Azir winrate has dropped to 38%

Chris Chiaki··2 votes·424 views
Azir (Emperor of the Sands) - Champions - League of Legends

That is some drop.

I agree he needed rebalancing but I think the nerfs were too much, not really in terms of damage but it just feel awkward to use his kit now with the reduced range and you lose a lot of auto attacks in lane due to bugs, perhaps consider increasing the range with levels so he doesn't lane bully early yet can still hypercarry late?

And before ADC mains come in saying "Good" maybe they should think about how they would feel if their champs got nerfed like this. They'd probably say something along the lines of "RITO PLZ YOU ONLY FAVOUR Zed LeeSin and you nerfed my high skill champ Jinx !1!"

1 Comments

SuperS0aker1 votes

Give it some time for players to adjust to his new ranges (and having a fair powercurve), and if it's still bad, then you can balance it.

As it is, Azir's gone from being unplayable (permaban), to newly available to players who haven't been able to practice him much in ranked (no longer permaban), to now different than the champion they thought they had practiced... I would be concerned if his winrate WASN'T low. This happens with almost every Riot nerf & they usually get it wrong by kneejerk buffing the champion after one week.

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