Is it just me or is every top, support, and jungle building knights vow
I build it on nunu because you know its pretty good stat wise but i just noticed 5/10 people in game have it like im shook
I build it on nunu because you know its pretty good stat wise but i just noticed 5/10 people in game have it like im shook
Knight's Vow is basically just a cheaper DMP.
: 2900 gold, 60 Armour, 425 HP, passive that gives MS
: 2300 gold, 60 Armour, 400 HP, 10% CDR, passive that gives MS and helps save your ADC.
Of course tops, supports and mids are buying it, DMP's already a good item. Make DMP 600 gold less and give it ally protection and it's completely busted.
Oh I'm building knight's Vow on Yi now. Gonna tag it on my adc. Not ever dying again : ^).
not every ranged champions do not build it
however every single bruiser/tank are buying it
galio shen zac ivern(dude is a support) nunu j4, renekton volibear have no business into protecting an adc as they should be divers/juggernauts, however they are building it eventually i will build it on darius too, cuz why not?
[{quoted}](name=WTF DARIUS ADC ,realm=EUW,application-id=3ErqAdtq,discussion-id=FXwcPF7U,comment-id=0000,timestamp=2017-06-25T15:22:50.745+0000)
not every ranged champions do not build it
however every single bruiser/tank are buying it
galio shen zac ivern(dude is a support) nunu j4, renekton volibear have no business into protecting an adc as they should be divers/juggernauts, however they are building it eventually i will build it on darius too, cuz why not?
true like it keep your carries pretty damn healthy, but at the same time with the DD, PD, and all the other heals it like pretty hard to kill an ad which in my opinion i like, bring me back to season 2 where teamfights didnt last 10 seconds now they last like 40 seconds at most
The issue is knight's vow gives more survivability in teamfights than any traditional tank armor+hp item. Sure you take true damage for your adc, but you charge the enemy, cc them, and force them to focus you instead of your adc - meaning you don't take much true damage plus you make your adc tankier. Furthermore, you heal up a % of the damage the adc deals - and they are basically matching mages in terms of burst while also having high dps. Thus, you end up having more sustain in a fight via knight's vow than with any traditional tank item or building lifesteal yourself. It is a sad state that everything needs to revolve around the adc role. But the most sad part is, rather than balance adc's, they will probably just nerf knight's vow; which only punishes bruisers, tanks, divers, and tanky supports while leaving adc's as too strong of an influence on teamfights.
Why wouldn't you get it, unless you plan on heavy splitpushing? It Lets you dip into the lifesteal of adc, aka the highest sustain in the game, while makeing the adc harder to kill, all with no drawbacks on the raw stats you get as long as your close to the adc. And it's damn cheap on top of that.