My Rammus Demands
While I think a large part of the problem is the new jungle (is
really under-leveled after clearing the whole jungle multiple times?), I do think that our favorite armordillo could use a slight push. Here's my ideas.
- His W should do 50% more damage to monsters and cause Rammus to take 30% less damage from them while the ability is active.
His jungle clear is just the worst. No clear speed on top of low sustain kinda make him a bit terrible at first. I don't even try to start at Gromp, because I'm afraid I won't get help with blue and lose most of my health to him, slowing my clear speed even more if I have to back, wait for potions, or, worst case scenario, get executed. Unless the monsters are getting some huge nerf,
needs a buff like this.
- The taunt feels a bit weak to level up. Leveling it makes it last .25 seconds longer and gives me an amazing 5 more armor pen, which that is barely useful on him as it is, doing mostly magic damage and only being able to get in 2 or 3 autos before the affect ends.
Instead, it should cause the target to take a percentage more damage (I'm thinking 10 or 15%) for 2/2.5/3/3.5/4 seconds on top of the taunt. Maybe it shouldn't increase the damage of his ult though, since that already does tons of DoT. This would also help out his clearing a bit, which is nice
- I know you guys can think of a joke for this guy. T_T That's like the most important part of a champ!
How about he smashes something against his shell, the object depending on nearby enemy champs.
For
for instance, he would throw a huge sword in the air, lay on his back, and let the sword break on his stomach.
Whether you agree with me or not, upvote this so we can remind Riot that our armordillo needs a hand! :D
And of course.
Ok.
PS: Fixr ordered lists guys. If I try to just place the numbers myself, I get all 1's. ._.