NEW Summoner Spell: Tranquility

Occams Raiser··3 votes·1,160 views

NEW Summoner Spell concept: Tranquility - Drops all minion and turret arggro immediately on user and persists for 4 seconds. CD: 240.

I know It might step on Ohmwrecker's toes a bit, but lets be honest. If you see someone using OW, send a screenshot of that and a pic of Bigfoot to NATGEO. You are going to be famous, kid.

I would like to know the thought processes of RIOT. There seems to be 3 Sum spell that get used. There is little diversity of choice seen across divisions. I would like to know if they think having so few viable spells aids the game in simplicity or balance. Or is is just hard to come up with ideas that won't break a particular champ \ summoner spell combo.

35 Comments

l ChemoDan l4 votes

No. Juggling aggro is apart of the game, learn how to use it and it's very rewarding.

This would insta buff EVERY insta-jib champion in the game. And would literally create an even smaller popular champion fool. So you want diversity to allow people to go ham even harder?

Occams Raiser1 votes

So what would it do to the people that took it and so did their opponent. Give me some examples of insta-jib match ups and how they would work against the same spells and against ignite. Also bear in mind that I'm sure I could come up with its counterpart same as there is a heal and barrier to ignite.

Dreadlocks2 votes

Sometimes its best to leave things alone if there isnt a huge problem with it. Adding more summoners appeals to me too but at the cost of creating more problems for riot to balance.. i'd rather not.

Occams Raiser3 votes

"It is always easier to do nothing." Said no innovator.

YOLOswagLYFgg4203 votes

I think he is subscribing to the "If it isn't broke, don't fix it" mentality Which is fair in this case, considering there isn't much of a noticeable issue with summoner spells right now. Why risk making one?

Dreadlocks1 votes

exactly what im saying. ty

Occams Raiser1 votes

If they don't really have an effect on game play why have them at all? some people can get the most out of them and some people ignite you at fifty percent hp. Maybe its the amount of time active or its cooldown but it could have its place based on balance. Some believe that stagnation is a sign its not working.

The Queen Viper1 votes

or how about "Do not fix what isn't broken" ?

Meep Man2 votes

No. Just, please no. This wouldn't step on Ohmwrecker's toes, it would give Ohmwrecker a hand to the extreme. The likes of Darius and others now can be given 7 seconds of tower immunity as well as no minion help for 4 seconds of that. No!

Occams Raiser1 votes

I have never seen OW in any game. If you say you have that is great. You are saying that having this would make people buy OW? Can't do it in 4 seconds so you need 7. All of the sudden a supp that wasn't willing to buy it is now? I would like to see that put into experimentation. Darius Ex: what would he give up in his build and his summoner spells to get this massive break? Would he give up teleport of ghost? Does he drop black cleaver for OW. That would be a change now wouldn't it? I see your point but I'm not sure if it doesn't result in what I actually wanted.

I barely see Darius in ranked....on the winning side.

YOLOswagLYFgg4202 votes

I think this might be a little bit OP if persisting for 4 seconds. People think Zed is annoying now with his tower dives :p

And this is a bit knit-picky but 4 summoner spells get used a lot Flash (duh) Ignite Heal teleport *Exhaust (Thanks inept Maverick) ------------------ (then the ones that get some love) ghost barrier

EDIT: Oops, forogt exhaust

Meep Man1 votes

{quoted}

I think this might be a little bit OP if persisting for 4 seconds. People think Zed is annoying now with his tower dives :p

And this is a bit knit-picky but 4 summoner spells get used a lot Flash (duh) Ignite Heal teleport ------------------ (then the ones that get some love) ghost barrier

Dont forget summoner 3

YOLOswagLYFgg4201 votes

OH RIGHT. SNAP. I will edit that in.

Occams Raiser1 votes

They are always picked because of who you are playing despite that your enemy varies. Everyone gets flash. Top gets tele. You know who gets ignite. Exhaust for supp. yada yada. Why not BRUNT? Stops beams and breaks tethers from passing through to teammates behind you. I just thought of that. Is it unique? Sounds cool. 150 Cooldown.

YOLOswagLYFgg4201 votes

Well unfortunately that is kind of how meta works. There isn't much uniqueness to it. IN an ideal world everything would be perfectly balanced and at the highest level everything would be viable in its own right. But it isn't like that, there were summs like Revive that had there niche but were ultimately not as competitive. People tend to emulate the pro players, it's trickle down meta. So the new summ would have to be so strong that it changed the entire meta around it (hello top smite), or so weak that only a handful of players every took it in really strange situations (hello revive)

Occams Raiser1 votes

Revive breaks the window of opportunity that is built into the game. A new spell only has to be good enough to be taken notice by numbers or by pros.

YOLOswagLYFgg4201 votes

Can you explain further what you mean by "breaks the window of opportunity that is built into the game"?

Occams Raiser1 votes

If I kill you. I expect you to be dead for a certain amount of time. That is when I push on the advantage. I don't expect to play whack a mole with you as you revive and TP to some ward on the map for an undeserved split push, making my efforts to shut you down nul. "Stay dead when I kill you! You are dragging the game out."

