you want one shotting to stop? then you have to stop saying offense should always trump defense.

agbudar··3 votes·289 views

just look at the fukkin masteries even after the nerfs to know what im talking about.

ow yea lets throw lethality into the mix for muh lcs plays.

and im not talking about bruisers who can beat an adc within the first 4 seconds of the fight by having superior stats in their kits. or tanks who function the same as bruisers after they get items.

tanks should become actual tanks. in what game does a tank die from getting damaged by 5 people within 3 seconds? yea in league only. you should need to play around tanks not blow them up. just like the whole team plays around the adc or the mage or the assassin.

8 Comments

MinaZer01 votes

Well defense can't trump offense since the game comes to a point where you can't advance further (late game), and everyone is all ready full build, everyone would simply get Full Tank Teams, refuse to ff, and wait out late game then game would be decided in champ select,

Balancing a game is a lot more difficult than you think, a few points you bring up will most likely not solve what people that get paid to solve this, haven't did yet.

Rebonack1 votes

Offense has to trump defense due to the nature of objectives on Summoner's Rift.

A map like, say, Ascension or Bloodmoon or Dominion wouldn't require this to be the case since you can't stalemate them.

Slythion1 votes

Offense always has to scale better then defense, that's why resistances decrease in effectiveness the more you have yet there is no cap on AP/AD and pen actually scales favorably to the move you have. You need these relationships to happen due to the nature of the game.

What's not alright is how hard damage "trumps" defensive stats in which "1-shotting" occurs, there has to be a tolerable balance between "stronger" and "too strong"

Mecha MaIphite1 votes

If you dive in 1v5 with no backup, of course you should melt.

One of the mechanically easiest classes in the game and people still don't know how to play them.

Irelia Bot1 votes

Defense should be on par or slightly better when it comes to a single item.

The multiplicative factor of marksmen having AD, attack speed, Armor pen, Crit chance and crit damage will make damage win in the long run.

Big Lincoln2 votes

right but I think damage outscales defense too hard right now

because of the factors you mentioned, instead of it being actual sustained damage to take down a tank, they're either getting nuked quickly or taking no dmg at all

Irelia Bot1 votes

People are blind to the face behind the mask.

MaeDoSan1 votes

Isn't Riot fixing this , they are nerfing all base damages for tanks and gonna make them tankier, they won't kill nor will they die

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