So...Ori does a lot of damage with her utility.
Yeah I just lost to one, but it kinda bothers me just how much damage her ult actually does. I feel like people aren't even using it for the special utility.
Anyone else feel this?
Yeah I just lost to one, but it kinda bothers me just how much damage her ult actually does. I feel like people aren't even using it for the special utility.
Anyone else feel this?
The problem I have with Ori is I always lose track of her ball in team fights, and that's why I get fucked 99.999% of the time. Aside from that I think it's alright, with how her positioning works.
BREAKING - A burst mage does damage!
Other news at 11.
A utility Mage building damage and doing damage, who woulda thought?
Ori is more mage than support. If I had to measure it.... 7/10 Burst 3/10 Support She uses those support elements during the laning phase to help her duel since she can be quit vulnerable at that point, and needs to drag out fights to get in a few autos.
The reason she hurts so much late game despite having only three damaging spells is her high scaling. Her shields and slows never become quite as pronounced as dedicated supports like Janna or Lulu, nor does her burst combo or DPS ever quite compare to Veigar or Cassiopeia. Still, by providing just enough of each she can help fill in a spot for teams with divers who need both some defense, as well as an opening to engage.
She's a really well designed champion though. She has built in counterplay in that all of her abilities are telegraphed by the ball, but has her own counterplay tactic in that she can recall the ball to herself any time. In addition, she naturally must work with her team in order to move the ball faster and farther than she could with cool downs alone making her very teamwork centric. I'd like if more carry champions had such clear and interesting interaction in lane as Orianna and were capable of synergizing with their team in ways more interesting than:
"GG no Knockups."
as an ori main, i think the only thing you can complain about is a teamfight mage bullying you in lane
q+w slow+passive AA+shield and bonus armor/mr, when you master this it's rare to lose trades against anyone except those who have a very very long range