes

Lol you must be trolling, this does not mean im wrong.

The argument is worth as much for Vayne as it was for Yasuo x)

All of his mains claimed that he was alright cept 1 or two things, everyone else? A different story.

When you go into lane against Vayne the general person doesn't think "oh alright it's a vayne", what one instead thinks "oh shit it's a vayne, better end the game before 15 minutes or get raped".

Pretty much the exact same thing as with Yasuo whenever he is even decent.

Most other ADC/Marksmen have some kind of dmg abilty or range buff so they can safely deal damage outside of 550 range. Here i will list some of the abilities** over 550 range **for you since you have a hard time comprehending what range means:

Ashe: Q and R Cait: Autos, Q, W, E and R Corki: Q, E and R Draven: E and R Ezreal: Q and R Graves: Q, W and R Jhin: All his abilities can deal damage outside of his +550 range Jinx: Rockets give up to 700 range, W, E and R also +550 range Kalista: Q, E and R can throw support for 1200 range Kindred: Scaling Range with Autos and E Kogmaw: Q, W, E and R Lucian: Q, W and R MF: Q, E and R Quinn: YES her Q has 1025 range, Vault has 625 Range, R dmg has 700 range Sivir: Q and W Tristana: Autos Scaling, E and R also scaling range. Twitch: W, E and R Varus: Q, E and R Xayah: Q (1100), E is global, R (1100) LOL Even Urgot can do dmg outside of 550 range with his Q and R

Who cares about Laning though? Lane phase ends at 1,5 items these days, used to end at 2-3.

Which means that auto attacks becomes the main factor at about 1 item.

And Ashe W doesn't really deal any damage by itself unless she spams the heal out of it and drains her mana bar, the idea is that you either auto attack-W- or the reverse, as she needs to apply her passive to actually deal any damage.

Why even bother listing those who have a base range that goes over vayne or range enhancement that goes over her when i already did?

And Vayne has so much maneuverability thanks to her Q that dodging stuff in lane is fairly easy, unless it's a wide AOE skill like say Ashe W.

And what does range matter really? Once Vayne get's IE+ static she can 2 hit any of the champs you listed and only Draven can hope to fight back.....except Graves who might die in 3-4 hits.

Now look at Vayne: Her only targeted ability is E (condemn) which has 550 range. So every other marksman can do damage (Have Influence) outside of 550 range, which makes Vayne the lowest ranged adc in the game and gives her a really bad laning phase and makes her very susceptible to enemy dmg and cc. What you dont understand is, playing adc is not only about using auto attack, especially in the early game and the beginning of teamfights, ADC tend to stay back and poke, and wait for important cooldowns to go down. Vayne cant do this, she needs to get close to do Any Damage.

Except my main picks in ranked aside from mages are marksmen, Ashe is my third most played champ overall and trist is my second most played in ranked as well.

I am very, very well versed in how marksmen lane, as it is.

Marksmen sit back and poke? When it does anything, Vayne can just back, get a vamp scepter and suddenly she outheals nearly any poke that can actually hit her, even Caitlyn before nerfs in season 7 struggled with Vayne.

A winrate of approximately 48% in the matchup ever since the marksmen update tells most people that Caitlyn lost her ability to bully Vayne after that, only because Cait was overtuned was the not noticed for a long time.

The moment Cait was even just slightly strong she immediately lost her hold on Vayne, only for the entire ardent censer meta to start.

Right after? Vayne has been rising ever since, only stopped for a time due to how strong MF and Ezreal got but with them fading away Vayne is once again rising, this time rapidly.

So Kog can do 4000 dmg per second with his standard build, whats your point? Its still much higher than Vaynes dmg, from much farther away. Vayne never builds Botrk + Rageblade, so 2-2.2 k dps is not an argument, you need to compare to her crit build (This was your selling point from before). Her crit build is maximum 1500 dps. and much lower vs tanks.

What kind of argument is this? I went to prove that their single target is about the same and confirmed that kog's AOE is better when they build for it.

If we compare usual builds i can just note that Vayne can basically 2 shot kog at any stage of the game, and even before this she has always been able to 3 shot him, he might get 1 or 2 autos in before he dies but that's it.

Don't need maximum DPS if you kill anything and everything in a few hits anyway, And Vayne get's to do that while still keeping a vastly superior effectiveness against tanks compared to all other marksmen running the same build.

All the benefits but not the supposed weakness.

Yeah it does, he can proc 6 shots in less than 3 seconds, and if they play properly and with a support like Lulu and Some frontline tanks, you will loose that teamfight unless you have a diver/assassin with insane dmg. Heck he could even proc the 6 shots on minions before attacking you.

Assuming that someone lets him just stand there for 3 seconds without doing anything, his actual attackspeed while moving is much, much lower unless scripting.

