@Beat Punchbeef Illaoi needs some serious love

FancyKiddo·4/2/2016, 3:57:02 AM·3 votes·806 views

Hey guys, I've been giving Illaoi a good bit of play top, and thinking a lot about the successes and failures of her design, and I think I've pinpointed why she's the least-played champion since RekSai.

It boils down to this: Illaoi's design is entirely about how Illaoi can be counterplayed, and not about Illaoi actually playing.

This is a hard problem to get around with a zone-based champion such as Illaoi, but I also think that it's a product of the times when she was created. At that time, the whole juggernaut rework was going on, and the main question being asked was "How can we make these character's conditionally strong, without just making them outstat people." And on that level, Illaoi works; she's conditionally strong, and doesn't just outstat people. But, at the same time, Illaoi falls into a big trap.

Rather than being rewarded for playing well, Illaoi merely punishes others for playing poorly.

For instance, my best play with Illaoi recently really was a game changer. My team was pretty much neck-and-neck with the enemy, and one last teamfight was really going to determine the victor here. As Illaoi, I was walking around in front of my team, trying to get in a few Q whacks and set up tentacles. And then Blitz pulled me into his whole enemy team, under tower. I had ult up, I got a 6-person ult off (yay, spirits!), and I just tanked their whole team while dealing tons of damage and letting my team completely destroy them.

And that's good: that's what Illaoi is supposed to do. She's supposed to be strong when she ends up in the middle of the enemy team with a whole ton of tentacles, and the enemy team can't burst her down.

The problem is, this play had nothing to do with my skill. Anyone playing Illaoi can press R and then randomly smash people with her W. The whole reason that that play happened was because Blitz derped and pulled me into his whole team. We thanked him profusely in /all chat.

[slayer-pantheon-thumbs] Thanks Blitz!

That little story is anecdotal for Illaoi's whole play experience, though. She's based entirely on punishing an enemy who stupidly attacks her where Illaoi will be strong.

And that leads her to be undertuned and not very much fun to play. If Illaoi were strong enough to work well when enemies _don't _make mistakes, she'd be too strong when they do. And, every instance of decision making is on the enemy playing against Illaoi, and that makes her boring/passive/unsatisfying to play.

The tuning thing explains itself, I think. Being caught out in places where she's not set up is supposed to be Illaoi's weakness, so if shes strong even then, then of course she'll be overbearing. But since she's supposed to be strong only when the enemy decides to attack her in her fortress, she feels weak most of the time.

It's the second part that's a bit more nuanced. Illaoi plays entirely around the enemy making mistakes, but it's not like she's the only champion to do that; Nidalee and Blitz and Darius all live in the same sort of space, to an extent. In fact, every champion is supposed to be built around this in some amount. But the difference between a Darius and a Nid and a Blitz vs Illaoi is that they can all force the enemy to make mistakes. Illaoi can't.

Blitz can run up to the enemy, forcing them to make guesses about how he's going to try to grab them. If you guess wrong, Blitz grabs you and you get murdered.

Nidalee can run up to you and spear you in your face in much the same way. Get hit by a spear, and get punished.

Darius will destroy you if you let him get in range, but he can use positioning and flash and itemization to mitigate that and make it easier for you to pick you out.

Illaoi will crush you if you attack her in her tentacles, but she has no way of forcing that to happen.

As long as you don't engage Illaoi, she can't engage you. The person playing against Illaoi completely controls the pace of the fight.

This is because she's so weak without a bunch of tentacles around her. It's because she has no way of slowing or stunning or stopping you from just running away from her if she does engage. It's because even her super-short-skillshot grab is guaranteed not to kill whomever she grabs, and the grabbee is the one who makes a decision whether to get slowed (oh boohoo) or to stand there and take the non-lethal damage. It's because Illaoi's range and mobility are so bad that even if she catches you out with her ult, you can just walk out of her range ez pz.

