Lifesteal from items/masteries should have a softcap of % max-health/second healable.

Astôlfo··38 votes·1,781 views

This wouldn't gut the shit out of inherent lifesteal champions (where they have lifesteal in their very kits but are balanced around that specifically) while balancing champions who already are strong and can get absurd lifesteal on top of that.

Also Keystones are a horrible idea (especially Warlord's, TLD, and CotC at the moment), but that's another story.

33 Comments

dominusx10 votes

agreed. Not like i dont have fun when a Twitch facetanks me with his ult or anything . its clearly because he outplays me when he stands still and takes everything in the face.

SmileInABox1 votes

Your consistent exaggeration is almost charming at this point.

50000000000000005 votes

He actually can drain tank unless he's stunned. But sometimes the stun comes out too late, and your carries are already dead.

doublelift fg1 votes

warlord+bt+bork

along with runaan triggering lifesteal on the 3 targets and his ulti also triggering lifesteal

yup, exageration

Glory ln Death7 votes

A better idea might be to simply make it so lifesteal only heals from your auto-attacks' base damage - meaning no lifesteal from crits' extra damage.

It seems like the main issue people have with lifesteal is when ADCs are healing with it for ridiculous amounts because of their crit while also dealing tons of damage.

Remove healing from crit, and ADCs have to choose: deal damage with lots of crits and attack speed but have low healing (lower AD, high crit chance and attack speed), or deal less damage and heal for more (higher AD with lifesteal, lower crit chance and attack speed).

Basically, make lifesteal and crit a bad combination purchase (or at least inefficient).

Champion Skin1 votes

You do know that doing so would also buff life steal for all non-crit builds (or all attacks that doesn't crit) Since that would mean that armor doesn't reduced the amount healed by life steal....

Atanchan1 votes

Probably means "base damage" as in damage dealt before any bonuses, not the champion's actual straight AD.

Champion Skin1 votes

Probably means "base damage" as in damage dealt before any bonuses, not the champion's actual straight AD.

Before any bonuses? Well then it would also be before any reductions as well wouldn't it as the system would probably resolve them at the same time? (if it doesn't count reductions... then it is just heal X% of AD each auto attack) I can't think of anything in league which takes into consideration reductions (like armor/mr and damage reduction) but not damage increases (crit, vlad ult).....

There is true damage which ignores reductions and increases Or Zed ult which counts the incoming damage before reductions or increases (though the damage it deals when it triggers is of course reduced by armor)

Papa Andrei7 votes

We need to remove lifesteal from items and Keystones as it is. Lifesteal should be a kit thing and not anyone can have thing.

ChaoticPinecone2 votes

...and then remove health, armor, ap, magic resist, and everything else too right? Because they should be kit things and not "anyone can have" thing.

Then the game turns into Heroes of the Storm, where all that matters is the skills you decide to level.

Papa Andrei4 votes

When you take something thats on a scale of 1-10 how extreme the idea is, where removing lifesteal is a 4, and then you correlate it to a 20

ChaoticPinecone1 votes

The logic still stands. What makes something a "kit" specific trait and another thing an "item" specific trait?

I think most people would agree that increasing power is almost always an item specific trait - you purchase AD, AS, and AP. Getting free AD/AP without purchase (think Rengar/Veigar) is always a bit troublesome, and irks some people the wrong way.

But just like increasing power, increasing defenses is also a very "item" specific trait, with very few champions who have it imbeded in their kit. The champions with lifesteal/spellvamp as defensive traits in their kit were/are notoriously hard to balance - Soraka, Vlad, Akali, Morde, etc. So you might say its a "kit" trait, but I say that lifesteal is more akin to item specific traits than kit specific.

You might say removing lifesteal is 4/10. Its not. With the popularity of lifesteal, its closer to an 10/10. Its one of the things the entire game revolves around. Changing the Dragon to Drakes was a 4/10 in terms of how extreme the idea was. Disabling lifesteal would be 10/10, as would removing other purchasable traits.

doublelift fg2 votes

some people shouldn't be able to drain tank, PERIOD. Lifesteal currently is making any carry buying it a drain tank

armor/mr/hp is here to help people to survive, buying them won't suddenly make you able to be a tank LMFAO

ChaoticPinecone1 votes

Your post is exactly why I'm right, even if you cant see it.

Armor/MR/HP is here to help people survive - and you hit that point right on the money. Buying Armor/MR/HP doesnt make you a tank. Your kit makes you a tank, either by providing disruption, CC, engage, and things of that nature. Armor/MR/HP are defensive stats to allow your kit to function as best as it could.

Lifesteal is the same way. Lifesteal is a purchased defensive stat to allow your kit to function the best way it could.


And I never said anything about drain tanking. Drain tanking is a balance problem, usually when Lifesteal is a bit strong and the enemies lack burst. I was responding to a post that suggested getting rid of Lifesteal altogether.

doublelift fg2 votes

Defense should only be aquiered by buying defense

Defense should never be purchased through offensive stats, because when you buy lifesteal you generally buy a shit ton of offensive stats/offensive passives like bork that makes you able to lifesteal through bork passive

Draintanking is a niche, not something everyone should do

ChaoticPinecone1 votes

Where do you get the idea that "Defense should never be purchased through offensive stats"? Cause there are a lot of items that give both defensive and offensive stats: item 3001 item 3174 item 3751 item 3814 item 3152 item 3022 item 3025 item 3151 item 3139 item 3046 item 3071 just to name a few.