And who´d be crazy enough to fight the kog with a stacked guinso? Everyone knows to just wait a second and then go in as you´d do with Kayle.

Again "If", most of the time teams are not grouping and most of the time team dont have frontline, you keep making ideal situations for you arguments, and bad situations for my arguments.

A single person can easily dodge Ashe´s ulti if it's from a decent distance.

And in the scenario you described Vayne´s even more OP, as she 2 shots most squishies who won't have the targeted CC to stop her.

Let me ask you one question then: Before Vayne buffs in 7.19, She was sub 50% winrate and considered non meta in soloq and pro play. What has changed since then? Her Q got 20% more AD and she was allowed to reset on her ulti, but her crit on q was removed. IMO this is very little buff damage-wise. Her winrate went up to around 50% here.

She was sitting at 49,70% or just slightly lower ever since patch 7,13 don't go mixing up facts.

SoloQ and pro play at the time was dominated by ardent censer, and incidentally her winrate rises a little by every patch ardent was nerfed until 7,22 when preseason hit.

Suddenly runes reforged is launched and she is in Top 10. Theyn they nerf lethality and buff Fleet footwork and she is Top 3. Then they nerf Ezreal and enchanters she is now Top ADC in 8.1

MF was the main reason Vayne was held back though.....single Q did 60% of Vayne´s health which kept her from ever farming......actually most suffered from that except Ezreal.

Can you see the problem? If i had asked you before 7.19, why she is strong, you could NOT have listed all these Arguments, even though her power was close to what it is now in 8.1. She hasnt changed but meta has changed around her which makes her strong. When meta goes back to echanters and mages she will be weak again. BUT NOW EVEN MORE; BECAUSE THEY NERF HER OVERALL POWER.

I could easily have listed every single thing i have, because i haven't mentioned rune page as a reason for her strength even once, who was doing strawman examples where again?

I only listed the stuff found in her kit, as everyone has equal access to runes.

And a mage+enchanter meta will most likely not happen at the same time again hopefully, nor will a true mage meta ever happen again since Riot hopefully learnt their lesson about the disasters that all their class reworks bought.

So no specific meta's should happen if anything goes well, rather just meta's composed of individual champions.

And in such situations Vayne will always been insanely powerful whenever her direct counters like MF aren't too powerful.

Unless her kit is fundamentally changed, which i think most people do realize and thats why they are complaining about her.

Bjørnetjenesten1 votes

Vayne is strong because of the meta, rune changes and her counters being weak, its pretty obvious, when you follow the game for a while you will know. But you keep arguing for arguments sake, probably because you dont like Vayne, maybe you lost vs her too much. idk, idc.

I will restate my point, Riot decide to nerf her overall power, at the same time they will nerf the things making her strong (relic), runes, short laning phase and so on. They have stated that their goal is to make laning phase longer than it is now. They will buff her counters like lucian or cait, this is planned. This will all result in Vayne ending up weaker than she was before she got buffed. This circle goes on and on and she is only strong during preseason, which sucks.

You can probably try and find holes in small detail of my argument and keep trying to pick it apart, idc. Looking at the overall trends of the game, this is how its developing.

Wasting more time on you is pointless, since you are dishonest with the way you argue.

Thefrostyviking1 votes

Dishonest with the way i argue?

I have been upfront so far, i haven't said anything that is not outright a lie? Perhaps something like statement without something to proven them along like the info for vayne´s winrate since patch 7,13 but that's about it.

Well it's easy enough to verify if you actually want to.

And do you realize how contradictory your statements are? You claim that Vayne is OP because of circumstance then you actually list short laning as one of them.

That should be a reason for her to be weak, she is a lategame hypercarry, she should not thrive in a early game meta.

For such a marksman to even be in the top 10 for early game winrates is absurd, and yet she is there, as well as the highest overall winrate and banrate.

A champ should not have the ability to have both a great early game and a great lategame, which is pretty much what Vayne does with critbuild which she can switch out if things really go that far.

And there is something awfully wrong with the way you think as well, the condition for keeping a champ from being OP should not be making that champs greatest counters OP, that's a ridiculous way of doing things.

The only result is that all of them are OP and hella frustrating for everyone else to play against.

If things were done like that league would fall apart faster than a house of cards smashed with a hammer.

Bjørnetjenesten1 votes

The way you argue is not outright a lie, but not universally true either. You try to find a small specific examples where my arguments dont fit and then use that example to conclude that my statement is completely untrue. This kind of childish falacy is pointless for me to argue against. You will keep finding specific situations where they are not true, and this way shoot down everything i say instead of looking at it from my point of view.

You did this when listed champions with higher range, or your example with Ashe having a bad engage, because enemy could "dodge" (which btw is a contradiction to your previous statement that she is a specialist).

