Let's Talk about Talon (he CAN have a healthy silence) – Part III
Talon's abilities now apply a mark. If the target is marked, they detonate the mark instead for bonus effect (mark is not reapplied). All Talon's abilities cause enemies to bleed and Talon gains MS when there are more bleeding enemy champs nearby (passive on ult, doubled during ult stealth). Talon has less burst but more total damage (he's still definitely an assassin). Some damage and effects shifted between abilities.
With long cooldowns, a damage amp, mostly melee damage, and no escape, Talon's ONLY success pattern is to all-in and burst his opponent in under 3 seconds. With 2 single-target spells and 2 other reliable ones, Talon could quickly and reliably hit his opponent with 100% of his available damage. This lead to real feast-or-famine: Talon either got fed and had the damage to burst his opponent, and felt oppressive to fight, felt useless to play as. The silence caused additional frustration, as a fed Talon he could reliably burst his opponents while they had no chance to react.
The removal of talon's silence made his damage less reliable – he can now be somewhat outplayed by dodging rake – and therefore less frustrating to play against, but it failed to give Talon any way to outplay his opponent, because he still retains the same basic “dump all my damage at once and hope it's enough” pattern.
These changes are designed to give Talon more options than E-AA-Q-W-R-R every time he goes in. He'll have a burst option, a cc/some damage option, and a silence option. His total burst will be reduced slightly, but he'll have a LOT more follow-up burst in a couple seconds, when his Q comes up again (like, another 1/3 extra damage worth). He'll typically use his ult's stealth to survive while he waits for his cooldowns. If Talon opts to have a silence in his combo, he'll pay for it in damage. Furthermore, he'll need to land a Rake or ult first, giving his opponents a chance to deny him that option altogether.
A secondary objective was to make Talon's kit feel more elusive, in line with his lore. Talon's going to be a hard guy to pin down, because he'll gain MS for every bleeding enemy nearby. This will help him stick to targets so he can make better use of his AA-enhancing passive, and to flee from opponents. An especially high moment will be when Talon has finally been cornered by many members of the enemy team. Jumping into their midst with cutthroat and then popping his ult, he'll get a large MS boost while stealthed, allowing him to escape the unthinkable.
Talon should also have some alternate teamfight roles and builds. Since he can silence and do moderate burst to anybody who he can hit with rake, he can bodyguard his ad carry in teamfights, silencing and helping to burst any assassin and cc any bruiser who's attempting to dive. Finally, I do anticipate a viable bruiser off-build. Bruiser talon can initiate fights with cutthroat and ult into an aoe slow from rake. Alternative roles should give talon something to fall back on if he doesn't snowball in lane.
#As a final note: please don't pay the exact numbers too much mind. They can be tuned if talon is too weak/strong.
10/21/2014, 1am edit: Following some deeper analysis of damage, I've updated Talon's numbers. You may now judge them for balance purposes, but I still ask that you not judge the kit based off the numbers, since numbers can be tweaked/balanced. Also, have a look at how much damage talon will deal, total.
I am currently fielding suggestions for the name of the mark, because I'm terrible at coming up with good, thematically fitting names.
You can see previous iterations in Part 1 and part 2.
#Passive: Mercy
Talon's a blade champ, but his (blade-based) abilities didn't all cause bleeding? No more! Even better, now we know why it's called Mercy – because Talon is putting his opponents out of their misery. Additionally, Talon has a combo system!
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[New] Sharper blades, and a combo system: Talon's abilities cause his opponents to bleed for 9 + 3 per level, over 6 seconds, and apply a mark which lasts for the bleed duration. Using an ability on a marked/bleeding target detonates the mark for bonus effect and refreshes the bleed duration.
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Hooray for kit cohesion: Talon's autoattacks deal 10% additional damage to any target that is
slowed, stunned, immobilized, or suppressed=> bleeding.