ForFoxSakes7 votes

Agreed. Lifesteal already scales with crit and attack speed and some on hit items item 3085 being one of the worst offenders essentially multiplying lifesteal massively. Nothing dumber than watching someone like jinx triple AoE rocket auto your entire team+minions to go from 10% to full in a 2 hits

Depárt2 votes

Oh no a champion that has to have 5 items multiply off of eachother to be useful, lets nerf it!

Lifesteal isn't a problem, ADC needs buffs, not nerfs.

Peng0d6 votes

I feel like Keystones are really really good. They offer choices, while some may be ideal and some not, it's not really a disgustingly large issue. Your context of the argument isn't very good. You want to say Keystones are a bad idea just simply due to a couple balance issues? The thought, reasoning, and setup of keystones is absolutely amazing, and offers more diverse options than the previous seasons.

GigaPube4 votes

naa, thats too complicated. better to just be the better adc, and if you're not, i mean is it unreasonable that you deserve to lose? warlords might work too well with adcs, but whos to say that, or lifesteal, is the problem at all in the game? crit is pure RNG, but most ADCs should be building it, makes your lifesteal more effective too, and rightfully so, no? building AD is much more effective at increasing your basic attack damage than AP, whys that fair? crit then doubles the damage of your base+bonus AD, but only applies the damage when the game feels like it, whys that even fairer than lifesteal or AP?

keystones the new hate trend now?

Chizzah2 votes

AP champs usually has AoE and some like Ryze manages to get an obsurd amount of AP anyway.

With that being said as well as being an ADC main. I agree that lifesteal and crit is ouf of control. But since I'm a foreverbronze I won't mind if they don't change it.

Spoofghoul4 votes

nonono i get it lifesteal is op

but what we can do to make it less op

reduce damage output scaling, this should also reduce lifesteal to a degree Damage is too high in this game right now past midgame everything oneshots everything 0 skill or strategy is involved anymore it's just who has the biggest autistic spasts on their team who can smash their face in the keyboard faster thats not gameplay anymore

then if it remains too strong just remove its interaction with crits or something

BiG PaPa5301 votes

item 3123 this item stops the life steal. it even cripples the warlord mastery. Honestly give it a try 800 gold neutralizes there life steal really really well. If building this item is just to prevent there adc mastery it is still worth it. You have the tools to stop it, but you cant be afraid to use them.

ForFoxSakes4 votes

Which only builds into 1 thing that you might not even want

ChaoticPinecone1 votes

To be fair, that one thing is an item that EVERYONE wants. Whether they can utilize it to its maximum or want to buy into that much damage instead of defenses is another thing, but it really is a universally good item on any AD champ against anything but a 5 squishy team.

ZT Xperimentor2 votes

Yeah . . . because nautilus buying mortal reminder is such a positive game changer.

ChaoticPinecone1 votes

So you just ignore "AD Champ," huh.

Reading must not be your strong suit.

ZT Xperimentor1 votes

You also said, "To be fair, that one thing is an item that EVERYONE wants." Memory must not be yours either.

ChaoticPinecone1 votes

So you take one fragment of one sentence and take that as my entire opinion, disregarding all the clarification that follows?

Hey, I can do that too! You said, "Buying Mortal Reminder is such a positive game changer," so you obviously agree with me!

/s

BiG PaPa5301 votes

[{quoted}](name=BiG PaPa530,realm=NA,application-id=3ErqAdtq,discussion-id=FQJMa3eE,comment-id=0003,timestamp=2016-12-28T18:39:13.250+0000)

item 3123 this item stops the life steal. it even cripples the warlord mastery. Honestly give it a try 800 gold neutralizes there life steal really really well. If building this item is just to prevent there adc mastery it is still worth it. You have the tools to stop it, but you cant be afraid to use them.

I am not sure how to reply to the replies of my comment. So I will try this.

No you wouldn't build item 3123 on Nautilus BUT someone on your team can find it useful. I am trying to say that you are able to counter it. I have played some games were the other team has a yas mid and the adc both have warlords...When you build executioner they suck. Even fed swains and vlad get brought back to reality if some one on your team purchases this item. I check match histories and I see that they aren't even building the item to what counters it.

Also it reduces all heals.... so even that redemption heal gets less effective, and sense that item is built every Game (just about) I don't see why you wouldn't counter it with an executioner.

I will agree that when you combine the warlords life steal late game with all the heals coming in from allies summoner spells and redemption its a ton of heal coming in, BUT executioner can help negate all that healage.

Velasan1 votes

In theory I would agree with this, but there are already a lot of in game stops to this kind of issue.

There are multiple items which reduce the healing you receive, not everyone can benefit from life steal equally, and building a ton of life steal takes away from other stats (or otherwise people would already do that and I'm not seeing any item 3153 item 3812 item 3072 item 3139 builds).

It's also the way squishy AD's stay alive in combat, and without it would cause too many issues. Even if you are going to cap it, what number do you cap it at and why?

Invexes1 votes

that is an interesting idea that might just make intended drain tanks easier to balance.

SonicBliss1 votes

There's a lot going on with the balancing team right now. You see, the amount of champions is growing. Slower now a days, but still growing. The problem with that is balancing their unique (or attempted unique) abilities. Then you add something like runes and masteries that clearly make some champs stand out. Then riot came up with the glorious idea of making masteries more impactful? Really? The poor balancing team. It's like they're trying to solve an impossible equation as long as keystones exist. Like have you ever wondered why the hell we even still have 3 bans? There's going to be an op champ pick in EVERY game. Believe it or not that wasnt always the case. Balancing has been more than awful as of late and hopefully keystone removal will help.

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