Or when i said Kog has the highest dps, and able to melt tanks much faster, your argument was that kog is only strong if he is ignored and in range of attacking. Why dont you use the same argument for Vayne? Maybe it doesnt fit you narrative?

What kind of argument is this? I went to prove that their single target is about the same and confirmed that kog's AOE is better when they build for it.

We were discussing if Vayne or Kog had the highest dps vs Tanks. Why would you compare a Single target champ to a Multi target champ and only compare Single target damage? Its about how much potential damage they can do in TOTAL during a teamfight. And Kogs damage is FAR higher than Vaynes because he can use AOE. When you tell me that Vaynes dps in a teamfight is comparable to Kogmaws its factually untrue. There is a reason teams build whole comps around Kogmaw, with 2-3 supports and peeling tanks. They know that if he can survive he will delete the whole enemy team at insane rates, much faster than any other adc, except maybe Twitch. Btw kog with his itemspike can delete most squishies with 2-3 autos and a rotation of his spells. Even if htey escape, he can snipe them down from half a screen away.

Vayne is completely different, even if you peel/shield for her, she has to get close by herself and deal damage to 1 enemy at a time, this means she can be focused very easily and shut down much more efficiently with coordinated cc and targeted abilities. This is why she is risky in Pro-play. Even when she is strong teams will hesitate to pick her, unless they can completely trust the skill and confidence of their adc (e.g. UZI). This is why she was only played by very few players at worlds, who were already known for being good at vayne.

If we compare usual builds i can just note that Vayne can basically 2 shot kog at any stage of the game, and even before this she has always been able to 3 shot him, he might get 1 or 2 autos in before he dies but that's it.

As soon as you realize you are wrong you decide to change topic to crybaby "Vayne can 2 shot Kog blablabla" This point is **completely irrelavant **and pulls away from my point AGAIN.

Who cares about Laning though? Lane phase ends at 1,5 items these days, used to end at 2-3

This was your way of getting out of my argument about Vaynes low range. Instead of admitting you were wrong, you shift the topic to laning phase being completely irrelevant. Which is simply not true. This cowardly way of arguing just to win instead of looking at the facts without bias is really frustrating to me.

And do you realize how contradictory your statements are? You claim that Vayne is OP because of circumstance then you actually list short laning as one of them. That should be a reason for her to be weak, she is a lategame hypercarry, she should not thrive in a early game meta.

Again i think you are either not comprehending what im trying to say or trying to misrepresent me on purpose. When i said "short laning phase", it obviously means the WHOLE laning phase has been accelerated not cut in half. This means Vayne hits lategame much faster. NOT that she is strong early game. Do you get the difference?

**Ill prove my point again: Why is Vayne suddenly strong?

  • All her hard counters are weak.

  • A combination of runes and items: Gives her a very safe laning phase, she can take bad trades and still sustain back up.

  • Vaynes Q was buffed to 70% Total AD, which means with IE alone, her Q can potentially do up to 320% AD.

  • IE Happens to be very cheap, with a smooth build that synergizes well with Zeal items (Also very cheap).

  • Laning phase has been accelerated, by passive gold income buffs, cheap items, and relic shield abuse. This means that if Vayne farms well, she will get IE by the 10 min mark. Now her Q can do 320% AD every 5 shots. Also Fleet footwork is amplified giving her stronger heal and an even better ability to sustain bad trades.

  • The other two dominant ADC's in preseason were MF and Ezreal, both having strong poke (countered by Vaynes sustain), and rather low dmg after midgame.

** So now i want you to give me a proper answer for my questions:

  • How will she remain strong vs squishies if her Q is nerfed? (How can she burst without Q)
  • Will she still have the safe laning phase if Fleet footwork/Overheal gets nerfed?
  • Will she still be able to hit her powerspikes at the same rates if Items get more expensive or gold income is lowered in some way?
  • What happens to her laning phase when Lucian/Cait gets buffed again?
  • Imagine the Meta returning to long laning phase and more expensive items, what do you think vaynes roles will be now?
  • Will the nerf on her ulti affect her lategame, when its all she has left?**

My questions are based on things riot is planning to change, you can read meddlers last red post collection if you doubt me.

Thefrostyviking1 votes

The way you argue is not outright a lie, but not universally true either. You try to find a small specific examples where my arguments dont fit and then use that example to conclude that my statement is completely untrue. This kind of childish falacy is pointless for me to argue against. You will keep finding specific situations where they are not true, and this way shoot down everything i say instead of looking at it from my point of view.

Small specific examples? I could easily argue that expecting teams playing against a kog with ruunan to always be clustered and let him auto attack is a pretty specific situation that generally wont happen as well.

