[Discussion] Champions that in my opinion have a lot of cool potential

BLIGHTBRINGER··18 votes·11,598 views

###SKARNER

https://i.imgur.com/DVH3Trz.jpg

He is a scorpion, but not just any regular scorpion. He's part of the rare "Brackern" race, who require the Crystals to live (as said in the lore). I feel like there could be better exploration into the Brackern race, more about their origins, how the Crystals themselves came to exist and so on.

Ability wise, Skarner has a quite an outdated kit. There is a certain ability that are iconic and core to what makes Skarner stand out of all the other champions in the game, his ultimate ability: Impale. The rest of his abilities could be changed or improved upon at the very least.

Some key features of what Skarner could do as a Scorpion:

  • Go underground - In the lore the Brackern race were described to be able to go into a hibernation state, when they feel they are threatned.
  • Use his Stinger more often - He should be able to make use of his Stinger more often, instead of just having it on his ultimate ability.
  • Be a great duelist - With his Scorpion Pedipalp features, he should be able to fight pretty well as well. Skarner in particularly was considered to be the strongest of all of his kin due to the Crystal that he found (which was a lot bigger than the rest of the Crystals that the Brackern find).
  • Make his Crystal power more unique - In the lore it is described that when someone from the Brackern race passes away, they are then buried with their crystals for safekeeping from humans who would attempt to steal them. But then other Brackern's have a quest to find the one who calls out to them the most, which grant them all of the knowledge and memories from all of the passed away ancestors.

Overall there's a lot of directions that could be taken once Skarner would be considered for an update in the future.


###AMUMU

https://i.imgur.com/IZQokSk.jpg

He is a mummy, who is really ancient as it was described in lore that he "inspired myths, songs, and folklore told and retold for generations such that it is impossible to separate truth from fiction". Amumu's character is heavily emphasised around the idea that he is cursed and that no one could be close to him, as all nearby living things parish at his presence.

Ability wise Amumu isn't really that bad, except for a few abilities that could be better, most notably his; Passive, W and E. The theme of his curse could be explored better for his Passive in my opinion, instead of him being able to add the ever so famous bonus True Damage from all Magic Damage. His W would be fine if it wasn't the case of "it doesn't make a difference". His E just a weird ability, the Passive does make sense considering he is Cursed and he might be somewhat resistant to any harm that targets him directly, the Active is just him spinning around.

Some key features of what Amumu could do:

  • Passive - There could be a lot of potential as to what Amumu's Curse could do to enemies in game, which is worth exploring.
  • W - Instead of dealing Max Health Damage, he could instead apply a some sort of continuous debuff to enemies around him.
  • E - Instead of spinning around he could do something more different and interesting, sadly nothing good came to mind as to what. I was going to say that he could release some bandages from himself which would entangle enemies (CC), but that's his ultimate ability.

Overall Amumu's character is halfway to his fullest potential.


###DR MUNDO

https://i.imgur.com/zMYk8XI.jpg

I will try to be a bit shorter with this one, as I don't know that much personally about him, so I will get straight into the ideas.

Some key features of what Dr Mundo could do:

  • More than Health Regen - He could be so much more than a Health Regen Tank, imagine him being to inject himself with various of random buffs. Something like this would be fitting considering he is described to be "utterly insane" in lore, so him doing crazy injections and exposing himself to questionable components would be spot on in my opinion.

That's all that I thought of and got to say overall.

I was going to mention a lot more champions but I then realised that I didn't really have all that much to say about them, so I will add a honorable mentions list below...

Singed Fiddlesticks Karma Kassadin Malzahar RekSai Ryze Nocturne Zyra Sona Mordekaiser Rammus

If anyone is curious as to some of these honorable mentions, feel free to ask as to why I see them in need of some change. I will answer all of your questions.

https://i.imgur.com/8lUTmO1.png

54 Comments

OurLestrade13 votes

Kaisa A full art redesign, she had so much potential.

BLIGHTBRINGER14 votes

I actually really like her theme of having a "second skin" and how she uses it to her advantage to fight off any enemies. But I just don't like her character, or her personality. I hope no one gets offended by this lol.

OurLestrade7 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=G056sFMB,comment-id=00000000,timestamp=2018-09-15T14:17:19.394+0000)

I actually really like her theme of having a "second skin" and how she uses it to her advantage to fight off any enemies. But I just don't like her character, or her personality. I hope no one gets offended by this lol.

Second skin is fine and all that, it's just that in practice it's a catsuit with some stripes on :P

Z3Sleeper4 votes

And a deep V

OurLestrade5 votes

{quoted}

And a deep V

She stole that and the floaty things straight from Taric, and he still looks sexier.

Vlada Cut1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=G056sFMB,comment-id=00000000,timestamp=2018-09-15T14:17:19.394+0000)

I actually really like her theme of having a "second skin" and how she uses it to her advantage to fight off any enemies. But I just don't like her character, or her personality. I hope no one gets offended by this lol.

It's alright, opinions are different and I respect that. I do find it astounishing to have someone keep their mentality, spirit and sheer amount of optimism and realism while being stuck in a horrendeous place like the Void for a decade tho.

Fondling Gems3 votes

So first off I am totally pro giving Kai'sai the whole void treatment that she seems to have dodged. I am a huge fan of the whole idea of a symbiotic void covering and was really disappointed in how it was done, but the way you phrased that actually made kai'sai's personality make a lot more sense to me.

Champions aren't just everyday people, and I could see Kai'sai surviving in large part BECAUSE of her determination. A weaker person stuck in the void with a suit of living void flesh might very well have become so mentally unstable that the suit would swap to a parasitic connection rather than a symbiotic one.

Void creatures evolve, and if Kai'sai wasn't strong enough to provide a strong benefit to the suit then it wouldn't have helped her in turn.

As much as I would have loved someone deeply scarred by their time in the void I can't argue that it makes sense that if Kai'sai wasn't that driven she wouldn't have ever amounted to a character worthy of being a champion in league.

FlameHalbrdOkido2 votes

[{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=G056sFMB,comment-id=0000000000010000,timestamp=2018-09-15T23:32:00.443+0000)

So first off I am totally pro giving Kai'sai the whole void treatment that she seems to have dodged. I am a huge fan of the whole idea of a symbiotic void covering and was really disappointed in how it was done, but the way you phrased that actually made kai'sai's personality make a lot more sense to me.

