How to nerf/tweak Morde properly
Welp, Morde's got a zillion problems currently, the discrepancy between Duo and Solo Mordhue being one of them. Yet Riot isn't able to beef him up without addressing his duo lane.
Now, which parts of his kit are the worst offenders? Simple; W and Ult passive. There are actually some rather easy fixes for this, some of which I'd like to point out.
Harvester of Sorrow -Remove the W passive if the last netf didn't suffice -Outright remove the heal. It's either shitty or too strong as well as double dipping as a shield gain tool, a speed buff and a heal. Heck a heal costing hp is icky anyways.
Dragonforce -new passive call of the grave Know how Azir's turrets lose resistances when he isn't around? Add something similar to the dragon clone: decaying health, reduced timer, reduced resistances, etc. when Morde isn't around. It would make it less obnoxious to deal with and would require Morde to fight alongside it if he wants to get the most of it.
Base stats compensation -due to Tri force becoming way too gimmicky for Morde he might need skme of his former AS back. In order for him not to become oppressive I suggest buffing his AS/level rather than his base. ->2% to 3%
-his base health's pretty shitty (1725 o-O) and needs to be beefed up. Heck, he's a juggernaut, The Iron Revenant. Still, rather buff his pitiful scaling than his base (525 base currently) -> 73 per level to 90, making him max out at 2050 (Darius got 2300 as a reference.
-his MS might need a little love as well with the nerf to tri force. Nerfing the active MS of his W would even allow Riot to give gim back some more MS. Still 325 ms IS way too low, especially compared to the other Juggernauts who even got CC and mobility.
(Bonus point; less damage on q, more on W, E would be nice)