YOLOswagLYFgg4201 votes

Ah ok. I can agree with you on that. But I feel that in some cases your summoner would also mess with some of the same expectations. It can kind of seem like a "noob trap", when you are new to the game Towers are basically your god. No one dares to go near them. Seems like a way to easily circumvent that expectation.

edit

It also seems like a massive buff to dive champions. This would have serious ramifications on the meta if it was good enough to ACTUALLY make an impact.

Occams Raiser1 votes

I would ask if it helps any champs become viable that weren't. If it only makes strong champs stronger than sure. But I can see Zac blasting in and cutting a turret off. He is never on the winning side anymore and he would never take OW. I would even be fine with it not shutting the turrets off but I would buff the aggro drop on minions.

S H A Y C 01 votes

the easiest way to see more diversity in summoner spells is to get rid of summoner 4 summoner 6 then replace them with something creative.

the biggest reason there is no diversity is because flash exists...doesnt matter where you are or what youre doing..youre taking flash 99% of the time..so that leave 1 spell slot, so clearly you take the one op spell for that role. get rid of the mobility spells and then we will see utility spells and many combinations.

9kPluzZ3 votes

dude, that would completly take imobile champs out of the meta..

S H A Y C 01 votes

i didnt say it was a good idea...all i said is it was the easiest way to get summoner spell diversity. and besides..immobile champs are kind of already out.

Raja Chachki3 votes

yeah if that happened then immobile champs would never be played again.....

S H A Y C 01 votes

its not that much different than now...gank comes, you burn flash then live....then they come back because flash is gone and youre immoble. so now you cant delay it 45 seconds. and mobile champs wont have flash to fall back on when their dash or whatever is on cooldown so you will actually have a guaranteed window to go at them.

Occams Raiser1 votes

Removing something isn't true diversity. You remember the feeling of seeing a game or tv character learn a technique only to never use in conjunction with future techniques? That's how taking flash would feel. They should add Doppelgänger. Instead of running you just split into multiple targets choosing which one to become to before the effect wears off. It would add to offense and defense over someone that took ghost. Darius running you down and you flashed early. DOPP! which cup is the pebble under? Duces! I know I didn't just make that up but it is a staple of many games cause it is good.

S H A Y C 01 votes

well...thats not entirely accurate, since we are replacing them not just removing them. But the Dopp idea might work, the problem stems from a having a "mandatory or get rekt" summoner spell, it stifles diversity. Your idea would only work if you replace 90% of the summoner spells with equally as powerful mobility/escape/engage tools, otherwise the only diversity you would see is flash with your DOPP, or dopp tp...its not diversity its just replacement. you have to cut out the flash cancer or make all the other summoner spells just as op/utility as flash, otherwise we will always take flash + "BLANK"

Occams Raiser1 votes

I would rather make all the spells equally effective. Flash and ghost gain distance. DOPP wouldn't get you closer or further from target. If you chose DOPP and flash what are you giving up to be slippery? Who needs this combo over another?

The Queen Viper1 votes

The moment you take out Flash and Ghost... is the moment you kill every immobile champ in the game and you would only see Assassins and Bruisers every game that have blinks/dashes by default.

Also nowadays, some top lainers tend to go summoner 12 / summoner 11 instead of Flash.

djjomon1 votes

Summoner spells have been worked into items, so I don't see why an item can't be reworked into a summoner. I like the idea. The problem with it though, it doesn't bring enough value as a summoner spell. I don't see any champions who would take it over much of anything

Occams Raiser1 votes

Well some adc's can output more damage under turret than ignite can do while they are taking turret shots. I have seen over and over again someone dive just to be killed on the way out. In lane I have seen good players game another player into an engage only to take a hell of a lot of minion aggro pre level six. depending on the cooldown this could be nasty when starting an engage where there is full lane of minions. You would have a champ attacking with only one sides minions backing the engage. better opportunity for a kill in the middle of two turrets than ignite. it would fall off late game but so does heal and ignite.

djjomon1 votes

You're right on all that, except ADCs don't really take offensive summoners. It would be better on the Support or Jungler. But now that I think about it, I can see it working on early-mid game, fast moving team comps. We don't really see them much anymore, in this meta though

Occams Raiser1 votes

There you go! And coordinating an attack in the middle of lane if supp took it would be unreliable without voice chat. you would lose one or two secs as the adc decides if this is a good time to stop csing. If the ADC had it he could wait till the lane was full of minions then get busy.

The Queen Viper1 votes

lulz... would basically buff every assassin and high dmg / burst champ since they could just tower dive you all day.

Say bye bye to all not-so-mobile champions and around 80% of all champions in general.

More importantly, why you as a Bronze player are making these kinds of threads about game balance in the first place?

Occams Raiser1 votes

I thought they were already gone. Besides I'm not married to the turret agrow part persisting. But I would like it stop all aggro on cast. Or on cast its stops the first turret shot and drops minion aggro for 4 seconds. Many different Ideas. Just do something.

More from Gameplay

More by Occams Raiser