Increase the support gold income rito
More people would play support if they were closer in gold income to the other roles. Everybody wins
More people would play support if they were closer in gold income to the other roles. Everybody wins
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Your both right, but both are but a small part of why people don't play support as much.
I bet the biggest impact is not being able to do damage as a support, at least as a traditional support. People like doing damage and getting kills, supports work different from that, hence why its much less popular.
It also doesn't help that despite having improved vastly over the years its still the bitch role of the game, you get less gold, you usually end up with less exp, your the designated warder so thats a mandatory item you have to get, and support items all suck in slot efficiency despite having strong actives, and because the active are so damn strong a lot of supports end up building the same stuff every game.
What this huy said. i am transitioning into support man, and exp is the only issue i face.
So give SS a +10% exp bonus from allied gains.
this, the leveling system gives less farm xp when more than 1 player around so bot is constantly 1 level behind on at least 1 team. getting kills and assists slightly helps catching up, and i say slightly because they're more likely to get a kill in the same lane and get 50% of the victim's next level, and that would be higher in other lanes. that's why when my adc backs and i don't need to, plus enemy bot missing, i try to gank mid.
and then we will have rengar support and zed support.
You act like that's a bad thing. It would be pretty cool to have that level of choice as a support.
Well.
I think the core issue is, there are two classes of champions in the game that are currently designed to be highly synergistic.
that is to say, they can not survive alone.
if you fill the game with champions that are designed to kill the synergistic champion that has damage, and then can just leisurely kill the synergistic champion that is designed around not having any, than the ability of ADC to survive as a synergistic champion is in danger.
you will have to offer both of these champion types something in return: the power to 1v1 other champion types.
I.E. you will no longer be able to have an "assassin class" because when you have "ADCs can 1v1 assassins" you can no longer have "assassins designed to kill ADCs".
why will this have to happen? I explain:
One of the core design concepts in this game is that everybody has someone they are supposed to be able to kill. Because shitting on the other player is fun and that's how you make characters awesome.
Because the champions in the other roles can change, that someone for everybody is the ADC. I.E. if Assassins shit on ziggs, ziggs gets replaced by Fizz in mid lane and so forth. So if you don't want a rock paper scissors lane swap game (I.e. you want ziggs mid to be a viable strategy), ziggs and fizz have to be more or less even VS each other.
But both of them have to be given a target. So the guy who can't "switch out" is the target, which is the ADC.
what happens if fizz is a viable non farming support? viable in the sense that he can get his power spikes and function "as fizz"? now there are too many champions that shit on ADCs in the game and not enough champions that prevent them from getting shit on (because it's obvious fizz does not peel).
so ADCs get switched out. And now you have two problems: (1) fizz needs a target because fizz should be awesome and the food class isn't there if the player sees a support fizz on either team. and (2) ADCs play rate drops and nobody wants to play them. So they need a re-design to get playable again.
and you cant VGU them into synergistic champions because the infrastructure I.E. protection from a support class is not there anymore. So you gotta give them the ability to 1v1.
anyway not necessarily a bad thing, but a very different game than what we have now.
you literally wrote a whole lot of nothing and didn't even disagree with me. LOL dont know if we would have a different game but like i said before...........we would have opinions.
I apologize if my opinion seems like it does not exist to you. definitely not my intention. My opinion is more complex than "good" or "bad". Sorry.
I don't mind running lower on the gold spectrum, it's the exp loss every time I go to ward that really hurts.
With such bursty champions (which seems to be acceptable by Riot) I need to ward further out to know when to run away earlier. This means even less exp for me, because I'm out of lane even longer.'
They need to bring back the exp/10 masteries and/or increase exp gained when you fall behind in actual exp gained, not just level threshholds.
But what do I know, I only play the support role. I don't actually create it.