People are not stupid enough to just let him stand there and do whatever he wants if they are that grouped.

You did this when listed champions with higher range, or your example with Ashe having a bad engage, because enemy could "dodge" (which btw is a contradiction to your previous statement that she is a specialist).

How is my statement that Ashe being a specialist, specifically in consistent CC and engaging with her ultimate contradict the idea that people can pretty easily negate her ultimate?

Fact is, Ashe is a old champ, like one of the very first to be released, and she has aged fairly well all things considered but not everything is great.

Anyone melee who wants to can easily get 69-79% tenacity which just flat hard shutsdown Ashe, some ranged can also do it.

Against such a target she needs to auto attack like every 0,5-0,7 seconds just to keep her passive up, or she loses nearly all her damage, i know because i´ve been playing against it a lot.

Pro´s mainly chose to play Ashe when they have a fairly high damage team lacking engage into a team lacking a strong frontline, because if the enemy frontline is too strong then Ashe won't be able to deal with them but if her own team lacks too much damage thne they won't be able to compensate for the gap between Ashe and the other marksman.

At worst the difference is like 8 k average DPS, which is way too much in a pro game.

Or when i said Kog has the highest dps, and able to melt tanks much faster, your argument was that kog is only strong if he is ignored and in range of attacking. Why dont you use the same argument for Vayne? Maybe it doesnt fit you narrative?

Difference is that unlike kog, Vayne can self peel and has much better maneuverability, there is a reason there is an entire strategy outline for team comps called "protect the kog" while there isn't one for Vayne, as she doesn't need the heal anywhere near as much just to not die.

Kog is usually only good if he has a extrmely strong frontline to keep himself safe along with either lulu or janna to ensure he doesn't blow up in a few hits in case something gets past his tank.

if those conditions are not met then kog will fail 8 outa 10 times.

But admittedly he is much too strong when the conditions are met, if his team keeps him safe then it's basically nigh impossible to stop them x)

But that is with an entire teamcomp dedicated to the job, Vayne can basically archive a similar result with just 2 dedicated helpers, even a better result against a squishier team.

We were discussing if Vayne or Kog had the highest dps vs Tanks. Why would you compare a Single target champ to a Multi target champ and only compare Single target damage? Its about how much potential damage they can do in TOTAL during a teamfight. And Kogs damage is FAR higher than Vaynes because he can use AOE. When you tell me that Vaynes dps in a teamfight is comparable to Kogmaws its factually untrue. There is a reason teams build whole comps around Kogmaw, with 2-3 supports and peeling tanks. They know that if he can survive he will delete the whole enemy team at insane rates, much faster than any other adc, except maybe Twitch. Btw kog with his itemspike can delete most squishies with 2-3 autos and a rotation of his spells. Even if htey escape, he can snipe them down from half a screen away.

Potential vs actual result is a important question, and while admittedly kog´s potential is great it's also true that it's not usually realized.

And kog does not kill anything in just 3 hits at his first 2 items unless guinsoo is fully stacked and he is using his W at the same time, then against a very squishy target like say Lux he might kill her in a few 3-5 hits.

His ulti also has a fairly short range until second rank, it should not be longer than Lux E cast range.

Vayne is completely different, even if you peel/shield for her, she has to get close by herself and deal damage to 1 enemy at a time, this means she can be focused very easily and shut down much more efficiently with coordinated cc and targeted abilities. This is why she is risky in Pro-play. Even when she is strong teams will hesitate to pick her, unless they can completely trust the skill and confidence of their adc (e.g. UZI). This is why she was only played by very few players at worlds, who were already known for being good at vayne.

Which is pretty much the same as Yasuo though? Even if he was never popular or strong in pro play he was always pretty much despised in soloq for a variety of reasons.

As soon as you realize you are wrong you decide to change topic to crybaby "Vayne can 2 shot Kog blablabla" This point is **completely irrelavant **and pulls away from my point AGAIN.

How so? I stated that their damage was about equal with unspecified builds which you claimed to be false, which i tested with the one of the higher known DPS builds and proved to be right on single target and Vayne is inferior on AOE.

Then you went ahead to tell me to calculate using a different build which of course results in different damage, that much anyone knows i think? So at that point one might as well compare merits of their builds.

Kog has amazing DPS and,,,,nothing else, Vayne gets amazing burst and good DPS.

This was your way of getting out of my argument about Vaynes low range. Instead of admitting you were wrong, you shift the topic to laning phase being completely irrelevant. Which is simply not true. This cowardly way of arguing just to win instead of looking at the facts without bias is really frustrating to me.

Except this point is highly relevant, even if Vayne was more susceptible to poke she´d still overtake games extremely hard due to how quickly the laning ends, she can just play passively, put herself slightly behind and then just massively outscale the other marksmen no questions asked as long as it isnt a kog with a favorable teamcomp around him.

