Personally, I think Tanks should get an overhaul as opposed to immobile mages.
#Intro
Meddler said that Riot would probably look into reworking and/or revitalizing immobile mages. While I think they need some love, it's a personal belief of mine that tanks need an overhaul drastically more than immobile mages do. The reasoning for this is the comparison you can draw between the types of immobile mages versus the types of tanks.
With immobile mages, you have singular lockdown champs (
), combo champs (
), tanky champs (
), siege mages (
), AoE teamfighters (
), the crowd controllers (
), jack-of-all-trade mages (
), zone controllers (
)and flat damage/burst champs (
). Yes, there's definitely some overlap but the point is most of these characters have clearly defined strengths comparative to champions in the same category?
But what about tanks?
Going off what Riot primarily lists as tanks, we have:
. Remember, this is PRIMARY listing. There are definitely champs like
and
that can be somewhat tanks.
Either way, most of these characters fall under the same pattern:
Bodyguards, like Shen/Ali/Leona who just act as meat shields/CC bots for other champions. AoE initiators, such as Galio/Amumu/Malph/Zac/Sion/Sejuani who just go in and flail around Single-target killers like Rammus/Blitz/Naut/Jarvan who pick one guy and ruin his day Characters who are played more as AP Bruisers than straight-tanks such as Singed and Cho And the weird Jack-of-all-Trades that is Maokai
If you know how to play Malphite, you can pretty much pick up Zac with little-to-no problem. If you're good at playing Amumu, Sejuani will fit like a glove. It doesn't help that most of these champions have kits so closely tied that they all bring similar things to the table, only with varying flavors of "Do I want to counter armor (Rammus/Malph) or do I want to counter AP (Galio, Maokai)
It ALSO doesn't help that some of these tanks crowd out other characters simply by virtue of having flat damage reduction. Singed has been almost completely removed because he's got flat Armor/MR boosts. Compared to Alistar's ult, that's butter armor. Comparative to how immobile mages are and how tanks are, the mages are in a far better spot in terms of unique gameplay.
#Fixing this: Giving each tank an identity.
##Major Overhauls
I'm just going to be throwing out ideas. Nothing concrete, just possibilities in making each character's kit more defined both gameplay-wise and thematic wise.
-
**Need Rework:
**
Shen, Rammus and Cho are old. As we know Shen's getting a gameplay update and Cho needs an entire kit overhaul to modernize him, I think those two are off the table for the moment. Rammus is just...basic. Very little skill to his kit, could use a major overhaul? Galio likely falls under this as well but I have an idea or two for him. -
Move them away from a "tank" role:
Jarvan has always been played as more of a bruiser and Maokai is something of an AP Tanky bruiser. Jarvan is pretty fine as his is, although I'd remove the flat damage reduction on Maokai simply because that's just going to push away other tanks. Maybe increase damage reduction for all the people taking damage in his ult? Not sure. -
The Combo Tank:
Make Galio the tank you pick when you pick for Zyra, MF and Rumble being on the same team. Perhaps his ult passively increases damage dealt to people targeting him and maybe we can remove his giant Armor/MR boost in favor of, say, a taunt. Focus Galio on making him the guy picked for AoE splash damage. -
The Adapting Tank:
Zac's cool but he's just sort of...always "good I guess". Maybe have Zac's revive passive replaced with an adapting tanking style. If Zac dies/takes damage from AD, he gets increased AD resistance. If he gets AP damage, he gains MR. True damage? Reduction to true damage. Make him the guy you pick when there's a balance comp and you need someone who can tank a variety of things.
Also, can we PLEASE give him some CD items? Seriously, Zac's pretty much the only tank who is discouraged from getting CDR items thanks to his lack of mana.
-
The Damage Tank:
As a barbaric warlord and queen of strength in the Fridgelord, why not focus Sejuani's tanking as the most damage-focused of the tanks. The longer she stays in a fight, the more she gains out of her enemies. Maybe make her chill/frost mechanic slowly stack like Ashes and grant her more power/damage reduction the longer she sticks to targers? -
The Bodyguard Tank:
What if Alistar could cast headbutt on allies, instantly moving between them and enemies? Maybe remove his trample (Which does piddle damage anyways) and give him some sort of absorbing mechanic for allies or CC breaking for enemies? Also, let's nerf the massive, MASSIVE damage reduction on his ult. Seriously, he'll always flat-out beat other tanks and/or invalidate them because of sheer tanking power in one skill.
##Minor Tweaks
-
The Jack of All Trades Tank:
Amumu's in a pretty good spot. He's got AoE. He's got damage. He has some lockdown and he has a little reduction. Just keep him as this tank who can do a little of everything. -
The Supportive Tank:
The only thing I can really think of is reducing the overall damage on Leona's passive and let her stack it up to 2-3 times. If she hits 3 stacks, it'll automatically deal damage (Giving Leona some solo-ing). Maybe let her gain a tiny armor/mr boost for proccing her passive? I'm not too sure on this one. -
The Lockdown Tank:
Perhaps make his passive "mark" a champion. This champion suffers a little more damage, a little more slowing and makes his ult faster on them. The ultimate "Screw this one guy in particular" tank. -
The DIal-A-Teamfight Tank:
Running out of clever names, sorry. Malph's always been the guy who instantly starts a fight. Let him do that. Take a little damage away, let his ult have a lower CD. If "Instant, fast, strong initiation" is his strength, why not let him own that zone? -
The Telegraph Tank:
Right now, Sion is by far the most telegraphed of tanks. I'd argue that, if he's going to be, at least let him get the most out of it. If Sion hits you with a spell (that's not his E) it should hurt like an SOB. Maybe tweak his passive too? Way less damage, his autos mini-stun enemies or something? It's not that tanky for a, well, tank. -
The Singed:
Just make his armor/mr boost a flat reduction instead. He's really unique and fun as he is right now, doesn't need much to change him up for the better.
#Conclusion
With Poppy's incoming rework, she serves a niche that I don't think we've seen in tanks: The keep away. She doesn't start fights, she decisively stops enemies from starting them. She's amazing in a poke comp but she likely won't do well if she faces a team that can instantly, quickly AoE her entire team before she can keep them away. Why am I bringing this up?
Poppy shows what tanks could be. Clearly defined, clearly different champions who each serve a different purpose and give you clear choices when you take one of them onto the rift. Comparative to immobile mages, they're in a much worse sport in terms of uniqueness...so please, can we look at tanks before we take a crack at mages?
#DISCLAIMER: I AM LIKE GOLD V. I AM NOT GOOD AT THIS GAME. I AM ONLY SUGGESTING BASED ON EXPERIENCES OF PLAYING TANKS AND HOW I FEEL THEY ARE MORE CLUSTERED COMPARATIVE TO IMMOBILE MAGES.
motherfucker. I really hate how you can't stop it). Though giving him stuns with his autoattacks with his passive might be overkill. If I find myself needing to capitalize on his passive, I buy
.
which I find funny considering how his entirely personality revolves around adoration.