Sejuani Passive - Am i missing something very important?

Goju··6 votes·1,486 views

First I would like to say I love tanks - I play tanks, and bruisers, and all things tank - but even as a tank player, who hated when Bork/Lord Dom's + Vayne and Vel Koz ripped me open and danced in my proverbial guts. I have to admit the Sej since the update seems - WAY tankier then she should be , even from level 1..

Now, not wrong as in she gains the armor/Mr, its a great passive, its cool, its useful and its decent.. I just think it needs to be lowered and suited to scale with level or something - but that is another matter -

I will give a example.. In a game I was recently part of

Sej has item 1031 item 3143 item 3047 item 1413 item 3001 item 3025

vs Hemier with item 3151 item 3165 item 3116 item 3135 item 3020 item 1058

Now, There is a team fight.. all for fun and fun for all, So Sej passive drops after the first few seconds - Heimer drops Mega Turret , and 2 small Turrets, and hit Sej with a Grenade Stun - and followed with rockets - running passive death-fire ..

Sej - ignored him and proceeded to just suck of all the damage from him as well as the team fight

now i will give it that perhaps the turrets took the first few shots at everyone - but when all is said and done stat wise she had 53.4 MR (Level 18 base stat) + 65 (Abyssal) (her only MR item) and I think the runes give about 20, so lets say that, since obviously no idea what she was running in runes, 20 might be good or bad, so total is 138.5 give or take ( from the information i currently have)

now to the Yordle Mechanic Void staff - 40% Pen - Torment - 15 Pen, Sorc Boots -15 pen - and 12.5 pen in runes - total of 40% + 42.5 Flat Pen. Now i do not know exactly how M-pen works, prehaps one of you can help, is it .. ( MR - % = X - Flat = Adjusted rate? or MR- Flat = X - % = adjusted rate?) So for the sake of fun i listed both.

40% of 138 is 55.2 taking the MR to 82.8 (138 - 55.2=82.8) - then taking Flat Pen into account, 82.8-42.5 = a total of 40.3 MR left that can mitigate Magic Damage - or 138 - (Flat)42.5 = 95.5 - 40% - (38.2) = 57.3 - (this is the way I "think" it works)

All and all the point is that there is really no way she should have been able to just chill in 3 turrets- with the Torment Burn, Deathfire Burn - and the shots from the Mega + small turrets, the way she did.. is there something I am missing? I love that she is upgraded, but that seemed a bit "over the top" even for a guy who loves tanks.

I dont care who won or lost, I just want to understand better the mechanics of the game. Thanks for the help -

17 Comments

Goju7 votes

After "going back to the tape" there were a few factors that I did not know of --

  1. they apparently had baron buff
  2. Caitlin took most of the shots from the Mega Turret
  3. I actually missed with the Grenade - she was still in the aoe, but it was not a stun
  4. I stepped on a trap - which - i really didnt notice in the game
  5. Apparently the Mega Turret died after shooting Sej once -

All and all my fail, in games things happen so fast it really looked like she was just chilling in fire, but when you get down to that .5 speed, you can see that she didnt take all the hits I thought she did - so really my fail as a player - i still think she seems really really powerful atm, but thats another story, Thank you all for input and how to go back to review things after the fact, as well as the mechanics of how MR ect, works,

dim2a2 votes

Thanks for coming back and letting us know though! upvoted.

Automated Riven1 votes

Props for taking the time to find out what happened. I Find that little things like that really help for understanding the game better. Also thanks for being a productive member of the comunity and listening to feedback from other players, it will only help you out in the long run. Good luck in your future games.

Sohleks2 votes

The passive is just nuts. 3 seconds is a long time in a teamfight. But 3 seconds is fine I think. The magnitude of 100 + extra resists as the total bonus is just crazy though. That passive will have to drag her down REALLY far if not tweaked. I'd lower it to 50 + resists...

DunkinNoobs2 votes

It's her only tank steroid and it doesn't last very long; you can handle it.

Automated Riven1 votes

Can you post a video?

Goju1 votes

I do not have the video, sorry - it was impressive though

Automated Riven1 votes

you can go back and record it. It takes like 3 minutes.

Cocho1 votes

Late game her passive is as follows:

Gain 10000 armor and 100000 magic resist for 3 seconds.

Rexxiee2 votes

{quoted}

Late game her passive is as follows:

Gain 10000 armor and 100000 magic resist for 3 seconds.

Early game is gain 800 armor/mr

Balanced of course, Kappa.

Cocho2 votes

Yeah, i like clicking on my sejuani when we spawn into the fountain as the game starts, only to see that she's already fed

Variks the Loyal1 votes

Void Staff is 35%, not 40.

So, it also depends on how much health Sejuani had. From those items, it looks like it was mid-to-late game. So I'll assume she was level 16 (I know you said 18, not being condescending just judging based on the items built so far). Sejuani at 16 has 1935 base health, and to make the tankiest Sejuani possible, we'll also assume she has HP p/lvl seals.

*'^' Means I'm using rounded values. The value here is actually a decimal number, but I scaled it up if the decimal was above 5, which I think LoL does. Besides, tankiest Sej possible.

So, with HP p/lvl seals (192^), Randuins(350), Cinderhulk(400), and new Abyssal (300), we have 1242 bonus health before Cinderhulk scaling. Adding Cinderhulk's bonus 15%, we get 1428.

So, Sejuani should have a total of 3363 health.

Now, for the MR. Sejuani has 50^ MR at level 16. Assuming MR p/lvl Glyphs, add 26^, plus Abyssal, for 65. That's 141 MR.

So, reducing that MR with Void Staff leaves us with 92 MR. Flat pen (-43^) reduces it to 49.

We know every point of MR means the target needs to take an additional 1% of it's health in magic damage to be killed. So we can take Sejuani's health (3363) and increase that by 49%. That means, VS Magic Damage, she has 5011 effective health for you to burn through. That doesn't include her innate health regeneration, which is a meek 40 health every 5 seconds (And assuming she was high health, would not be reduced by Morellos).

Not sure what the verdict is here, but that's a lot of health to burn through. There could be a number of other factors at play, too, like other champion's abilities, whether she had shielding (Her passive will not break if she has a shield that takes damage, for example), or healing, if if your allies were using their hard hitting abilities on other characters.

EDIT: One sec... Made a mistake.

EDIT2: Fixed. Made an egregious error with the MR p/lvl Glyphs, but got a similar result. I'm not the best with math.

Automated Riven1 votes

They actually bug fixed the shield not breaking I am fairly certain.

Goju1 votes

Thank you for the breakdown , while i enjoy the game I am not the best at understanding aspect such as the above stated example of her just enjoying life, lol if i can find the video, ill post it .. but true there are a lot of factors that are at play - could just be a faceroll on my part, if so I am sorry

Variks the Loyal1 votes

No need to apologize for anything mate, there's no such thing as a dumb question.

LankPants1 votes

Let's just do some maths on turret DPS here. Let's say that you have 3 turrets down, you already said the big turret wasn't hitting her so let's just say 3 basic turrets. With your build you have ~440 AP, so your turret shots deal 1.75(34+0.15(440))=175 raw DPS each on their AAs. You only have a total AA DPS of 525 from your turrets, even if she only has about 50 MR her HP's going to let her tank that.

You were struggling to kill her because Heim has terrible damage, it's an unfortunate fact.

More from Gameplay

More by Goju