[PBE] Please say this Lux nerf is a mistake. TOO HARSH.

darkdill··15 votes·4,041 views

#Lux **Prismatic Barrier (W) ** AP ratio lowered to .2 from .35 Shield value lowered to 50/70/90/110/130 from 80/105/130/155/180

I can't argue against a Lux nerf without people trying to kill me (yes, people actually have tried to KILL me for opposing Lux nerfs), but this is overkill. That HUGE base reduction AND nearly cutting the AP ratio in half?!

That's what we call "gutting", not "nerfing".

74 Comments

Neo Cyrus8 votes

They're nerfing Lux through the ground and leaving Zed untouched? Yeah, definitely no bias here. /s

blfUvZ8Ybu6 votes

[{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=0006,timestamp=2016-03-08T23:09:32.372+0000)

They're nerfing Lux through the ground and leaving Zed untouched? Yeah, definitely no bias here. /s

51% win rate and 14% pick rate for Zed.

53% win rate and 25% pick rate for Lux.

Which? You say please. Lux is more op than Zed.

Neo Cyrus5 votes

Yeah ignore the fact that Zed's win rate of experienced players at high Elo is 58-60% while Lux is 53%.

Also ignore the fact that Zed is permabanned, he's picked whenever he's up, that 85% ban rate is nothing right. Yeah, that totally doesn't mean anything. When was the last time someone felt threatened enough by Lux to use 1 of 6 bans on her?

blfUvZ8Ybu2 votes

[{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=000600000001,timestamp=2016-03-08T23:37:55.845+0000)

Yeah ignore the fact that Zed's win rate of experienced players at high Elo is 58-60% while Lux is 53-54%.

Only 56%. This is normal.Because Zed high skill ceiling.Yes Zed is strong but Lux is stronger.

Neo Cyrus3 votes

[deleted]

blfUvZ8Ybu2 votes

[{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=00060000000100000000,timestamp=2016-03-08T23:41:24.128+0000)

Source please.

Neo Cyrus2 votes

[deleted]

blfUvZ8Ybu2 votes

[{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=0006000000010000000000000000,timestamp=2016-03-08T23:42:59.145+0000)

Stay salty and mad Lux mains.

Don't cry.

More nerf please.

Neo Cyrus3 votes

[deleted]

blfUvZ8Ybu2 votes

[{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=000600000001000000000000000000000000,timestamp=2016-03-08T23:45:29.278+0000)

Don't cry.You had continuous op champions.

Free elo over!!!

I hope Riot gives nerfs according to soloq.

Neo Cyrus1 votes

[deleted]

blfUvZ8Ybu1 votes

[{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=00060000000100000000000000000000000000000000,timestamp=2016-03-08T23:47:57.391+0000)

If you want, you can open other thread.You cry other thread.

ValyrianBlade4 votes

Lux: a champion with way too much damage for the utility and range offered in her kit.

Solution: Decrease her shield's strength.

And people still complain.

Man, you're lucky they didn't do that to her E or Q...

Jbels3 votes

Considering her E is almost impossible to dodge, and she does stupid damage for how far away she can do it from, I think it's perfectly appropriate that they nerf her ability to survive when someone gets onto her

darkdill4 votes

Her E's damage is actually bad when you consider how much it costs (bad mana-to-damage ratio). It only does "good" damage if she also triggers Illumination, which requires risk on her part.

ModWulf Helhammer2 votes

You seem to be forgetting that she gets the shield instantly and it procs twice.

The reason why Lux is really strong right now is because of her high damage, yes, but more importantly, is this damage with her safety. They didn't hit her damage because they are skillshots, so instead they nerf the thing able to keep her alive against poke equal to hers. It's not gutting; gutting would be that nerf on top of things like reverting the snare buff, nerfing E range, etc.

darkdill1 votes

All supports with shields can instantly shield themselves (besides Tahm Kench). Before her update in 5.12, there was actually a 0.25 second delay before she got her first shield pass, something that was lethal to her if you didn't have good ping.

