Let's Talk Urgot

CollectiveFury··6 votes·817 views

Let's put down our grievances with Urgot here.

When you cast Q on a target hit by E, it will often not auto-target that champion but will instead trigger his regular line-skillshot. This usually happens when you try to cast Q on a target is hit by E in the last 1.5 seconds.

Urgot's ult is way too situational for an ult and has way too long of a cooldown for the weak effects it has. This ult in its current form doesn't make sense on him at all (or on any champion, for that matter). To make the ult FUNCTIONAL, and also enhance the "swap" detail that it has, is to give the item some lifesteal and perhaps even mana vamp. 10-20% should work.

His item selection is heavily limited. The only items that directly augment his Q are Muramana (which takes forever to build) and Black Cleaver (which is a Legendary Item and isn't really that special an effect). If there was an AD+Spell Vamp item that doesn't waste your gold on the next-to-useless AP stat on him, it would be really great. Essence Reaver, for example, doesn't augment his Q, but it would really help if his Q would be reconfigured to proc its effects anyway. Adding "Q has the enhanced ability to apply on-hit effects as if it were a basic attack" would make a huge difference.

His passive and W are not exactly signature items on him, but they do help him as an anti-carry. The W shield should boost MR and Armor instead of HP though - that would make healing and HP items more effective on him.

6 Comments

Wizzleboom2 votes

The ultimate just needs a boost. It's more fitting for a tank really.

I think something that applies a heavy dot and amplifies damage to the target would be cooler. He's actually a beast once you get used to him and can out duel a ton of Champs.

supes the lost2 votes

I second that, I play bruiser top lane Urgot on his free weeks, few can stand to the full power of the Urgod.

Wizzleboom1 votes

I have dumped on nonbelievers so hard with top lane Urgod that they can't even last hit under the tower without being chunked.

He actually counters the shit out of Nasus believe it or not.

Killstrado1 votes

you just can t land his q, everyone misses the value of his ult, item selection is never heavily limited on champs youre just too scared to try something different, shields that boost mr/ar and are junk you need a health shield for someone squish because hes so damage oriented you wouldnt want to build HP items quit whining about urgot and play a different champ

Lovely Pants1 votes

In the short term, Riot doesn't really want him to be insanely viable. Urgot's misery is only really going to be solvable with a rework.

Everything that was fun or enjoyable about his kit has been squashed down into a stunted state because he incorporates too many conflicting elements. He needs to refine a few of these instead of doing everything in a mediocre manner.

I kind of wonder if there's anything really identifiable left for him to be, however. If we're talking about the immobile artillery fantasy, Kog' Maw already does it better. A ton of mages and ad carries really have comparable siege ability. It seems like there might be something salvageable in making him like a more defensive weapons platform and doing away with the anti-carry fantasy. He certainly can't be both. Maybe a counter-initiate character or a champion with siege mitigation abilities, but he can't retain his dueling capabilities and be allowed to have so many tank elements.

Kingsgrave1 votes

Riot has to decide if Urgot is supposed to be a walking weapons platform or an undead robotic ADC. The former is mostly a bruiser and would be closer to his current playstyle, the latter would need a new W and R. Of course both would need a new passive.

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