Again i think you are either not comprehending what im trying to say or trying to misrepresent me on purpose. When i said "short laning phase", it obviously means the WHOLE laning phase has been accelerated not cut in half. This means Vayne hits lategame much faster. NOT that she is strong early game. Do you get the difference?

Except you ignore a very crucial point, why is it that lategame hypercarry is able to powerspike at 2 items instead of 3 or 4?

This is the point i am saying is indicating that something is terribly wrong, those with a normal scaling like Ashe or Caitlyn did not benefit from this at all but somehow Vayne pulled way ahead and positively thrives, despite being supposed to have a slower scaling.

Why is a supposed lategame hypercarry allowed to do such a thing? A marksman becoming nigh unbeatable post 2 items and still only scaling higher is beyond poor design.

Had to split my response due to lack of space, rest will continue below.

Thefrostyviking1 votes

**Ill prove my point again: Why is Vayne suddenly strong?

  • All her hard counters are weak.
  • A combination of runes and items: Gives her a very safe laning phase, she can take bad trades and still sustain back up.
  • Vaynes Q was buffed to 70% Total AD, which means with IE alone, her Q can potentially do up to 320% AD.
  • IE Happens to be very cheap, with a smooth build that synergizes well with Zeal items (Also very cheap).
  • Laning phase has been accelerated, by passive gold income buffs, cheap items, and relic shield abuse. This means that if Vayne farms well, she will get IE by the 10 min mark. Now her Q can do 320% AD every 5 shots. Also Fleet footwork is amplified giving her stronger heal and an even better ability to sustain bad trades.
  • The other two dominant ADC's in preseason were MF and Ezreal, both having strong poke (countered by Vaynes sustain), and rather low dmg after midgame.

Vayne has a lot of supposed counters, and like you many mention lucian and caitlyn, but if you ask the people actually playing those champs then they´ll all tell you that, sure, you´ll beat the Vayne in lane but she rapes you once laning ends unconditionally if she isnt like 0,2,0.

Check the guides online for cait and lucian, i only play cait out of the two and pretty much the same experience, can run her over and take the first tower but if she catches up even a little i get run over.

** So now i want you to give me a proper answer for my questions:

  • How will she remain strong vs squishies if her Q is nerfed? (How can she burst without Q)

Unless riot chose to completely gut her Q it will still deal 50% of a marksmans health in a single crit post 2 items, and she can just tumble again and go invisible, then 1-2 autos later and the victim is toast anyway.

That is how it worked before the tank patch hit as well.

  • Will she still have the safe laning phase if Fleet footwork/Overheal gets nerfed?

Those two masteries will most likely have to be gutted completely, but not only because of Vayne to be fair.

But as long as she is capable of going "just below" the other marksman in lane she´ll always be insanely strong, because for some reason she like Twitch has been designed to overtake the game by themselves if even or ahead.

  • Will she still be able to hit her powerspikes at the same rates if Items get more expensive or gold income is lowered in some way?

Issue here is not that she gets powerspikes, issue here is that she despite being a lategame hypercarry she spikes extremely hard at 2 items.

Ashe, cait and Jinx despite being more midgame oriented all "peak" around 3-4 items, and yet Vayne gets to be stronger post 2 items, all the way until extreme lategame, where she is indeed overtaken but still a extremely strong contender.

  • What happens to her laning phase when Lucian/Cait gets buffed again?

Caitlyn hasn't been able to really bully Vayne as she used to since the marksman rework went through, the winrate for cait in the match usually only averaged around 52% at times when games were short.

Time when average game length is longer? Vayne wins 60%+ of the time.

  • Imagine the Meta returning to long laning phase and more expensive items, what do you think vaynes roles will be now?

Except that can't happen, too many things have changed far too much for that kind of thing to ever come back, and many do not want it back either as far as i know.

So unless it becomes a meta of long lanes with lane bullies when Vayne will always be incredibly strong, but since the only one that might deal with Vayne well is Lucian who spends far more of his time being garbage then hope is bleak x)

  • Will the nerf on her ulti affect her lategame, when its all she has left?**

I´d honestly prefer if she was forced into a botrk build somehow, i don't mind getting screwed over at 3-4 items but getting run over the moment she hits 2 items and knowing that she can only get stronger is hard to take.

My questions are based on things riot is planning to change, you can read meddlers last red post collection if you doubt me.

Meddler has been making a lot of statements and not many of the recent ones are well received, like the intended support changesx)

Unless they make Cait and lucian insanely OP i don't see any way to keep Vayne from going out of control any longer.

