Damage taken is a really misleading stat
So the damage taken at the end of the game is a really misleading stat. Assuming it works in the following way, it accounts for actual damage taken AFTER mitigated by resistances. This can make it look like tanks are taking barely any damage while adcs are taking much more. For example in my last game I had about 13.4 k of damage taken while my adc had around 20 k.
Would it be possible to have an unmitigated damage taken? That way its a flat rate across every role and not "oh look how much damage you didn't tank" "well yeah mine gets mitigated". Would make the stat a lot more useful.