Mana items in the game:
- It's not role specific, pretty much any champion with an AP ratio can use it. Some players may argue that it's "not worth it" if you don't regularly use the Spellblade passive, but 90 AP, 10% CDR, 250 mana and 5% MS are a nice good group of stats so it's fine.
- This item is amazing. The issue that most people have with it is that
gives you no offensive stats and no defensive stats, making rushing it (which is when you need it) a very poor decision as it puts you very behind your opponent, especially if you intend to complete the Archangels, which means you're sitting on another 1250 gold before you get
, so about 1900 gold needs to be farmed before you even have any power. This would suggest, of course, that the item is most powerful in the jungle where you can safely farm and increase your stacks without worrying about the stats of your item, but with Tracker's Knife giving 180% Mana Regen while in the jungle next patch, it feels like a waste.
- The damage is NOT the problem with this item, holy shit is is not the problem. Muramana does so much damage it is disgusting. The problem is that its mana regeneration is ABYSMAL. 25% mana regeneration on a fully upgraded item? An item you upgraded from a Faerie Charm, which gives you 25% mana regen for 125 gold? Is Riot serious here? I get that AD champions are supposed to be gated by mana, but come on! This item is supposed to exist because some AD champions want to sink their gold into mana sustain, don't make them waste all that money and item slot and not even reward them for the effort!
- Sadly, this item doesn't really give enough mana to justify it in a final build, but it's good if you only need a little extra along with a lot of AP.
- Great item. 20% CDR (all the mages are complaining about there not being enough CDR items atm) and a good chunk of armor. Plus mana. What's not to love here?
- 120 AP, 500 Health, 800 mana. And a heal whenever you level up. This item is gold.
- Huge amount of armor. An AS slow aura that will benefit your whole team (utility if you're not a support, what a concept I know) and 20% CDR. Plus mana. Enjoy it!
There's no problem with mana itemization right now. Only problem is that players refuse to build it.