Can we please nerf the life steal bug on Graves?
10% life steal = 150 life healed on one shot lvl 6
10% life steal = 150 life healed on one shot lvl 6
I'm not sure it's a bug. His autos just do more damage than others due to all the pellets. However, he autos far more slowly.
It is, his autos hit multiple targets, each "bullet" applies full life steal, the way he regains life is insane. Each bullet can hits targets, hitting up to multiple targets, therefore stacking high amounts of life steal... I mean the math is crazy AF
He only has 425 range though and essentially no CC. You can kite him almost as easily as a Darius. Even before losing 50 damage on Q, he wasn't considered good in Masters/Challenger. Just today, IMAQTPIE played a Graves game and despite getting fed in lane couldn't carry because the enemies knew not to clump and also how to kite. He even said that the reason he plays meta champions instead is that it actually matters if you get fed in lane and you can carry even vs good players unlike with Graves. The whole time he kept saying how Graves is one of his favorite champions and he loves the concept of the rework but thinks it is undertuned and just no good in Challenger even if it may be toxic to lower ELO players.
Basically, I think Graves NEEDS to be tanky for such a pathetic range to be viable and he also needs high damage. Right now, MF does more damage than Graves in 5-8 seconds and she has so many more tools and fallback patterns. She can also bully lanes much better due to her superior range. Graves actually gets bullied by many matchups - even an Ashe if played correctly.
BTW: Even the wiki states that pellets apply on-hit effects so I think this is intended.
I know that as a fact, but I think it can be corrected by increasing his range and making up that insane mechanic, I mean I think it can be added to a power so that he gains 3 shots of that THING (pellets) and then he switches no normal auto-fire. I mean in itself the concept is good, but it is toxic to the meta, the players, and even to the graves Player... In the other hand if it applies on-hit effects I don't want to see graves with
e.e
He doesn't benefit enough from AS or attack fast enough for Rageblade to be viable on him. He literally has the slowest AS in the game.
Not about the AS, it is about the AoE damage the stacked rageblade adds, if each bullets applies on-hits and it is an AoE effect, it would be crazy AF to watch.