Revert Maokai Ultimate and start a trend towards reducing damage.
Arguably the most annoying part about pre-rework Maokai was his W that had % max HP magic damage thrown on it. A point and click ability. With the % max HP damage attached now to his Saplings, he is much more healthy to fight in a 1v1 setting toplane. Damage is stupid high in this game and has been. Maokai's current ultimate is an actual joke. It's probably around twice as wide as a Nami ultimate at the cost of being ridiculously slow. Revert Maokai's R back to his Aoe 20% damage reduction that also stores absorbed damage. Instead of releasing it in a explosion at the end of the cast as double the damage he absorbed (up to a cap), why not make it so that it grants a shield or a heal for all teammates within the Shockwave AoE at the end of the cast that has a minimum amount and maximum amount depending how much much damage was mitigated/absorbed? Or, the heal/shield could have nothing to do with the 20% damage reduction attached to his Ultimate and the amount healed/shielded for could be a scaling that is attached with Maokai's Max/Bonus Health.