Champions aren't just everyday people, and I could see Kai'sai surviving in large part BECAUSE of her determination. A weaker person stuck in the void with a suit of living void flesh might very well have become so mentally unstable that the suit would swap to a parasitic connection rather than a symbiotic one.

Void creatures evolve, and if Kai'sai wasn't strong enough to provide a strong benefit to the suit then it wouldn't have helped her in turn.

As much as I would have loved someone deeply scarred by their time in the void I can't argue that it makes sense that if Kai'sai wasn't that driven she wouldn't have ever amounted to a character worthy of being a champion in league.

agreed its not so much her personality as it is her appearance, how she interacts with the suit (or rather DOESN'T) and how the suit is basically a mech suit and NOT a symbiot.

But i want both of u to understand thet Kai'sa was nvr in the Void, and thats Riots reason (oh my bad, EXCUSE) for why she looks that way she does and acts the way she does. I should also point out that Riots "reason" for why Kai'sa's mentality was nvr affected with her interactions with Void creatures like how the Ascendant/Sunborn -> Darkin was because the A/S->D were fighting the ACTUAL Void Baddies (the likes of Void creatues similar to the Voidborn Champions) who can warp space-time and corrupt the very area around. Kai'sa just fought the Void equivalent of small rodents/mammals/reptiles while she was trapped in the cave systems that were infested with Void creatues from a Void gate somewhere at the Bottom. I don't think Kai'sa has EVER been in the Void except for when she ults during which the Suit protects her from her brief exposure. From time to time I believe she DOES return to the cave system and the areas infested with Voidborn in Shurima, but unlike Malzahar and Kassadin, she's nvr BEEN in the Void.

Don't get me wrong anyone would need a strong mentality to fight Void Creatures for ten years as child and not go crazy from that alone, not to mention a half-dead Voidborn grafting its self on to your skin. I agree with this

A weaker person stuck in the void with a suit of living void flesh might very well have become so mentally unstable that the suit would swap to a parasitic connection rather than a symbiotic one. if Kai'sai wasn't strong enough to provide a strong benefit to the suit then it wouldn't have helped her in turn.

But its NOT the same caliber as someone who goes into the Void ITSELF and comes out relatively unscathed. So pls understand she's actually NOT as strong as everyone makes her out to be. In terms of power lv and mental strength she's MUCH weaker than what Riot would have you believe, and it seems many have fallen for it due to them not being clear enough initially

I go into all this stuff WAYYY more in this thread, and discuss WHY its SO wrong for Riot to NOT actually put her in the Void, why her existence isn't doing herself or the Void any favors. And Also HOW she actually could survive the Void and NOT go insane, even if she would sustain physical alteration underneath the Void skin. https://boards.na.leagueoflegends.com/en/c/story-art/a08ILpQ5-soyall-are-about-to-tell-me Which u can find or I can post her with ur request. Here's one specific comment: https://boards.na.leagueoflegends.com/en/c/story-art/a08ILpQ5-soyall-are-about-to-tell-me?comment=00140002000000010004 don't kill me

Warlord Dienekes2 votes

Eh. The whole Void corruption thing is a really obvious parallel to PTSD. And honestly, that some random chick somehow doesn’t get PTSD is about the most accurate thing Riot’s done with the subject.

People have lived in the same trenches for years with the exact same experience. Some get severe PTSD, others just don’t. And there seems to be little to not logic to it.

FlameHalbrdOkido2 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=G056sFMB,comment-id=00000000,timestamp=2018-09-15T14:17:19.394+0000)

I actually really like her theme of having a "second skin" and how she uses it to her advantage to fight off any enemies. But I just don't like her character, or her personality. I hope no one gets offended by this lol.

We ALL like the idea of her theme with "her having a "second skin" and how she uses it to her advantage to fight" Its just that in terms of lore and appearance it was handled SO terribly and im fighting the urge to get into the many reasons why, but i'll limit myself to a few points

1st: She was nvr in the void. Its Riots whole reason (actually their EXCUSE to make her look and act the way she does). This does nothing for her character or the Void. It waters down the capabilities of the void, and IN FACT weakens her character and abilities more than anything else, because they can say she nvr fought an ACTUAL baddie like ANY of the Void champs, or the likes of the ones that drove the Sunborn/Ascendant -> Darkin mad. So basically she spent 10 yrs of her life fighting the Void equivalent of small rodents/mammals...which means shes actually not all that strong at all...oh man now im really getting into it now

2nd: her skin doesnt seem to be symbiotic/second skin-y at all, and this isn't JUST from an ability standpoint. For all the suit does she could have been a piltover champ or a Zaun champ with a mech suit because thats basically all it is. And it actually makes sense seeing as how in her development she and Camille were actually parts of ONE champion from Zaun in - guess what? A Mech Suit! And the suit doesn't need to have a voice or character at all to act symbiotic, it just needs to act autonomously. Like change colors, make its own Void sounds, spasm, vibrate, or send out tendrils when enemies are near or when she kills a minion it could latch out and suck the corpse in. Kai'sa should talk about it more, maybe even respond to signals it sends her as it would be integrated with her senses and probably enhances them. It needs to react to its environment and to Kai'sai's desires. Such as in her W, instead of the beams just coming out her shoulder cannon's why not have her Symbiot form a sniper rifle with two barrles out of her arms? It could look like this https://2.bp.blogspot.com/-Bq_XHiyZ2S0/W25RP1n8TCI/AAAAAAAC1jE/zw4L8-t50_8mV4XRRREYtbC5M_9-C_p9wCHMYCw/s0/038.jpg tell me that monster sniper rifle ISNT Cool! Tell me it wouldnt be cooler on Kai'sa than her W animation now. Honestly her Suit should be bit a bit more fluid and present OVERALL than it is to separate it from a basic mech suit

i could on and on for days but i'll stop her of all the champions Kai'sa is the newest one that UTTERLY fails to deliver ANYTHING of value to her theme in terms of Void aesthetic and symbiot Suit, and one day she WILL get a thematic rework. Everytime i see her i just HATE how they failed her, just utterly failed her

BLIGHTBRINGER1 votes

And the suit doesn't need to have a voice or character at all to act symbiotic, it just needs to act autonomously. Like change colors, make its own Void sounds, spasm, vibrate, or send out tendrils when enemies are near or when she kills a minion it could latch out and suck the corpse in. Kai'sa should talk about it more, maybe even respond to signals it sends her as it would be integrated with her senses and probably enhances them. It needs to react to its environment and to Kai'sai's desires.

