Dumb Idea: Change towers to magic damage from physical.

Ralanr··1 votes·455 views

So I thought a bit about towers and how one of the biggest suggestions is to give them %health true damage. Personally I think that's a fucking retarded unwise idea because while that does discourage tanks from holding aggro (like they're supposed to) it also encourages dives from champions that can better avoid aggro.

So basically make a pie for Lee Sin, cause he'll be stopping by more often and it's rude to not offer something for a visitor.

Back to towers: towers do physical damage which is mitigated by armor. Armor is not only relatively cheap, but it's also the second most common resistance (outside of health) so stacking it isn't a problem and a lot of champions get armor per level. So why not change towers to magic damage?

Magic resistance is -Less common than armor. -Sucks against sustained magic damage (though FH doesn't slow down towers) -not everyone gets it per level, encouraging more durable champions to dive.

Now their are some issues, the main one I'm seeing being that Maw assassins get more freedom to tower dive, but I'm sure it's something we could work around.

Thoughts?

12 Comments

Warlord Scrap1 votes

Why not just bring back the old fortify spell. With the current setup of smite, tp and exhaust being nesscity. It would bring back utility supps if you lose heal or drop some flashes which is almost a 100% picked spell.

Ralanr1 votes

I mean, if I'm being dove I'm more likely to worry about if my tower can kill the diver before I die.

Warlord Scrap1 votes

It doubled the towers as as well as made it invunrable though so how would that not make it harder to dive?

Ralanr1 votes

Oh. I didn't know that's how it worked.

Warlord Scrap1 votes

No probs man didnt mean to come off dickish either i apologize if i did.

Ralanr1 votes

No problem. Why was it removed in the first place?

Warlord Scrap1 votes

This was like 6 years ago there werw quite a few removed because they were deemed op. But league was a much slower game then.

Kirius Dark1 votes

Problem is fortify is a summ spell you want when you're LOSING and shoved to tower. Most who play want to be winning aggressors and in order to do that you need exhaust or heal which will allow you to win your trade if the other side doesnt have it. Going fortify by default will make you back into a corner from the start

Warlord Scrap1 votes

No the problem was three or four people having it because it affect all towers and gave you gold for minion kills so you could effectively turtle to win. It was removed for a reason.

DrCyanide1 votes

I think there'd also need to be some consideration to what this would do to Mages. People grabbing MR not only ignore more of your poke, but ignore more of the tower that's suppose to protect you while everything's on cooldown. AD attackers can at least auto attack consistently if their enemy stacks Armor.

I imagine you'd see a trend to DPS Mages like Cass or Ryze (maybe Viktor with Q max) because they'd be the most effective at still dealing damage. Other mages would get some buffs to help them handle the more prevalent MR stacking, but that would only push Cass/Ryze/others over the edge and make Mages more miserable to play against for people not building MR.

Ahristocats1 votes

no fcking clue why people want towers to do more damage

i prefer if they didn't fall in 2 minion waves

Lauchmelder1 votes

item 3156 item 3814 item 3139 vs item 3157

This change would fuck over mages so hard that the only viable mid option would be AD assassins.

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