Ohmwrecker's active should have some "spring a trap" effect when used near an allied turret

darkdill··2 votes·691 views

Ohmwrecker is an underrated item. It gives lots of speed when you're near turrets (seriously, 30% bonus is SWEET), it gives decent EHP, and gives you health regeneration. But there's one major problem with it: it has virtually no use if your team is on the backfoot. It's designed for tower-diving, not tower-defending.

Since Riot probably won't like any feature that lets you keep a turret alive for longer, why not add on a feature to the Ohmwrecker active that essentially "springs a trap" on enemies who tower-dive you?

I dunno exactly what effect would be best, though. Maybe it'd cause the turret to emit a snare/slow effect on enemies near it, or maybe increases the turret's firepower for a limited time (ala Dominion's Garrison). There's definitely room for a variety of choices on the effect; it just depends on what's most balanced.

3 Comments

Kagemyth1 votes

i like the thought process behind this MORE BRAINSTORMING IS IN ORDER

MrDrBudd1 votes

give it a barrier like the one around your fountain at the start of the game, surrounding the allied turrets attack range that will trap enemies inside for the duration.

darkdill1 votes

As long as it doesn't block dashes, Flashes, etc., that'd be totally cool. Oh, and your team should be able to pass through it unimpeded; only the enemy would be trapped.

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