I agree.

Such as in her W, instead of the beams just coming out her shoulder cannon's why not have her Symbiot form a sniper rifle with two barrles out of her arms? It could look like this

A living weapon I love it.

Vlada Cut3 votes

{quoted}

Kaisa A full art redesign, she had so much potential.

She still does tho. Just her V neck eating the letter of the word Victory. :V

JoeAnarchy3 votes

{quoted}

Kaisa A full art redesign, she had so much potential.

why an art redesign? she's designed great! i've explained it before on other post. anyone touched by the void, if corrupted by it, even if it isn't obvious, her suit is her corruption, it's just sold in a different manner.

her suit is communicating with her subconscious animal instincts and is molding her into a perfect form of what she is, a mammal, specifically a primate, mammals being called mammals, because of our mammary glands how how we evolved them the way we did. assuming we are looking at this from an evolutionary stand point. a female mammal is most attractive when they have large breast (for feeding young), endowed hips (for birthing young), and athletic features (for running from predators). the suit, as well as surviving in her pocket of the void, has given her all of this. and the suit is purposefully showing off the cleavage, because Kai'sas animal instincts are communicating with the suit that it needs to attract mates. when she goes helmeted mode, her V-line gets covered up, because at that point it's pure void suit, and it knows it's not gonna be mating with any mammal males.

dimes to dollars says the art team didn't actually take any of this into account when designing her, and she was just an oversexualized female in league, but accidentally designed one of the best designed characters in the game.. she's not just sexual to be fan service, she's sexual because her void corruption thinks she should be. it's corruption taking the form of beauty.

as accidental as it is, i love the design for that reason..

Demoman781 votes

{quoted}

Kaisa A full art redesign, she had so much potential.

When I heard about Kaisa for the first time, the concept screamed Blue beetle.

FlameHalbrdOkido1 votes

{quoted}

When I heard about Kaisa for the first time, the concept screamed Blue beetle.

Really sad we got none of that huh? Woulda been cool to see the suit transforming to meet her Needs W: double (or triple) barrel sniper rifle by positioning her arms in front of her E: suit ripples like Mystique's skin and the suit morphs around her hands to firm big laser cannons R: suit makes jetpack bigger and at end of the dash suit morphs around her forearms to make 2 halves of a shield, then maybe it would be interesting if she only had the shield if she wasn't Attacking, and if she used an ability she would lose the shield

Then it might actually seem like a symbiotic suit.

Woulda been interesting if the suit had a protective instinct that she couldn't control: like Gaara's sand

Beatrice falls6 votes

Mundo with something related to Dr Jekyll and Mr Hyde would be so cool

Like it would work the same as Kayn, except the transformation isn't permanent (a bit like Gnar in fact) and would work in "phases". You know, Mundo being a normal human, maybe even a support that can give buffs to allies and debuffs to enemies (he's a chemist afterall), and then reached some time, he transforms into Dr Mundo itself for around let's say 3 minutes, and then back to normal etc. But that might be a bit too much... but fun :(

BLIGHTBRINGER2 votes

I always did want to see a support who had this agenda of...

Who's more focused on Debuffing enemies and Buffing allies, instead of dealing a lot of damage.

Jerry SeinfeId3 votes

isn't that kinda what lulu is?

Z3Sleeper1 votes

That's exactly what Lulu is.

FlameHalbrdOkido1 votes

[{quoted}](name=Beatrice falls,realm=EUW,application-id=3ErqAdtq,discussion-id=G056sFMB,comment-id=0001,timestamp=2018-09-15T14:27:42.654+0000)

Mundo with something related to Dr Jekyll and Mr Hyde would be so cool

Like it would work the same as Kayn, except the transformation isn't permanent (a bit like Gnar in fact) and would work in "phases". You know, Mundo being a normal human, maybe even a support that can give buffs to allies and debuffs to enemies (he's a chemist afterall), and then reached some time, he transforms into Dr Mundo itself for around let's say 3 minutes, and then back to normal etc. But that might be a bit too much... but fun :(

many people think this would be a good idea and I understand the sentiment, but Riot like to Put their own spin on existing themes. Its why WW is stuck in Wolf Mode, the same applies for Dr. Mundo. Besides they have moved on the the Dr Jekyll and Mr Hyde theme. Mundo was born the way he is now...Now he is Hyde playing at being Jekyll.

Elemental Lux5 votes

Skarner uses his stinger every time he stuns you, and while he ults.

Fear the Kayn5 votes

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BLIGHTBRINGER2 votes

I feel bad now.

RyzeTheSmurfMage3 votes

I lmfaoed at the Ryze part because of the rework meme.

BLIGHTBRINGER1 votes

I know it's quite the meme, but I mean c'mon Riot must realise that it's simply not working out for both SoloQ and ProPlay (imbalanced in between). You'd think that after 4 different versions of the same reworked abilities, it would be time to try something else.

There's so much potential with the character, from all the lore and the video that we seen. As of now we know that Ryze knows TONS of spells, yet he only ever uses just the same 4. What if his rework (i'm not sure if I told anyone of this) replaced his Passive with this...


###PASSIVE: Archmage of Runeterra

###INNATE: Every 3 Minutes a Rune appears at a random location on the map, upon Ryze collecting the Rune he gains knowledge from it, which grants a set of new 4 abilities.

(I know this is quite a big Passive, and it would require a lot of thinking for all those different set of abilities but if Riot pulled something like this off, it would make Ryze REALLY interesting and unique in my opinion. What do you think? I'm guessing it's a bad idea lol)

Phreaktastic2 votes

I kind of hope they learned their lesson with Bard. Bard's early play is atrocious, and having to wander the map aimlessly to collect meeps is just not fun. He's a great champ and as a whole I really enjoy playing him, but the worst part about his kit is the collecting of meeps, imo.

