I decided to try out Irelia
https://i.imgur.com/IiOMD4w.png
Hardly play the champion or mid but I pop off 11-0. I understand she's getting nerfed next patch but I want to give my thoughts.
Their team had no way of stopping me once I used my ultimate.
It's wide diameter, it's cage, and the disabling of ADCs is super oppressive to the backline. My W was only used to counter Zed and not much to it. The E's hitbox was wonky so it was easier to target people. The Q just allowed me to escape.
Imagine if this was on an ADC.
Midlane would probably be the easiest lane to carry from right now.
Here's what I would like to see on Irelia, considering I played her a couple of times after her rework:
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Q Punishment increased
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If she misses an execution/reset on her Q, her cooldown should be higher
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Or reduce its scaling significantly
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E hitbox reduced
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It's like a thick rectangle but the actual animation looks like a thin line. Make the sides of the line thicker but the thin blur a very thin hitbox.
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R
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This ability is way too oppressive. There's only one CC-free exit point for ADCs/marksmen and that's Irelia's entrance.
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It allows her to easily just burst them and get a free Q reset. 2-Qs are about half their HP and you can easily weave auto attacks in between with Conqueror. You also can land E easily.
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Remove the slow from disarm
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If not either of the above, then reduce her R hitbox significantly but that would lead to clunky animation/looks
I believe one of these changes are good.