Reworked Support Items
Instead of nerfing
I just thought I would have some fun theory crafting bringing up other support item to their level instead of bringing those two items down. I'm not saying Redemption or Locket need/don't need nerfs I'm just putting some thoughts in your head about going the other way and bringing up other support items. I didn't put a whole lot of effort into grinding the numbers for balance or anything just wanted to show a direction they could take. Love, hate doesn't really matter I'm just having fun and would love other ideas to be shared too.
Note - change +% bonus healing and shielding to effect champion abilities only not item abilities.
No more MR, I didn't use it anyway. Today's economy is all about sustainability.
built from
+
1000 cost
+100% base mana regeneration
+10% bonus to shielding and healing.
UNIQUE – HARMONY: Gain +50% base health regeneration for every +25% base mana regeneration.
I want to thank you all for your blood charge donations. I heal a ton now.
built from
+
2100 cost
AP + 30
+100% base mana regeneration
+10% bonus to healing and shielding.
20% CDR
UNIQUE PASSIVE: Gain 20% of your premitigation damage dealt to champions and 5% of nearby allied champions premitigation damage dealt to champions as Blood Charges, up to 100 - 300 (based on level). Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
The dedicated Enchanter item. They are going to fear your heals and shields now.
built from
+
2100 cost
+150% base mana regeneration
+40% bonus to healing and shielding.
10% CDR
UNIQUE PASSIVE – HARMONY: Gain +50% base health regeneration for every +25% base mana regeneration.
UNIQUE ACTIVE: Instantly removes all stuns, roots, taunts, fears, silences and slows on an allied champion, as well as granting 2 seconds of slow immunity. Successfully cleansing an effect will also grant the target 40% movement speed for 2 seconds (120 second cooldown) (750 range).
I want to play AP support, with our powers combined we shall conquer the planet!
built from
+
+
2300 cost
AP + 30
Mana + 200
10% CDR
UNIQUE ACTIVE – CONDUIT: Bind to target ally. This will remove all other Conduits on your target (180 seconds cooldown).
UNIQUE PASSIVE - SHARED POWER: When within 1000-units of your conduit you gain AP equal to 20% of their bonus AD and 10% of their AP.
UNIQUE: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4 / 2 charges whenever you or your ally attack, and 8 / 4 on spell cast.
At 100 charge, dealing damage grants you and your Conduit 20% increased AP and +50% flat critical strike chance for 8 seconds.
All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.
) shielded or healed is stored and converted into a shield for the owner(of
but with shields instead of lifesteal), up to the original amount of the shield or heal. "