If you could pick one ability from those 4, that may be pretty interesting. Choosing the same ability upgrades it somehow. The rune could give a selection of 4 random abilities, which would be passive Q W E, and allow one to be picked. One could also be guaranteed to be an ability you have as well, eliminating some of the RNG aspect.

Dunno, still iffy because I hate chasing meeps, but not enough to hate Bard since he's awesome. It might work :D

BLIGHTBRINGER1 votes

He's a great champ and as a whole I really enjoy playing him, but the worst part about his kit is the collecting of meeps, imo.

Yeah that's understandable.

FlameHalbrdOkido1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=G056sFMB,comment-id=00030000,timestamp=2018-09-15T18:30:08.646+0000)

I know it's quite the meme, but I mean c'mon Riot must realise that it's simply not working out for both SoloQ and ProPlay (imbalanced in between). You'd think that after 4 different versions of the same reworked abilities, it would be time to try something else.

yeah like getting rid of a point and click Root?

There's so much potential with the character, from all the lore and the video that we seen. As of now we know that Ryze knows TONS of spells, yet he only ever uses just the same 4. What if his rework (i'm not sure if I told anyone of this) replaced his Passive with this...

cause he's not a form changer so they can only give him 4. Plus They decided to go the machine gun combo mage route instead of a burst magic with stats flowing out of him for now reason. If they did anymore than 4 spells he'd get even MORE complex and the skill/balance gap would widen even more.


###PASSIVE: Archmage of Runeterra

###INNATE: Every 3 Minutes a Rune appears at a random location on the map, upon Ryze collecting the Rune he gains knowledge from it, which grants a set of new 4 abilities.

(I know this is quite a big Passive, and it would require a lot of thinking for all those different set of abilities but if Riot pulled something like this off, it would make Ryze REALLY interesting and unique in my opinion. What do you think? I'm guessing it's a bad idea lol)

Im not sure how they could increase the number of his skills w/o breaking him. Ryze might be the type of champion that LEGIT is going to have to be very different from his Lore self because of balance. I mean Ryze already knows alls the spells he'd ever need to use since he's so old. Sure learning nvr stops, and he could collect more runes. But Ryze's whole thing right now is as a traveler who either finds and hides runes, or moves runes to a better hiding spot, using his skills to get the job done whether it be fighting enemies with different skill or warping away. Riot is key on clarity so Ryze using Runes he finds is probably a not the best way to go about doing that you want.

As if the knowledge load from play as or against Ryze wasn't enough, now he could gain access to MORE different abilities? The knowledge load is too much.

BLIGHTBRINGER1 votes

Yeah I knew it would be a bad idea. But I recall Riot themselves saying that if they made Ryze fit his character based off of lore and so on, he would never be balanced. Since he is the strongest being in Runeterra essentially.

Arcane Blue Boi1 votes

Wouldnt you know? Ryze either gets nerfed or reworked. We better start waiting for the 12th rework

Chembaron Yamada3 votes

First: I would like to add Rammus to the list. He has alot of potential, thematically and gameplaywise. I expect him to become a Shuriman demigod of the earth, having alot of similarities with champions like Ornn, Anivia and Volibear (animalistic appearance, element related powers).

They introduced the AD shields as a mechanic with Camille's release, but outside of her passive, it isn't used anywhere in the game. As the prime anti-AD tank, I think Rammus should use one, maybe a passive AD shield on his W, like the AP shield Galio got with his rework?

His W could be more interesting, for example they could use an animation similar to Braum's W, he creates a spiky wall in a target direction. If an enemy attack from that direction, he deals damage to them. Gives more counterplay than the current "always if you attack him" pattern.

Maybe he could use seismic abilities. Something that people always wanted to see was a skillshot that gets reflected by walls. Rammus could shoot out a rupture, it slows and damages. If it hits a wall, it gets reflected and if it hits an enemy afterwards, he is stunned.

I think he has great potential for a rework soon.


Second: Bit sad that your Dr. Mundo part was so short, I agree that he has great potential. I think that strong health regen should stay his identity, since it is what makes Mundo Mundo when it comes to gameplay. But I think they could make it more interesting.

Instead of passively regenerating health, he should get some kind of mechanic that makes his regen less reliable. He should have to work for the regen, but if he makes it work, then he gets rewarded greatly. Just like other juggernauts have their damage gated by an unreliable mechanic, they could make Mundos sustain unreliable instead.

BLIGHTBRINGER1 votes

The way you were talking about Rammus ideas, it has reminded me of a canceled champion by the name of "Omen".

https://vignette.wikia.nocookie.net/leagueoflegends/images/a/aa/Omen.png/revision/latest?cb=20120219192505

But yeah I agree with what you are saying.

FlameHalbrdOkido1 votes

{quoted}

First: I would like to add Rammus to the list. He has alot of potential, thematically and gameplaywise. I expect him to become a Shuriman demigod of the earth, having alot of similarities with champions like Ornn, Anivia and Volibear (animalistic appearance, element related powers).

They introduced the AD shields as a mechanic with Camille's release, but outside of her passive, it isn't used anywhere in the game. As the prime anti-AD tank, I think Rammus should use one, maybe a passive AD shield on his W, like the AP shield Galio got with his rework?

I do VERY much like this idea of an AD shield.

His W could be more interesting, for example they could use an animation similar to Braum's W, he creates a spiky wall in a target direction. If an enemy attack from that direction, he deals damage to them. Gives more counterplay than the current "always if you attack him" pattern.

I agree with this. It could be like his Shell shifts forward and the spikes in front jut out more. I like the idea alot except i think they should allow Rammus to turn the wall when he turns, then its like a game (if the enemy isn't taunted) to see whos faster and who will go what direction to attack (Rammus has to be good at predicting to limit dmg since his turning would also be slowed).

Maybe he could use seismic abilities. Something that people always wanted to see was a skillshot that gets reflected by walls. Rammus could shoot out a rupture, it slows and damages. If it hits a wall, it gets reflected and if it hits an enemy afterwards, he is stunned.

intersting

I think he has great potential for a rework soon.