And you also skipped out on answering my questioning in regards to balance philosophy, why in all the worlds do you think it's the right choice to balance a champion from being OP by making said champions counters insanely OP?

That is about as wrong as one can possibly get if looking to make things balanced out, all it does is create a lane of insanely OP champions relative to much weaker champions elsewhere.

My Waifu Vanilla1 votes

Her waceclear is as strong because a shiv crit kills all the casters and like 60% of the melee health.

Rockem Sockm1 votes

{quoted}

OK they decided instead of looking at the runes and items she is abusing, and her counters being weak af, that: gutting her ulti with up to -30 ad lategame, without any compensation was the right decision.

I will predict what will happen in the next few months:

  • She will still remain strong the next few patches, not opressive, but still top 5.
  • She will now get another compensation nerf, since players are still crying (This is riots pattern)
  • Suddenly Lane bullies are buffed, and becomes top tier: (Caitlyn or Lucian)
  • Crit items might be nerfed (Community is still crying)
  • Vayne will now proceed to drop to worst adc in the game
  • She will remain garbage-tier the rest of the season (Picking Vayne in pro play will basically be inting)
  • Preseason 9 starts: Riot decides to buff Vayne
  • Cycle continues: boards will overflow with silver 4 players crying for vayne nerfs.

It fucking sucks to be a Vayne main, cause she is never strong when its important.

You got nothing on ezreals cycle

Bjørnetjenesten1 votes

FIrst im just gonna debunk the Yasuo comparison once and for all: Yasuo is frustrating to deal with, not because of his mobility, which any decent player can predict and deal with. Yasuo is frustrating because he has alot of handholding mechanics like placing him outside of tower range, or getting a shield every few seconds that prevents you from doing any real poke dmg. Lets not forget his windwall, this is probably the nr. 1 complaint by midlaners and ranged champions in general. He is allowed to shut down an entire team of ranged attacks, including ultimates and has the potential to protect an entire team from any ranged damage for a few seconds. which happens alot if you happen to fight him in the jungle. Vayne has nothing like this and when she used to be balanced around 50% there were very few posts complaining about vayne, compared to yasuo. Community was outraged when he got buffed, even while sitting at 45 % winrate. This is a big difference, you cant draw this comparison, Vaynes kit is not loaded with mechanics that help her win fights under tower or removes dmg from enemy champions.

Btw. when i mention examples of vayne and her strenght/weakness, they are of her balanced state, which was pre 7.19 buffs. Idc about how she is now, its pretty obvious she is getting nerfed.

Now to Ashe

Against such a target she needs to auto attack like every 0,5-0,7 seconds just to keep her passive up, or she loses nearly all her damage, i know because i´ve been playing against it a lot.

Nope korean build with cleaver and bork, is very good vs tanks and who builds item 3111 vs ashe just for the tenacity? I can mention several time over the last few season where she needed to be nerfed because her poke and overall damage was too high, compared to what her role was.

Ashe is great at picks on other lanes, you saw it this spring/summer when e.g Doublelift consistently sniped with Ashe from across the map, during early game. Allowing other lanes to snowball and push towers. What can squishy midlaner do, if they are concentrated on the lane and sudden arrow comes from nowhere? even pros cant react to that without flash. So yeah she can be strong with very good engage/pick potential.

Difference is that unlike kog, Vayne can self peel and has much better maneuverability, there is a reason there is an entire strategy outline for team comps called "protect the kog" while there isn't one for Vayne, as she doesn't need the heal anywhere near as much just to not die.

Yes Vayne can self peel, but it is very limited to a low range dash with 1 second of invisibility and knockback with 20 second cooldown (most of the game). Kalista, Lucian and Tristana are examples of better/safer mobility than Vayne. Just look her champion page, she has 2/3 mobility, while Lucian and Kalista are 3/3. While kog has bad mobility, he makes up for it in being a machine gun, who needs very little time to shred and entire team. Vayne can go off on a spree, but its going to be a drawn out fight where other team members also needs damage or be very tanky for vayne to succeed.

Kog is usually only good if he has a extrmely strong frontline to keep himself safe along with either lulu or janna to ensure he doesn't blow up in a few hits in case something gets past his tank.

Same goes for Vayne, she is really bad if you play with 4 other squishy damage dealers, since she will be very easy to focus down.

if those conditions are not met then kog will fail 8 outa 10 times.

In most elos more than often, if you tell your team you play kog, they will be more than willing to adapt their comp, cause everyone knows how strong his potential is, and if team does their job, kog has very little to do other than right click to easy victory.

Vayne can basically archive a similar result with just 2 dedicated helpers, even a better result against a squishier team.

Nope, Vayne is still single target with a higher risk of fucking up than doing big plays for the average player.

Potential vs actual result is a important question, and while admittedly kog´s potential is great it's also true that it's not usually realized.

