So how can we move Annie away from her flash 100-0 play style?

tXQbsPrjN5··2 votes·685 views

Meddler: I know, lets give her that thing that makes Heimer such a pain in the ass to play against. You know, that mechanic where he can kill you after we've killed him? yeah lets do that.

Kobe: But what does that have to do with her flashing and stunning somebody?

Meddler: ????????

13 Comments

Quepha2 votes

They literally said they liked the flash Tibbers and wanted to make sure that pattern and how it felt was preserved.

Darius Top Main1 votes

dude her rework basicly shows when she has stun up and some of her spells have gotten a delay making them jukable..... read the patchnotes inbefore QQitem 3070

HarrisonOwns1 votes

Dying to players you've already killed is the most retarded idea they can't stop making more mechanics for.

HURRRRRRR U KEELD ME BCUZ ME BAD BUT ME PASSIVE HAS %MAXHP DMG LOLOL REKT HURRRRRRR U KEELD ME BCUZ ME BAD BUT MY PASSIVE LETS ME KEEP HITTING YOU AND CCING U LOLOL REKT HURRRRRRR U KEELD ME BCUZ ME BAD BUT MY TURRETS KEEP SHOOTING U AND CCING U LOLOL REKT

etc. etc.

It's trash. It needs to stop.

Shroom Junkie2 votes

Maybe you should stop fighting someone to the point you get so low. Heimer is really weak and can kill you for some 10 seconds after if you stay in turret range. Sion has a huge wait time when he dies and even if he can, he's a crappy champ with long cooldowns and even longer wait times to use those abilities to their fullest and in this League of Mobility anyone can really dodge his crap. If you get so low to him then you're even worse. Not even sure what "ME PASSIVE HAS %MAXHP DMG" is that it kills you after you die. Brand?

Seriously though, trading DoT and such lowers their alive potential. I speak from experience coughrelevantusernamecough.

HarrisonOwns1 votes

"Sion can freely move and use basic attacks during this time, gaining 100% life steal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as bonus on-hit damage, capped at 75 against minions and monsters."

10% MAXHP on-hit.

Shroom Junkie1 votes

Then who is the second one supposed to be?

The Magyk2 votes

karthus? no hard cc but his wall has a slow and he can keep spamming his q the whole time

HarrisonOwns1 votes

Karthus.

HarrisonOwns1 votes

I left out Zilean, Yorick, Trynd, Aatrox...

It's an overused mechanic and it's trash.

Shroom Junkie1 votes

Zilean revives after death, he doesn't kill something in death. It takes forever to revive and more than enough time to run, and if you can spare the time you can just wait for the ult buff to ware off, now he's wasted it and he doesn't revive.

Yorick I will admit is a bit annoying, but again, he's underpowered and trades that for some of his normal strength.

Tryndamere never dies, so it can't really be considered after-death.

Aatrox is extremely underpowered and his ultimate is worse than GA, its basically just there to distract the enemy team into huddling around him when they take him down.

All of those were revival mechanics, not after-death mechanics and they are extremely different and everyone with them is more balanced than a lot of champions without, with the exception of Aatrox because lifesteal is hard to balance and it isn't his revival passive, and Yorick because well... seems like Riot has just left him in the dust and forgotten about him, really.

HarrisonOwns1 votes

All semantics.

There is no effective difference between Sion, Zac, and Zilean. The end result is the same, you killed someone (brought them to zero hp) and they came back and are able to kill you, or keep fighting, or keep CCing, or whatever.

The fact they didn't "actually die" is largely irrelevant for the sake of argument.

Edit: the differences in the amount of "possible counterplay" in these mechanics is also largely irrelevant.

Shroom Junkie2 votes

{quoted}

Dying to players you've already killed is the most retarded idea they can't stop making more mechanics for.

HURRRRRRR U KEELD ME BCUZ ME BAD BUT ME PASSIVE HAS %MAXHP DMG LOLOL REKT HURRRRRRR U KEELD ME BCUZ ME BAD BUT MY PASSIVE LETS ME KEEP HITTING YOU AND CCING U LOLOL REKT HURRRRRRR U KEELD ME BCUZ ME BAD BUT MY TURRETS KEEP SHOOTING U AND CCING U LOLOL REKT

etc. etc.

It's trash. It needs to stop.

This implies you hate being killed when you already killed them. Now you're talking about revival. Yeah, it is relevant, and the difference between Sion, Zac, and Zilean is huge.

HarrisonOwns1 votes

Literal semantics.

The end result is the same. The actions required to trigger the events are the same. The entire process is the same. The only thing that changes is the terminology used to describe them.

They are the same exact things. Continuing to do damage/cc while dead is the same as being killed and then coming back and being allowed to do more damage/cc.

Someone you killed, being able to kill you because of them being killed, is a trash mechanic.

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