Second: Bit sad that your Dr. Mundo part was so short, I agree that he has great potential. I think that strong health regen should stay his identity, since it is what makes Mundo Mundo when it comes to gameplay. But I think they could make it more interesting.

don't worry guys i got BOTH of ur check out my Mundo section in my 1st post

Instead of passively regenerating health, he should get some kind of mechanic that makes his regen less reliable. He should have to work for the regen, but if he makes it work, then he gets rewarded greatly. Just like other juggernauts have their damage gated by an unreliable mechanic, they could make Mundos sustain unreliable instead.

oh then you'll like my ideas A LOT then! Galio But u also brought up Galio...Galio makes me very sad. When they reworked him i feel like he lost his focused Identity. This is NOT me being a season 1 Galio Main sympathizer. Old Galio was probably also a mess but the new version might be worse? What was Galio supposed to be? A Tank? A Magic Tank? a Warden? a Vangaurd? A Battle Mage? I have no idea what the old Galio was supposed be, what the new one was supposed to be or what the new one turned out to be. All I know is that Galio was i believe Galio was supposed to be a magic tank, but due to this new ult that I believe was given purely for LCS big plays they can't balance him and he also lost his focused Idenity cause all i know is that the dude DEFNITELY isn't an Anti-Mage

So add Galio to the list of champs that don't live up to their theme, until they buff his Magic resist/magic shield buff his magic resist abilities or add in another mechanic that grants Tenacity and more magic resist cause right now he ain't a magic tank

Autrah Fang1 votes

{quoted}

Maybe he could use seismic abilities. Something that people always wanted to see was a skillshot that gets reflected by walls. Rammus could shoot out a rupture, it slows and damages. If it hits a wall, it gets reflected and if it hits an enemy afterwards, he is stunned.

Hou Yi from Smite has this. Basically, he's an archer that can bounce an arrow off a wall and ricochet it to get more range and into an enemy to stun them if they're marked by one of his other abilities. So I agree with you, it would be a good kind of ability for a Rammus VGU to have, and Smite has already proved that it can work in a MOBA lol (Though they are two very different games, and who knows if LoL's coding would even allow this?)

ÈvilMorty3 votes

Anivia A literal articuno But mobility and cc rends her entire kit uselss

Vlada Cut2 votes

I just want Scorpion to be viable o top lane amd have unique personality/show actual emotion and despair for the loss of his kind(if it's gomma stay ded), and do a great job at upgrading Battlecast Alpha Skarner skin. Holy that skin reminded me of my favorite Skylander Drill Sergeant. ...MY CHILDHOOD SQUAD WHERE YOU AT?

FlameHalbrdOkido2 votes

Skarner Skarner - > Skin shedding Scorpions also shed their skin as they grow i believe so it would be interesting to see what could be done with that. Perhaps Brackern could shed their skin as a defensive mechanism distracting their would be attackers with a pretty crystalline skin that looks exactly like them (w/o looking 2 closely) as they run. For more aggressive or protective Brakern like Skarner, they would use it as bait to attack their opponents, and perhaps basic attacking/using an ability on it would cause it to explode and stop the ability?

I don't have much to say about Amumu, i don't use or think about him much. For his E i think he should clench his fists and radiate some magic power with some runes on the ground. I think Riot was going for what a kid might ACTUALLY do if they threw a tantrum and some kids will legit roll around on the ground.

However i have been thinking ALOT recently about Mundo, and for some odd reason I've surprised myself with my creative capabilities in this post with what I have come up with. I hope you like it, and let me know if u want me to stretch myself and try my hand at Amumu.

DrMundo Dr. Mundo - > losing and regenerating limbs, serum to increase body temp, increasing muscle fibers I want Mundo to take HP regen to extreme to the point were its just excessive so its funny. Imagine Mundo actually losing limbs as he loses HP so he loses AD/AS as he loses his arms one at a time 1st attacking with just one arm then kicking, and then gets slowed as he loses a leg and starts hopping on one leg, and biting/headbutting as an attack, and then the other and worms forward, then he injects himself with (passive/ult) something and starts regening HP like crazy and his arms comes back and he starts running at you using his arms and he gets his legs back one at a time. This would be his passive + Ult. Tell me this wouldn't be funny? Basically his passive is updated so upon losing a percent of his max HP a limb would fall off, normally his passive regen is would be nerfed abit, but standing over a lost limb would buff the passive. Lost limbs lay on the ground with their own HP (a % of Mundo's). If Mundo stands over it he drains its HP as he attempts to reattach it (Like a Doctor!) Enemies can basic attack the limb reducing the amount of HP Mundo would regain. If Mundo gets the FULL HP back from the limb he reattaches it, if he doesnt and its destroyed by an enemy or its HP is reduced, then Mundo will regenerate the limb over time. A lot of people hate that Mundo can run around with HUGE amounts of HP and Regen and still be a dmg threat, well this would solve that problem by introducing some counterplay: dmg Mundo enough and he will probably still regen it back but he will be less of an in ur face threat, and if he wants the passive buffed he has to stand still and/or protect his fallen limbs. (actually now its kinda less funny?)

His E could also be connected to this theme: Where he stabs himself with a serum that massively increases his musculature/muscle density/muscle fibers (u get it right?). If he has LOST an arm due to his passive activating, then E would cause him to REGAIN an arm back at the expense of the bonus range and some of the bonus damage. If he has both arms he would gain the extra range and full bonus dmg. Or How about this? Upon casting E the next TWO basic attacks will gain extra range (one for each arm) and bonus damage. If E is Hold cast the existing "arm" on which the mouse is closest to will gain all the extra range and full bonus dmg its self when the ability is released, then Mundo will either use an arm or his teeth to stab the appropriate shoulder. If he chooses to Hold cast with the Mouse nearest the side where he lost an arm he would instead just get the arm back at the expense of the bonus range and some of the bonus damage on the next basic attack. If Mundo chooses his Cleaver arm then Q also gains extra range until Mundo does a basic attack. This also feeds into the passive because Mundo loses one arm at a time, if he wants he can use this E to either gain his lost arm back gaining all his base AD/AS back, but he won't get the extra range or all the bonus damage, or he can use it on his remaining arm to get all the bonus dmg and range and doubling both stats, (imagine him with like ONE huge BUFF arm that just distorts and morphs as it grows bigger) but he still won't have his full base dmg and he would have to wait to regen his remaining arm. Additionally it could also just be cast normally but then one arm/one basic attack won't have the extra dmg or range...so this ability would REALLY cause Mundo Players to REALLY think, use E on one arm or both, and then what happens if you are missing an arm do you try to get an arm back and your stats and lose out on dmg/range or are you more worried about your stats? Would you want to use the ability on two basic attacks or one? So this ability becomes very thought provoking with only some simple changes.