Again, as soon as kog hits lategame status, which is around 3 items his consistent damage is through the roof. Lategame is pretty much a guranteed win with kogmaw.

How so? I stated that their damage was about equal with unspecified builds which you claimed to be false, which i tested with the one of the higher known DPS builds and proved to be right on single target and Vayne is inferior on AOE.

Come on man? are you serious. You cants just build Guinsoos and Bork on vayne and measure her dps and use it to argue that vayne with 2 crit items is stronger than kogmaw.

Kog has amazing DPS and,,,,nothing else, Vayne gets amazing burst and good DPS.

Amazing dps, armor and magic resist shred that benefit entire team, long range poke/execute with ultimate.

Except this point is highly relevant, even if Vayne was more susceptible to poke she´d still overtake games extremely hard due to how quickly the laning ends, she can just play passively, put herself slightly behind and then just massively outscale the other marksmen no questions asked as long as it isnt a kog with a favorable teamcomp around him.

Its not relavant to the fact that you stated her range was "average" its actually not true. She technically the lowest range of all ADC even urgot.

Except you ignore a very crucial point, why is it that lategame hypercarry is able to powerspike at 2 items instead of 3 or 4?

You keep talking like vayne hits lategame status at 2 items, this is also untrue. She can do 1 thing with these 2 items, she can burst squishies with her Q for 320% AD every few seconds with RFC and Shiv helping alot. Malphite or Rammus or any decent tank with a few armor items and attack speed slow, still gonna laugh at vayne at this point. Since she max Q, her W will only do 4% of health in true dmg every 3 shots. I gurantee you she will need to proc silver bolts with 15-18 autos to take down malphite or rammus at this point. Even nasus can complete shut down her ability to fight with his wither and a few items cheap item 3143 item 3110

Total Atrophy8 votes

Or delete vayne from existence ;~;

redniwediS11 votes

I'm a Garen main who absolutely hates seeing Vayne go top lane, and bans Vayne in every single game I can so long as the threat of Vayne top exists, and even I don't want to see Vayne get deleted.

Asking for a champion to get deleted or gutted is the cowards way out.

Finn Teh Human6 votes

{quoted}

I'm a Garen main who absolutely hates seeing Vayne go top lane, and bans Vayne in every single game I can so long as the thread of Vayne top exists, and even I don't want to see Vayne get deleted.

Asking for a champion to get deleted or gutted is the cowards way out.

It's gotten to a point where she can be poked and survive early game because of fleet and her counters aren't as strong.

Hópe1 votes

{quoted}

I'm a Garen main who absolutely hates seeing Vayne go top lane, and bans Vayne in every single game I can so long as the threat of Vayne top exists, and even I don't want to see Vayne get deleted.

Asking for a champion to get deleted or gutted is the cowards way out.

Uhh no its not the cowards way out. When there are champions like Zoe who are 100% against everything the balance team worked for. The better choice would be just to say ''hey this is a failure, delete this champ''

redniwediS1 votes

It's definitely the cowards way out. You end up hating a champion so much that you blind yourself to any changes or reworks that could make them balanced.

You don't delete a champion that is a failure, you rework them. Deleting is just hiding behind a problem from your own failures.

Hópe2 votes

{quoted}

It's definitely the cowards way out. You end up hating a champion so much that you blind yourself to any changes or reworks that could make them balanced.

You don't delete a champion that is a failure, you rework them. Deleting is just hiding behind a problem from your own failures.

Except Zoe is not balanceable. I dont ban her but her what. 70% ban rate? Still? Shes not balanceable by any means.

Total Atrophy1 votes

It was meant to be a fuckin joke gawd..

Total Atrophy1 votes

I meant build full ad.. but okes

Bârd5 votes

Well, it looks like the entire relic strat is gonna be gone next patch.

Plastic 5 ADC2 votes

Yep, goooood job crybabies of the community.

SithesisLord2 votes

Casually explain to me then, how Relic Shield, Fleet Footwork and Overheal working together is balanced and healthy for the game?

How is allowing Vayne to safely reach her late game is balanced and healthy?

How is ADCs not having to work for their sustain i.e. building Bloodthirster or BORK or Death's Dance balanced and healthy?

Plastic 5 ADC1 votes

I don't care about all of that, this whiny community made riot rework all support items

Now there's not much left for supports to enjoy.

SithesisLord2 votes

There´s not much left for supports to enjoy because ADCs and solo laners ruined that.

FQC for junglers now and mid laners both now and a while ago.

Spellthief's/Coin GP

Coin Nasus

Relic Shield ADCs

Maybe if ADCs and solo laners didn´t abuse support items, they wouldn´t need to be reworked.

Daddy Ants4 votes

Relic meta is dead in 8.2.

