Let's talk Ekko
Ekko embodies what everyone has hated about assassins since the release of Zed:
Extremely low counterplay on abilities.
Phase Dive allows Ekko to instantly gapeclose basically anyone. I mean instantly. It's a targeted blink with 425 range. Given his solid base movespeed (445), the prevalence of AP/MS items (Lich Bane, Luden's, Spooky Ghosts), and the fact that his core build involves two of them, he's all but guaranteed to catch you.
Ekko's passive,** Z-Drive Resonance**, allows him to consistently stick to targets after he's engaged. With its 40-80% 2-3 second slow, there are very few champions who can escape. It's fight-or-die.
Parallel Convergence doubles as both an extremely powerful stun and shield. This ability all but guarantees he will win trades. An instant 2.25 second stun (if he's inside the large circle) just screams counterplay. The shield also appears to be both the highest base AND scaling currently in the game. At rank 5, Ekko gains a 330 shield +80% AP.
Chronobreak is the absolute pinnacle of counterplay. This ability allows Ekko to both assassinate vulnerable targets in well-defended areas (behind turrets, teammates, tanks, etc) and 1-shot teams. With 200 / 350 / 500 (+ 130% AP) scaling, Ekko's ult consistently does more damage than Veiger's ultimate as an AoE ability. Why does this ability do damage at all, let alone have one of the highest base damages AND scalings IN THE GAME? Where is the counterplay in SEVERELY PUNISHING people for covering Ekko's escape path?
Questions time!
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Why does Ekko have roughly double the AP scalings he should need to be functional?
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Why did you give Ekko a 2.25 second stun?
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Why does Ekko get a Zed-level escape that can wipe out teams?
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Have you not noticed how much people hate Zed?
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Is gypsylord dead? Is CertainlyT wearing his face as a mask and designing champions?
Diana or
Elise over this guy? There's no reason whatsoever - Ekko is better in every conceivable way.
Fizz, sort of, has some claims to useful damage but even fizz can't heal himself back to (near) full after screwing up or getting caught and he certainly can't CC an entire team.