Are you ever gonna fix sion q hitbox
If i'm outside of the giant red line that indicates the area of the skillshot, I shouldn't get hit by the skillshot
If i'm outside of the giant red line that indicates the area of the skillshot, I shouldn't get hit by the skillshot
You're outside of it, but your hitbox is a circle of three sizes.
Size 1:
Size 2:
Size 3: 
And since it's a skillshot, it's edge-to-edge and not point-to-point. Gnar can stand on the line and not be hit. Katarina will be hit near the line. Nautilus needs to be away from the line.
H o w e v e r . . . l e t ' s t a l k a b o u t T h r e s h Q . . .
[{quoted}](name=Tristana is Mine,realm=EUW,application-id=3ErqAdtq,discussion-id=FPTM5XfZ,comment-id=0001,timestamp=2019-05-11T14:49:33.442+0000)
You're outside of it, but your hitbox is a circle of three sizes.
Size 1:
Size 2:
Size 3:
And since it's a skillshot, it's edge-to-edge and not point-to-point. Gnar can stand on the line and not be hit. Katarina will be hit near the line. Nautilus needs to be away from the line.
H o w e v e r . . . l e t ' s t a l k a b o u t T h r e s h Q . . .
I thought i Responded to this but
this leads to unclear things, if I'm supposed to be dodging these things then the exact hitbox of my character should be a wrap around my model, the same goes for the skillshot's graphic
[{quoted}](name=Tristana is Mine,realm=EUW,application-id=3ErqAdtq,discussion-id=FPTM5XfZ,comment-id=0001,timestamp=2019-05-11T14:49:33.442+0000)
You're outside of it, but your hitbox is a circle of three sizes.
Size 1:
Size 2:
Size 3:
And since it's a skillshot, it's edge-to-edge and not point-to-point. Gnar can stand on the line and not be hit. Katarina will be hit near the line. Nautilus needs to be away from the line.
H o w e v e r . . . l e t ' s t a l k a b o u t T h r e s h Q . . .
Jesus that lollipopping is ridiculous, and is made even worse while fighting near river thanks to lowground/highground mechanics.
It's actually so bad, and I think Riot should remove the lowground/highground mechanic, or at least tell players about it.
This. This 100 times. Its probably the only time in the history of ever that I will agree with you but yes. Please fix that hit box. Its one of the most egregious in the game.
This. This 100 times. Its probably the only time in the history of ever that I will agree with you but yes. Please fix that hit box. Its one of the most egregious in the game.
You haven't seen this thread apparently.
Not sure what Hammermancer usually posts, but according to the 3s I spent on their boards profile to find that, they are a scholar of the highest degree.
What makes you think they'd specifically fix Sions hitbox and not the other countless inaccurate ones?
[{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=FPTM5XfZ,comment-id=0004,timestamp=2019-05-11T23:52:10.428+0000)
What makes you think they'd specifically fix Sions hitbox and not the other countless inaccurate ones?
Because since his rework, sion has floated between B+ and S tier in three different positions, He was the only active tank during the irelia meta, and he is seen in pro play frequently.
so sion is a fairly popuilar and very famous champion, his kit with a bit of cleaning could be a benchmark kit
Add it to the list


Imagine that RIOT will change a hitbox. I wanted to try Blitz's new update and the hook is still broken with minion and champion. There are so many champion that hit even when they are not close and nothing is done abou it
As a sion main i have to agree, there is an entire teemo or 2 worth of space on the end of it ive very clearly missed it a few times but was given the hit any way when they are outside the area. If its gonna stay that way the visuals should match the hitbox.
pyke thresh blitz Q leblanc chains sion q all have broken hit boxes but it seems like blitz is fixed with his vfx update