His Q: basically I want to know where Mundo is getting all these knives/cleavers it would be interesting if he had some extras sticking out of his back like a kitchen knife block (For the passive Mundo loses his Cleaver arm after his other arm, but will stab himself in the back in the process of losing his cleaver arm) What if he could cast Q while over a Detached Limb from his passive to throw the limb instead? XD He could cast E on the Detached Limb if the Mouse were closer to it, then cast Q and combine Q and E into one ability, or heck even cast W on the Detached Limb before casting Q on it.

Bascially Mundo should be like a Abberant Titan from Attack on Titan, in that theme for his W he could inject himself with a serum that increases him body temp astronomically, causing him to radiate heat (maybe some steam?) then his basic attacks would gain increased dmg and deal DoT as well as being near him would deal DoT, that makes a LOT more sense then Mundo setting himself on fire for his W.

I think this fits ur desires, let me kno if u want me to write up my ideas in a more clarified way: Riot kit style

More than Health Regen - He could be so much more than a Health Regen Tank, imagine him being to inject himself with various of random buffs. Something like this would be fitting considering he is described to be "utterly insane" in lore, so him doing crazy injections and exposing himself to questionable components would be spot on in my opinion.

Wait a sec...Ik that Fiddle, Karma, Malzahar, and Nocturn all dont live up to their themes and you can find a lot of cool threads on what could be done with them, especially Noct in which i can link you to some discussions cause he's another fav of mine to think about. (Not so much Fod, Karm, and Malz tho, but the threads r out there im sure) But Kass, Rek'Sai, and Ryze....those guys don't live up to their theme to u? Y? well ive read ur posts on Ryze, but not Kass and Rek.

BLIGHTBRINGER3 votes

First off I really love your ideas for Dr Mundo. Something that came to mind is what if he had health thresholds like Kled that upon getting him low enough he would loose 1 health threshold (he has one health bar threshold for each part that he looses) which results in him loosing a limb as you say.


As for the Kassadin and Rek'Sai...

Kassaddin - I will try to be short. His visuals are quite old and confusing (with him wearing a skirt, being shirtless and wearing a mask). A lot of people since the release of Kai'Sa have been asking to give Kassadin a similar kind of suit or something along those lines.

Gameplay wise he's a burst mage with a lot of mobility but his abilities are just so simple and could be more. There could be a bigger emphasis on his Nether Blade or him being able to Riftwalk. I'm sure that some of these aren't good enough excuses but that's what I think.


Rek'Sai - I've been talking to a few Rek'Sai mains a while back. I was discussing whether they like the mini rework that they gave Rek'Sai, and other things like her previously removed R and so on...

A lot of them aren't happy for the most part, because her kit is designed in an odd way. She used to be a tanky fighter of a sort, now she's more of a damage dealer and no one builds Cinderhulk on her anymore.

She's too squishy as a fighter, and has no stats to benefit from extra health. She has a small identity crisis (kit wise). Thematically she fits the theme of being this void based land shark.

But me and other Rek'Sai players feel like there's something missing. Even Riot awknowdled that Rek'Sai is in need of a buff.

FlameHalbrdOkido1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=G056sFMB,comment-id=000c0000,timestamp=2018-09-16T09:53:28.070+0000)

First off I really love your ideas for Dr Mundo. Something that came to mind is what if he had health thresholds like Kled that upon getting him low enough he would loose 1 health threshold (he has one health bar threshold for each part that he looses) which results in him loosing a limb as you say.

thats a good addition to my ideas that adds some nice QoL clarity.

Kassaddin - I will try to be short. His visuals are quite old and confusing (with him wearing a skirt, being shirtless and wearing a mask). A lot of people since the release of Kai'Sa have been asking to give Kassadin a similar kind of suit or something along those lines.

I think the mask makes sense as you'd want to cover up as much of ur body as you could and the head is very important, he's got to have a way to breath and protect his eyes. Same for the skirt as long as he's got protective pants and boots under there, as that armored would further protect him as well as obscure his actual body to Voidborn, perhaps it helps him deceive some of the dumber lower lv Voidlings into thinking he's one of them so they won't attack. Theres no way Kass's would have a similar suit tho, because he hates Voidlings and went in with the tools to take them out so theres no way a half dead voidling would have the chance to graft itself onto his skin. Once slice with the Nether Blade of Horok and its done. Now about him being shirtless...well that could be an issue. It would be nice to see him with at least a little chest armor from another shuriman relic or piltover design.

The thing is you run into the issue of making him more of an Armored warrior who looks tanky when he's supposed to look squishy because he's an assassin. Its about game clarity. So how do u give him more protective stuff w/o breaking that guideline? Additionally theres also the worry that he starts looking less like a Void effected warrior and more like a mech suit user, and technically he's already half way there, the lack of shirt helps sell the Void corruption because u can see his corrupted skin. Also Kass is just old.

Gameplay wise he's a burst mage with a lot of mobility but his abilities are just so simple and could be more. There could be a bigger emphasis on his Nether Blade or him being able to Riftwalk. I'm sure that some of these aren't good enough excuses but that's what I think.

I think this is due to his passive, if he had a passive that was more intergrated into his Kit such as connecting it to his R or W that would probably help. I think R is pretty good (if they linked it to a new passive tho it could be more interesting). W on the Other hand could definitely use something to make it more interesting. It would be cool if the next basic attack worked like Lucian's Q, where it would send out a Linear AoE beam behind the 1st AA target. Additionally if W is cast b4 E then E gains extended range, deals W and E's combined dmg and starts out as a beam on one end of the cone that quickly laser swipes to the other end (he already uses the Nether Blade of Horok in E's animation anyways). You gotta remember tho that the Nether Blade of Horok isn't connected to the Void like P,Q,E, and R are tho. But maybe W could create and visual AoE around the target and if Kass stays within this AoE restores Mana additional over time.