And I'm not sure how to fix it. I know some things that I'd try:

  1. Tweaking E so that it's possible to deal lethal damage with it, making grabs far more important and making defending your spirit more imperative.
  2. Changing her tentacle damage so that it's more powerful when Illaoi only has access to one tentacle (for instance, her Q or her W when she grabs your spirit)

I'm not sure if that would fix anything for her, but I do know one thing. Illaoi is in need of some loving changes, because as she stands, she's a boring, underwhelming champion who can't succeed against skillful opponents.

5 Comments

lolipopevelynn4/2/2016, 4:03:59 AM2 votes

i mean you say that, but Darius has the exact same play style of punishing people for making mistakes. the diffrence here is that illaoi actually gets STRONGER the more pople that come to her. she is one of the very few champs in this game that can quite literally 1v5 if played well.

if she gets buffs that help her weak points she will flat out be perma ban worthy broken. like, really. those tentacle R34 memes....

her sustain with tentacle hits and grasp of the undying is insane, and it gets even more insane in team fights. let the enemy come to YOU, if you are going to the enemy then you are doing something wrong. she really is a juggernaut that just keeps slowly walking down a lane and destroys anything and everything in her way when fed or farmed, and if both then gg. The thing is they will HAVE to deal with illaoi eventually. she cant simply be ignored or she will just be free to take inhibs. at some point they have to engage you and when this time comes you need to make sure you have tentacles set up in the right spots. and when they see you 1v3 or even 1v4 their team then they will probably get tilted and make more bad decisions. do they avoid you and let you take an inhib? or team fight you again when you just gave her a quad and she is not even stronger than before? what if her team actually backs her up this time?

that being said, what she really suffers from is the meta ADC picks. graves, lucian, vayne, kog, ezreal. THOSE are the champions that hold her back. they are either too mobile or just flat out too broken.Graves KogMaw no matter how strong she gets she cant deal with something as broken as graves top, so its not a fault of the champion or the design of said champion. its a fault of other champions being stupidly and blatantly overpowered. because of this she really only shines when the enemy team has like 4 melees on the team. she will really shine against teams that look like this. Nasus LeeSin Yasuo Braum Jhin

PalPlays4/2/2016, 4:12:32 AM2 votes

This actually blew my mind. I've never looked at Illaoi in this light before!

It also explains how me counterbuilding her with Triforce and Furor boots allowed me to 1v1 what seemed like a pro Illaoi with my Skarner. It wasn't because she was bad, but just because I was able to outplay her by juking all the tentacles in her ult.

SSrikeShadow4/3/2016, 9:27:44 PM1 votes

I disagree entirely, she is a tank pusher with much more power than Heimer. She can shove down a lane and can't be ganked effectively by most junglers. The only junglers that are effective have a massive dislocate spell (Lee, Poppy, Gragas, Skarner), however, only Lee is a top tier jungler of those 4. Worse, Lee's kick isn't really far enough to avoid her flashing back in among her tentacles. As a top laner illaoi can't really be handled well post lvl 6 - except by a long range adc - like cait. Hard core melee champs get rekt - try to engage as a fiora and she'll slap you silly with her tentacles - even try to kill the tentacles and get rekt. She'll even place tentacles near your tower and slap you sill if you try to last hit under the tower. Somebody said Nasus was good against her, but Nasus is trash overall and only if the Illaoi places her tentacles poorly does he get to farm them much post lvl 6.

Basically her tentacles have too much range and damage.

As the op's example illustrates, she doesn't need to set up her tentacles to be strong in a team fight. She just has to flash onto a carry or get thrown in by kallista. If her team gets to dragon or baron first, then good luck contesting it. You are not going to push against her without long range poke.

In other words, she forces a team to lake long range poke comp to handle her alone. If her team has more wave clear, then her team will push and win as she can't be hard engaged upon - unless you want to focus a Tank in a teamfight.....

RastaBrotha4/3/2016, 10:53:37 PM1 votes

Riot is actually nerfing her. They are removing the e mechanic that lets the soul despawn faster if you attack her which is Illaois only "come and fight me please" move

I guess what op described is exactly what riot wants her to be