Dear Riot, Please Help New Players Better
Riot, if you are reading this - please listen.
We all know that runes and rune pages are absurdly high-priced. Grinding 6300 IP for a new rune page is also a long time of grinding, and this is still considering you win every game. Let's not also forget that champions are also high-priced when you want any 4800 or 6300 champion excluding outliers to that range.
I won't go into the math as another discussion already did but what I will say is this:
I've found Riot's services to new players to be horrendous. There's no real in-depth guide to helping new players or ways to help them progress within the game with true rewards. It's more of grinding than playing and then they'd have to wait to get 16 champions. At level 30, you'd have to grind a bit more to even get 16 champions - especially if you dislike the taste of 450 IP champions.
Smurfs also ruin new players' morale, making them feel their skill is horrid in comparison to the rest of League's community when it's not true. Instead of expecting players to have so much play time, Riot, I suggest you reward new accounts with their growth.
1 | Option 1 - New players should get 6300 IP when they become level 30. This should be mandated as it allows them to either get an additional rune page or go get a sweet, sweet champion they really like but it's way too expensive to buy.
Option 2 - Grant a player a random champion from the pool of beginning champions players can play. E.G. Jinx, Wukong, Lyssandra, etc.
2 | Their first chest grants them 450 RP or a free skin permanent. I think this is a small amount of RP and is enough for low-tier skins. It is also rightfully earned as they got an S in a game to gain that chest. In order to gain that RP/skin, a player must hit level 12 - the point in time they have one section of their mastery page completed. The skin will be for a champion they already own and a random one.
3 | Every 10 levels, new players get a free IP boost for one day.
At that point, players will have at least have played a decent amount of champions and can afford some runes. They'll also feel attended to by Riot, making them feel a sense of appreciation for devoting their time to Riot's game. This also would welcome a new base of players who may not have time. This spares some time for them and helps them get that little jolt of catching up they need in order to play ranked games.
Let's admit it! Many of those 6300 IP champions look wicked sick but are really expensive. They also have high skill ceilings but people can't afford them. Most of all, they're really fun to play! Why not at least give them the probability of getting a random champion from that pool of characters?
Now, you'll say "Smurfs will just abuse this." No actually - this won't be abusable. They're just playing the game more. And if they do dominate matches, it's helping other players at least grind some experience and exposes them to higher skill-tiers than themselves. Grouping players with people of the same caliber keeps them there. Smurfs are healthy and they're not common as they take a long time to level and grind for. This won't be massively abused at all. Champions/skins gained from this system can't be gifted either.
Do you guys agree with this?
farms for 20 minutes then kills everyone. I didn't even understand what smite did when I first unlocked it.