Tibold3 votes

I'm a support main, and personally, from experience, it doesn't matter if I hook her twice or thrice in lane, she's still getting away scot-free. That's BS. Thresh and Blitzcrank player btw

NekoniClaws1 votes

RN I suggest taking Lux support against her. You'll be used to hitting her tumbles already. Just pre-six you should half-health her solo and post-6 you can remove her. It seems like the only way to deal with relic-scaling adcs rn.

Tibold1 votes

{quoted}

RN I suggest taking Lux support against her. You'll be used to hitting her tumbles already. Just pre-six you should half-health her solo and post-6 you can remove her. It seems like the only way to deal with relic-scaling adcs rn.

Sure, but I hate playing AP supports.

NekoniClaws1 votes

I know man, me too.

Vayne's my permaban, it's the only way you can play tank sups at the moment.

Invidie2 votes

just ban it.

Ahri Baka2 votes

Relic on Vayne was never the main problem , nor Fleet , Vayne was always strong and annoying ,and no matter how bad the player is , few items and can 1 vs 1 any adc or mage , which is isn't funny , fleet and relic only made her stronger than she was , not only blaming the meta , but blaming the whole champion

Finn Teh Human3 votes

[{quoted}](name=Hikari Sakata,realm=EUNE,application-id=3ErqAdtq,discussion-id=G8g7qfaA,comment-id=0007,timestamp=2018-01-11T23:07:54.114+0000)

Relic on Vayne was never the main problem , nor Fleet , Vayne was always strong and annoying ,and no matter how bad the player is , few items and can 1 vs 1 any adc or mage , which is isn't funny , fleet and relic only made her stronger than she was , not only blaming the meta , but blaming the whole champion

Vayne is meant to be a 1v1 champ, she is supposed to be rewarded for 1v1. That's what she was made to do. Same thing as Jinx is geared towards massive team fights. She has weaknesses but people don't abuse them. Vayne wasn't a problem once they took the Q crit away but once people found a new way to easily survive laning is when she became a problem.

Ahri Baka2 votes

Don't wanna hear it from a Vayne main actually I know she is supposed to be able to 1 vs 1 but with 2 items she can fight 2 by herself , and she can even 1 vs 1 Jax an adc isn't supposed to do that

Finn Teh Human2 votes

[{quoted}](name=Hikari Sakata,realm=EUNE,application-id=3ErqAdtq,discussion-id=G8g7qfaA,comment-id=000700000000,timestamp=2018-01-12T12:03:41.837+0000)

Don't wanna hear it from a Vayne main actually I know she is supposed to be able to 1 vs 1 but with 2 items she can fight 2 by herself , and she can even 1 vs 1 Jax an adc isn't supposed to do that

You can't complain that a Vayne 2v1 you when one of you were standing by a wall and the Vayne is kiting the fuck out of you. Her secondary is assassin because her kite is fully for taking down 1 person at a time. Difference is a Vayne main can tell you why they won that 2v1. I've won against people because I've out played them but I've also won because they seriously fucked up (like one of them doesn't fully commit or doesn't pay attention to positioning.)

Ahri Baka1 votes

And that's what we don't want , ad caries are strong already , but being assassin while she is ranged/adc ? that's a nightmare

Sujiren1 votes

I wonder how long will it take for Riot to realize that too much early sustain is bad for the game, it just promotes this stupid hyper carry meta., because they get a free pass out of the laning phase as long as they don't eat every single skillshot. After entire year of warlords bloodlust being broken they still did not learn their lesson.

Fedoran1 votes

abuse that champion and inflate the winrate until riot notices

Plastic 5 ADC1 votes

nerf Fleet so it's only good for melee

God no, this is made to kite, if that get's removed there's gonna be a lot of champs suffering from not having it

Chromatic Eagle1 votes

Either nerf Fleet so it's only good for melee

I like it on Sivir, so I don't think I'll like that.

1581 votes

The sad thing is, is that relic shield made vayne's early game easy. Actually every ADCs early game.

Along with that relic shield also makes survivability really easy on ADCs. Bruisers can no longer effectively punish adcs for bad positioning midgame (or just supports that aren't peeling when they should). So we're back in the situation of season 7 that a support item makes one role (the ADC) extremely overpowered. There is absolutely NOTHING you can do anymore against a very fed hypercarry like tristana / twitch / vayne. Nothing since they are super tanky all game due to relic shield.

It's ridiculous that relic shield isn't hotfix nerfed at all for ADCs it's breaking the game literally, it's unplayable if you play another role than ADC. It's way worse than feral flare ever was, since currently the ADC that gets 1-2 kills will solo win the game every single time.

Flashes1 votes

The correct fix is to make relic's shield a melee only item

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