#Q: Noxian Diplomacy
This is Talon's bread-and-butter assassination ability. Bang! Its base damage is unchanged, but it does more damage, to compensate for the removal of bleed's AD scaling and cutthroat's damage amp (later). All told, the damage is going up. Basically, it's going to be a lot more consistent, for both burst and dps.
- [Buff] Bonus Physical Damage: Talon's next AA deals an additional
30 / 60 / 90 / 120 / 150 (+ 30% Bonus AD)=> 30 / 60 / 90 / 120 / 150 (+ 110% Bonus AD) - [Removed] Everything already bleeds: No longer causes additional bleeding.
- [New] Internal Bleeding: Applies Grievous Wounds for the bleed duration.
- [New] Boom: If this ability consumes a Mark, it deals an additional 20 / 40 / 60 / 80 / 100 (+ 60% Bonus AD) bonus damage
#W: Rake:
Rake now has a shorter cooldown, but doesn't slow and deals less damage, unless it detonates a mark, in which case it deals the same damage as live, and applies a strong slow. This is now a stronger poke and waveclear ability, but a weaker burst ability (it loses 40 + 20% AD burst, because of cutthroat's damage amp removal). In compensation, it has more utility. Also the lower cd =>higher total dps.
- Now with 40% more blades:
10 second=> 6 second cooldown at all ranks. - And 30% less damage:
30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)=> 20 / 35 / 55 / 70 / 85 (+ 40% bonus AD per hit - [Removed] AOE assassin amirite: Rake no longer slows enemies hit
- [New] Actually yes: If this ability consumes a mark, it deals an additional 20 / 35 / 55 / 70 / 85 (+ 40% AD) damage and slows by 20 / 25 / 30 / 40 / 50%
#E: Cutthroat:
Now Talon has to choose between getting a silence and applying a mark, which will give him more damage in his combo. Additionally, the damage amp has been removed. These changes will make talon ALWAYS max this ability last. If he's lacking a little power and we want to give him flexibility, the silence could be allowed to last for . 5 / .75 / 1 / 1.25 / 1.5 seconds depending on level.
- [Removed] Didn't see this coming: Cutthroat no longer amplifies damage against its target.
- [New] Bonus damage if he doesn't use his silence: If the target is not Marked, applies a Mark.
- [New] Slightly better aim, Talon: If this ability consumes a mark, silences the target for 1 second at all ranks
- [Note] Paralyzed: The short megaslow still applies.
#R: Shadow Assault:
The mark system's interaction with Talon's ult is where a lot of his interactivity comes from. Now, while you can double-tap R for some quick burst, you'll get more total damage / utility if you detonate your marks with your (low CD) basic abilities. Therefore, Talon's ideal damage pattern is to jump in, pop everything, hang around in stealth waiting for his Q's cd, emerge from stealth and finish them with a Q. If Talon is fed, he won't have to rely on this pattern, but the same can be said of a fed katarina not needing to rely on her ult to burst people.
Now with 100% more cool, gain up to a 100% MS boost. Mark detonation damage is compensatory for losing cutthroat's damage amp and also so it doesn't feel terrible to “lose a mark” if you rake before ulting. The mark's activation does the same damage as Rake's mark, but doesn't slow.
- [New] Passive: Talon gains 10% MS for each nearby bleeding enemy.
- [New] Active: Talon's passive MS doubles while he is stealthed. (Max 100% bonus).
- [New] Moar Damage: If this ability consumes a mark, it deals an additional 20 / 35 / 55 / 70 / 85 (+ 40% AD) damage.
- [Note] Double Duty: Enemies can be marked / take bonus damage twice, once at the start of Shadow Assault and once at the end. (Shadow Assault can detonate its own mark).
Thoughts?
######If you like the idea, or you don't like the idea but you want to see discussion about it, please leave an upvote and a comment! Otherwise, I'd appreciate it if you'd leave a comment along with your downvote.

orly?
