If an adc/mage has to build defense in order to not get insta bursted
A tank should not be able to instaburst if they have not built any damage.
A tank should not be able to instaburst if they have not built any damage.
They don't even instaburst. It's more of a slow drawn out burst.
Unless they're 2-3 levels and a full item ahead of you, they don't.
They don't.
I mean some can
If they have a few levels or items over the squishy, then I guess.
That usually is the case. And some also can chunk out a squishy or hard CC them enough to allow for multiple iterations of their abilities. Tanks are also tricky to balance. Unlike how damage based champions are just allowed for base defense and scaling of their stats. They are expected to build a lot of damage items and usually have some range to compensate. But tanks cant have just base damage and defense because they still need to kill minions, towers, and in some cases champions while in lane without becoming free kills. That is why they either have high scaling abilities, high base stats, true damage, channels, or defense to damage conversions. But it is items that synergize with these that make them deal "so much damage". Items like
and
(yeah it gives the second highest amount of MR of all items in the game) make these champions have their "burst")
is a damage item and it is not a tank item?
I am aware it is considered a damage item, but it is also common for tankier champions to grab it if they have an AP scaling or 2 because of the 60 MR, aura passive (which helps with SFC), and 10% CDR.
Tanks dont instaburst without burning their whole kit. And even then, it's called "glass cannon" for a reason.
A good number of mages build some form of defense anyway, more so than adcs. Zhonyas, abyssal, roa, rylai and liandry all give some form of defense.
If you dont want to die as a glass cannon, dont build or play as one.
Don't know where this myth in lol comes from that tanks shouldn't deal any dmg at all. In Company of Heroes a Königstiger will oneshot every unit while being tanky as fuck. Cons are he is slow as fuck and gets easily circled by shermans and killed. in Swtor i was the best Juggernaut DD on the german server and 4th best in the world. In PvP i mostly played him as a tank and even in tank spec i could easily gib healers or snipers (basically the ADC of Swtor) while being an unkillable nightmare with 4 def CDs and one being sword reflection basically throwing every dmg back to the attacker for 100% of the damage. Just imagine tanks with that ability in LoL. ADCs would commit mass sudoku on the boards and reddit. Cons of the jugger in general: No CC except one push every 90 seconds and only the force choke which is a channel anyways so interruptable and i can't use anything else inbetween. His dmg is still subpar compared to pure DD classes and kitable. LoL is very generous to squishies when it's about tanks.
they don't instaburst anyone that's built defense
crazy
A full-damage carry will kill a full-defense tank quicker than the tank will kill them in a 1v1 though.
True. That's because damage is designed to outscale defense.
So what's the point of this thread?
Which means base damage outscales base defense.
Glad we got that across.
shhhhhh