Honestly of all the champs you've listed (tho there are more, glad u added Morde and Sona to the List, i think Galio. LeBlanc and Zed could be added as well, and i can explain if u want) i think Kass is the closest to fullfilling his theme, he just needs a little push (his passive)

Rek'Sai - I've been talking to a few Rek'Sai mains a while back. I was discussing whether they like the mini rework that they gave Rek'Sai, and other things like her previously removed R and so on...

yeah i was kinda a Rek main too and also had talks, think everything was ok-ish, but I was sad to see the old R go, i understand why they did it (which is why I DONT understand why they gave Galio something similar cause its the same issue all over again). I mean what they changed the passive/rage gen so it builds and depletes faster which if ur smart helps jg clears alot so u stay healthy...and they made the max tunnel lock out duration shorter, in addition to changing the knock up mechanic on W (to make her less oppressive)? Aside from changing the R what else did they do?

A lot of them aren't happy for the most part, because her kit is designed in an odd way. She used to be a tanky fighter of a sort, now she's more of a damage dealer and no one builds Cinderhulk on her anymore.

I do agree with this, and its because of the new R i think (but its been a while since i REALLY got into Rek)

She's too squishy as a fighter, and has no stats to benefit from extra health. She has a small identity crisis (kit wise). Thematically she fits the theme of being this void based land shark.

hheheheheh...u have sparked and idea in my head

But me and other Rek'Sai players feel like there's something missing. Even Riot acknowledged that Rek'Sai is in need of a buff.

No its not a buff she needs more Kit changes 1st off her HP regen while Burrowed with Rage built up needs to scale not only with lv but with Max HP, so they can encourage her being a tanky fighter again, which we all know she should be. While in combat with enemy champions her Fury to HP conversion needs to be buffed, like instead of 3 sec its happens in 2 sec.

While Burrowed (Includes being in a Tunnel) she should also generate a shield (for a percent of her max HP) for a % of current Fury while in combat with enemy champions.

Her ult needs MORE shark: think Feeding Frenzy PASSIVE: Rek'Sai's damage applies Mark as Prey to enemy champions for 5 seconds. Tunnel will deal 1 dmg to enemies each time she passes them in a Tunnel. Damaging a Marked enemy with Tunnel will reduce the CD to 4 sec and half the Lock out time. As long as Marked Units remain Rek'Sai can exceed the Tunnel cap, after which all additional tunnels are destroyed. Dealing dmg refreshes the Mark Duration.

Void Rush ACTIVE: Rek'Sai selects an enemy champion with Mark as Prey and Hallucinate vanishes into the ground. After 1.5 seconds, she emerges from the ground near her target and Dash pounces a fixed distance in their direction to deal physical damage if she hits them. If Burrowed before Casting Rek'Sai will immediately burrow again after finishing her dash.


When Sharks attack their prey they sometimes do one of two things: Charge them from below and knock them into the air while grabbing them (like her W). Or they will weaken them over time shooting by to smack them or take small bites b4 going in for the kill. I feel like the sideswipe attack that many sharks do in a Feeding Frenzy is whats missing from her theme, and it would help ALOT in helping her live up to that theme of a land shark, and differentiate her as a Diver (and not a Nocturne). Imagine getting hit with Prey Seeker in the JG and then seeing her come charging at you with Tunnel, but shes not done, she turns around and comes at you again, knocking you up so you can't escape her next pass, criss-crossing the battlefield with tunnels so you don't know what tunnel she might take next, cause you can't see her. THIS is the true fear of shark attacks, because sometimes they DON'T go straight for the kill...oh no they check you out first take bite here, disappear into the murk of the ocean, only to reappear from a new direction outside of your point of view to take another bite, and once they are ready there might be a pause. That tension THATS what makes the shark attack what it is. That fear they let the target marinate in it, pulling it until the tension is about to snap, and thats when they go for it when the target is in a panic not knowing which way to turn to escape in confusion, thats when they go for the kill, thats when Rek'Sai Void Rushes her target.

BLIGHTBRINGER1 votes

I am not saying that Kassadin shouldn't have what he currently has, but I was just saying that his visual combination features are odd. I like that he has a mask but I find it strange that he's shirtless (the area which he would want to protect the most) and wears a strange skirt...

Ability wise I can agree he would be fine, after a visual update to the model and some visual updates to his abilities.

hheheheheh...u have sparked and idea in my head

https://media.giphy.com/media/3s20AbxOXZMqCCWXeX/giphy.gif

1st off her HP regen while Burrowed with Rage built up needs to scale not only with lv but with Max HP, so they can encourage her being a tanky fighter again, which we all know she should be.

I agree with the Passive change idea for Rek'Sai making it scale with Health instead of level. I also had a smaller idea, what if they took minor portion of her current R power and put it together with her E and brought back her previous R?

I also wanted to thank you for taking the time and effort to write such lengthy comments.

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/48/Okay_Emote.png/revision/latest?cb=20180601212654

FlameHalbrdOkido1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=G056sFMB,comment-id=000c000000000000,timestamp=2018-09-16T23:54:24.242+0000)

I am not saying that Kassadin shouldn't have what he currently has, but I was just saying that his visual combination features are odd. I like that he has a mask but I find it strange that he's shirtless (the area which he would want to protect the most) and wears a strange skirt...

ur right the combo is odd, maybe they should do away with the skirt, and then find a way to give him more protection in the chest area

I agree with the Passive change idea for Rek'Sai making it scale with Health instead of level. I also had a smaller idea, what if they took minor portion of her current R power and put it together with her E and brought back her previous R?

idk it depends on what they are taking from R and putting into E, u'll have to

https://tenor.com/view/tell-me-more-share-micheal-scott-the-office-steve-carell-gif-5407074

