Reworked Support Items

StoryDuck··1 votes·396 views

Instead of nerfing item 3190 item 3107 I just thought I would have some fun theory crafting bringing up other support item to their level instead of bringing those two items down. I'm not saying Redemption or Locket need/don't need nerfs I'm just putting some thoughts in your head about going the other way and bringing up other support items. I didn't put a whole lot of effort into grinding the numbers for balance or anything just wanted to show a direction they could take. Love, hate doesn't really matter I'm just having fun and would love other ideas to be shared too.


Note - change +% bonus healing and shielding to effect champion abilities only not item abilities.

No more MR, I didn't use it anyway. Today's economy is all about sustainability. item 3028 built from item 3114 + item 1004 1000 cost +100% base mana regeneration +10% bonus to shielding and healing. UNIQUE – HARMONY: Gain +50% base health regeneration for every +25% base mana regeneration.

I want to thank you all for your blood charge donations. I heal a ton now. item 3174 built from item 3108 + item 3114 2100 cost AP + 30 +100% base mana regeneration +10% bonus to healing and shielding. 20% CDR UNIQUE PASSIVE: Gain 20% of your premitigation damage dealt to champions and 5% of nearby allied champions premitigation damage dealt to champions as Blood Charges, up to 100 - 300 (based on level). Healing or shielding another ally consumes charges to heal them, up to the original effect amount.

The dedicated Enchanter item. They are going to fear your heals and shields now. item 3222 built from item 3114 + item 3028 2100 cost +150% base mana regeneration +40% bonus to healing and shielding. 10% CDR UNIQUE PASSIVE – HARMONY: Gain +50% base health regeneration for every +25% base mana regeneration. UNIQUE ACTIVE: Instantly removes all stuns, roots, taunts, fears, silences and slows on an allied champion, as well as granting 2 seconds of slow immunity. Successfully cleansing an effect will also grant the target 40% movement speed for 2 seconds (120 second cooldown) (750 range).

I want to play AP support, with our powers combined we shall conquer the planet! item 3050 built from item 3108 + item 1027 + item 1052 2300 cost AP + 30 Mana + 200 10% CDR UNIQUE ACTIVE – CONDUIT: Bind to target ally. This will remove all other Conduits on your target (180 seconds cooldown). UNIQUE PASSIVE - SHARED POWER: When within 1000-units of your conduit you gain AP equal to 20% of their bonus AD and 10% of their AP. UNIQUE: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4 / 2 charges whenever you or your ally attack, and 8 / 4 on spell cast. At 100 charge, dealing damage grants you and your Conduit 20% increased AP and +50% flat critical strike chance for 8 seconds. All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.

1 Comments

The Last Ballad1 votes

I definitely think item 3222 needs to be toned down. Currently, you are able to get to 30% hsp(heal/shield power) from wind speakers, Redemption, and Censor. So being able to have as much hsp as those from, plus unholy grail, would be unbalanced. It would nearly be a must buy for any shielding support, as having 50% hsp from one item is too good to pass by. To have it be an enchanter focused item, maybe having it have a

"For 4 seconds after applying a shield or heal, have x%(scaling with lvls) of damage taken by the target(does not apply to heals or shields that the user applies to themselves, like windspeakers or item 3504 ) shielded or healed is stored and converted into a shield for the owner(of item 3222, a la item 3072 but with shields instead of lifesteal), up to the original amount of the shield or heal. "

Since it is the counterpart of item 3174, have it apply a shield when they buff their team, reducing the need for them to shield or heal themselves. Or, if giving enchanter's two shields for the price of 1((even if the target they shield has to be hit for the enchanter a shield), change it so that it adds the damage shielded as a lasting shield to an ally(underneath the applied shield, so that it doesn't break instantly)

We have an item that gives healing to those who do not have it(or extra for those who do), why not the sister item giving shields? It's less obnoxious than healing(according to most).

And the item 3050 should be changed to be ad from the adc's items, instead of total ad or bonus ad, to prevent Jhin's abuse(maybe hightened by crit chance to encourage using it with crit people too? Something like how Xayah's e is boosted by ~50% at 100% to not make it crazy.)

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