In comparison, however, Lux's shield might have overall stronger strength, but she can still die before that second pass, and that's where her shield has a disadvantage. It isn't as good against heavy burst if it occurs all at once.

Big Lincoln2 votes

i don't get why riot continues with this awful philosophy of "something about a champion is really overpowered, so we're nerfing something unrelated to compensate"

people complain about her reliable high damage from range, and they nerf her shield that nobody had issue with?

i'd be okay with her stupid burst if I felt like I could actually avoid her snap-casting Es all over the lane. Just hit the reliability and I wouldn't hate her so much

RavenHusky1 votes

The whole point of balancing like that is so that champions have their unique strengths and weaknesses. Lux's range and damage are her strengths, but she is extremely squishy to balance that out.

Big Lincoln3 votes

i can't think of a time when addressing the non-problem has worked for them, though

I am PewdiePie1 votes

I don't think that's where she should be nerfed.

Yes, lux has arguably the best shield in the game. No, you shouldn't be punished by it having poor numbers when you land it on all your teammates.

Lux has always been hard to balance. If they buff something, it puts her over the edge. If they nerf something, it puts her back into the land of "she needs everything." If anything, I'd say to nerf the cooldown and some sort of ability. Especially with getting full cdr being awkward on mages right now, that'd put a damper on her I think.

Skia Asteri3 votes

{quoted}

Yes, lux has arguably the best shield in the game. No, you shouldn't be punished by it having poor numbers when you land it on all your teammates.

Looks like they want Karma to be the primary multi-target shield champ.

blfUvZ8Ybu1 votes

[{quoted}](name=Skia Asteri,realm=NA,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=00020000,timestamp=2016-03-08T23:12:31.394+0000)

Looks like they want Karma to be the primary multi-target shield champ.

Karma hasn't ridiculous burst.Lux has absurd damage.

Vistha Kai1 votes

Everything that's left about Karma at this point IS the burst from RQ.

blfUvZ8Ybu1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=0002000000000000,timestamp=2016-03-08T23:16:55.348+0000)

Everything that's left about Karma at this point IS the burst from RQ.

Also we can not compare Lux's range and Karma's range.

Because Lux=Karma+x2 damage+range.

Vistha Kai2 votes

Karma: Instant 435+0.9AP damage for a total of delayed 785+1.2AP. Lux: 500+0.75AP with a delay.

What was that about damage again?

Also, Lux's ult is really managable with boots and any kind of awarness.

blfUvZ8Ybu1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=000200000000000000000000,timestamp=2016-03-08T23:30:53.944+0000)

Karma: Instant 435+0.9AP damage for a total of delayed 785+1.2AP. Lux: 500+0.75AP with a delay.

What was that about damage again?

Also, Lux's ult is really managable with boots and any kind of awarness.

Managable? Really? No no.10%

Vistha Kai1 votes

If there was a way to check matchups of a particular player, you'd see I have like 90% winrate when laning aganist Lux, however OP she wouldn't be.

And I tell you there is literally only one problem about Lux and it's her E's reliability. Not her shield, not her ult, not her snare and not her mana costs.

TheVoidOne1 votes

i actualy played against the worsed team but i still lost becuase of her e ult combo she couldnt hit 1 time her q on me but still she kills me with e r combo i think thats insane if there is 1 champion in the game wth an low skillcpa and hgih burst its annie and i think she is the only one sho can be like that because of her simplicity and burst its easy for new players to get in the game and with lux at low elo (bronze to gold)i think it needs to depend more on a skillcap and not about the champions that are overpowered i know that not every champion could be balanced (when all champiosn are belenced riot doesnt have to apply patches every 1.5 weeks and then the game will be stuck ) so i understand riot wants to keep updating patches but i hope that riot will make a mechanism that champs above 4800 ip requires waay more skill to play well with and you can only play champions above 4800 ip in ranked for example so that ranked gets more focused on skill thn on playing with champs that are in the meta i hope riot would do this one time or atleast make it that all the champions are balanced in ranked so its more on pure skill than on luck with the meta

OverpoweredSoap1 votes

[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=3ErqAdtq,discussion-id=FEE4R7lq,comment-id=000200000000,timestamp=2016-03-08T23:13:24.962+0000)

Karma hasn't ridiculous burst.Lux has absurd damage.