Honestly im not sure they will bring the old R back, because it gave her too much map control/mobility. Allowing a champion to traverse huge sections of the map in a very little amount of time takes a HUGE amount of the power budget and it barely matters WHO it is; they will become a prime LCS champion unless they are super nerfed. Its why Shen/Galio/Ryze/Tahm are all kinda a mess. Shen is super nerfed and can't be as awesome as he could be, Galio kinda lost his identity and is kinda a mess, we all kno about Ryze, and Tahm just got his guts ripped out of him. I don't want a similar fate for Rek'Sai so while the strategic placement of tunnels and being able to zip across the map is AWESOME, ill take NOT having the old R if it means some similar fate to Shen/Galio/Ryze/Tahm DOESN'T happen to Rek'Sai. Even if they limited the Old to to only be used if an enemy was near a Tunnel or gave it a super long CD...over time im not sure it would turn out ok for Rek in the end

In the end i actually think if they REALLY wanted to completely fullfill the Land Shark theme, then going to the current ult was a step in the right direction, no its not a fully completed step, and it needs more work. But if we are talking land Shark

I also wanted to thank you for taking the time and effort to write such lengthy comments.

https://vignette.wikia.nocookie.net/leagueoflegends/images/4/48/Okay_Emote.png/revision/latest?cb=20180601212654

of course as u can tell im very passionate about this type of subject [slayer-pantheon-thumbs]

now if u'll excuse me, i must get back to my LoL O.C. splash art.

kda akali1 votes

Zyra Sona

BLIGHTBRINGER2 votes

WAIT, As if I forgot Sona lol.

She's actually been a lot on my mind lately. I had this idea where her R Passive would increase her Aura size for her abilities. But that's just a small idea, compared to what she could be alternatively.

FlameHalbrdOkido1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=G056sFMB,comment-id=00040000,timestamp=2018-09-15T18:57:24.652+0000)

WAIT, As if I forgot Sona lol.

She's actually been a lot on my mind lately. I had this idea where her R Passive would increase her Aura size for her abilities. But that's just a small idea, compared to what she could be alternatively.

how could u forget SONA!! Shes the PREEMINENT champion that if nothing else is notorious at Riot for how she fails her theme like probably the most and how they have struggles to do her justice. But have no fear

here ya go Easy Bake Sona Rework

Passive: Grandstaff Sona has a unique directional AoE with four lines that interacts with her abilities. Casting an ability will play a chord and send a pass-through skillshot down it's own line a short distance pass the current range when Grandstaff is activated. Each time she casts an ability Grandstaff's radius increases by a decreasing amount, and the current skillshot will switch to the new line. Once Grandstaff is deactivated it will shrink back to its original radius over time based on its current radius.

Hitting a unit where the skill shots intersect increases the effect

Holding a key will extend the skill shot by a decreasing amount

While Grandstaff is active Sona's abilities have no CD, and lower cost but have reduced effects and each time a unit is hit by the same ability it's effects are further reduced each time.

Comes from front and back. Grandstaff and abilities go in the direction she's facing and from her back

(Imagine a wider Thresh Flay split into 4 equal separate sections.)

When deactivated Sona's basic abilties always go the full range of Grandstaff (and benefit from bonus range after Grandstaff is deactivates and has begun shrinking back to its base range)

Q - 200 units wide Sona shoots a pass through skill shot damaging enemies and buffing allies

W - Activates Grandstaff for 1 sec and releases a linear AoE covering Grandstaffs entire AoE, buffing allies for x sec.

E - Sona creates a 400 unit AoE around her and shoots a skill shot that redirects Grandstaff for 1 sec and stops at the 1st champion hit buffing allies.

R: Melodic Echos CD: 4/100 Passive: While toggled off Sona will continue to play the recorded chords in a loop. Sona can play 3 loops at once. Creating a 4th loop will stop all the previous loops. (DJ Sona will remember separate loops for each skin). RR CD decreases for each new unique loop.

Hold: Sona toggles Grandstaff on or off locking or unlocking it's angle (Lucian style). While toggled on the abilities cast are recorded.

Tap Cast: While Grandstaff is active Sona sends a skill shot that slows enemies.

Separate CD Double Cast: Sona activates Grandstaff for 2 sec sending a pulse through the entire AoE playing all recorded loops and recorded skillshots at once stunning all enemies hit.

Just don't get so in the groove that you accidentally double cast R.

When Sona dances she plays the current song.

She's not a spammer like Ryze or Cass, because repeated hits on the same target will reduce the effects

Hit the right note at the right time, or just have fun, you win either way

BLIGHTBRINGER1 votes

That's quite an interesting direction for a Sona rework. Nicely done.

You also gave me an idea for a new Passive (but the change scale is a lot smaller than yours).

PASSIVE: Power Chords

INNATE: When Sona uses an ability she stores the melody in one of the 4 sides (Front, Right, Back, Left).

Any kind of melody from any ability can be stored, and once she fills all of the 4 sides she releases a powerful sound wave aura from all sides which (applies the current effects of Q, W, E on enemies and allies).

Armored Yokai1 votes

Mordekaiser should be allowed to make his undead champs able to cast their abilities for half of his AD and AP

Sharpest glasses1 votes

Be a great duelist - With his Scorpion Pedipalp features, he should be able to fight pretty well as well. Skarner in particularly was considered to be the strongest of all of his kin due to the Crystal that he found (which was a lot bigger than the rest of the Crystals that the Brackern find).

i see nothing making him a great duelist. Most champions are strong even Alistar without being a duelist.

Make his Crystal power more unique - In the lore it is described that when someone from the Brackern race passes away, they are then buried with their crystals for safekeeping from humans who would attempt to steal them. But then other Brackern's have a quest to find the one who calls out to them the most, which grant them all of the knowledge and memories from all of the passed away ancestors.

I feel like they should revisit the crystal themes.

Wacky91 votes

Apparently Ryze needs another rework.

Who knew that an ability-spamming champion based on high skill plays and combo'ing everyone perfectly every time would be broken in pro-play. Really toggles the mind

FlameHalbrdOkido1 votes

Id like to know ur thoughts on why Malz doesn't live up 2 his theme and how'd u fix it?

Same goes for Zyra and Singed since u just added them

And id like 2 kno ur opinion on Zed and LeBlanc I think LeBlancs assassin update was a great improvement 4 her theme, but they screwed up the passive https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/8EafmpAP-champion-update-concept-leblanc And I think Zed should have even MORE shadows in his kit to give us more insight to Shadow magic, I also have an update 4 him 2 if ur interested

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