Karma built AP can destroy people with Mantra Q.

Her burst is rather high early game.

Granted she must choose between the AoE shield or Mantra Q.

Vistha Kai5 votes

Wrong.

They overbuffed her damage's reliability last time.

As a part of Riot's balancement plan they nerfed something exactly not related to the issue.

darkdill2 votes

Lux's high damage is acceptable. The nerf I was expecting to her was a width reduction on her Q and R (and possibly her E) to increase her accuracy requirement.

Vistha Kai1 votes

I worded it poorly.

I meant the reliability of her damage. And I don't care about Q and R that much, since it's managable as long as you use your eyes.

Elisza Kitsune1 votes

To be honest; that's what I was expecting as well. Width reduction on her Q and R. Riot really messed up big time on this. Like (at least for me) I don't mind her shield; but Riot has to nerf her width on her Q and maybe CD on her R by like maybe 15 seconds at least? (Since it has like what? a 30 sec cd and insane dmg when she's up)

DrCyanide1 votes

I personally think the radius of her E needs to be looked at. Her E has almost the same radius as Veigar's Cage, except not getting out means you take a lot of damage instead of being forced to dance around inside.

Sona Ping1 votes

{quoted}

If anything, I'd say to nerf the cooldown and some sort of ability. Especially with getting full cdr being awkward on mages right now, that'd put a damper on her I think.

Why does she any sort of "damper" when her win rate is already in the bottom 18th percentile?

*Non-low elo win rates.

RavenHusky1 votes

I've come to the realization that something was going to get hit, but yeah, that is going way too far.

darkdill2 votes

This is what I'm saying. Yes, I knew all the bitching from the community meant a Lux nerf was inevitable, but to this degree?

Riot, you overdid it.

Jbels3 votes

{quoted}

This is what I'm saying. Yes, I knew all the bitching from the community meant a Lux nerf was inevitable, but to this degree?

Riot, you overdid it.

Excuse me if I find it hard to care that your flavor of the month mage is getting love-tapped while Tahm Kench was literally killed by the circlejerk of "He's OP, NERF HIM" when he literally was pretty balanced as a champion

darkdill4 votes

Losing 100 base shield and 30% AP ratio (when you take into account both passes) is not a "love tap".

Jbels2 votes

{quoted}

Losing 100 base shield and 30% AP ratio (when you take into account both passes) is not a "love tap".

Hey man, people said Tahm Kench was doing too much damage at a 50% winrate. They even still bitch about his damage at 45% winrate. If the circlejerk doesn't care that a champion has clear weaknesses to go with their strengths, why should Riot? Go on Riot, please those circlejerkers! Please them! You know they're right!

RavenHusky4 votes

A third of her shield is not a love tap.

RavenHusky2 votes

Ricklessabandon told me on reddit that it isn't just a straight nerf.

www.reddit.com/r/leagueoflegends/comments/49kh29/38_pbe_update/d0suwtp

it's getting the diana treatment, and the missile speed works like more modern boomerangs now (slows down going out, speeds up coming back), so it's not quite the straight nerf that it reads as from the data scrape. i'm not working directly on them (so i might not be representing this perfectly) but the general idea is to hit lux's personal resilience against specific types of engagements while keeping the team fighting use alive.

Lugg1 votes

So you are complaining that Lux will actually be balanced.

[zombie-brand-facepalm]

The Smug1 votes

Awesome! I love the nerfs as whenever I get a lux "support" they go full ap and take kills. Then, I become the support. This will force them to midlane!

Bears Dont Care1 votes

Remember how a year ago lux was irrelevant?

More from Gameplay

More by darkdill