AD Malzahar's Current State

morris1··22 votes·3,859 views

[SMALL NOTE: If anyone doubts the viability of AD Malza, check some videos / guides, then come back here] [WARNING: LOTS OF TEXT AND TL;DR DOESN'T HELP SO MUCH]

So, with the Season 6 changes, I feel as if Malzahar has been indirectly buffed, whereas everybody looks at him as a mage, people forget about his AD side. First of all, I'd like to say I play Malzahar as an off-tank bruiser, for example (item 1400 or item 3042 )item 3142item 3053 item 3812 item 3143 item 1320 . He can be played as a full glass cannon item 3508 item 3046 item 3036 etc. , which makes him a very good damage dealer if your team sports a lot of tanks, but I'll cover the former build path, because it is a much safer and fitting champion during the teamfight as he is quite vulnerable / medium to low range.

So, first one is item 3812 . This thing is huge, and I can't express it. The AD is good, the CDR is always nice, the bleed effect makes you an even better anti mage and makes it so that assassins will have a very difficult time getting to you. But the 12% physical damage heal is so good. Just. Best thing. Your voidlings don't proc life steal under normal circumstances, but this makes it so that every physical damage you deal heals you, including the voidlings.

Riot did an amazing job with item 3142 . This was an early game snowballing item for assassins and good for some bruisers. As most know, crit is useful post mid game (unless you're Yasuo ), and most of the champions who bought this didn't need the crit chance. In exchange, the item got over DOUBLE the AD and now feels much more viable building it with its new components. Now Malzahar can get an insane power spike by getting this item, as its AD and arpen is amazing now in combination with his voidlings.

The Oppressor mastery is a very good thing for Malza. 2.5% extra damage across my 100-0 combo? Yes, I'll very happily take that, assuming I'm going 18 in Ferocity, then I'll also take the Deathfire Touch mastery. The DoT is very nice, 50% AD, and since I mentioned earlier I don't go with crit build and the fervor of battle is quite useless with him, and only really helps with early clears, having a bit more AD and some AP ratio damage to your combo is definitely not bad for a keystone.

item 3146 . This item is quite an awkard choice, but it gives some AP as well. The thing that made me consider this is, that with the change to it, it no longer gives SV and LS, but now offers healing equal to 15% of damage dealt. All. Damage. Voidlings, ult, mid combo auto attacks, now you can heal for roughly 400~ health during a team fight, and while it might not sound like much, it's quite good in combination with item 3812 and can make Malzahar a good duelist even when put against other much better melee bruisers like LeeSin . Also consider getting it if the enemy noticed your trick and started stacking lots of armour.

If you're against an AP heavy team, then item 3156 might be the item for you. Naturally, I'd regret that the AD based on missing health passive was removed, so now it is less useful at the end of fights for most bruisers, but for Malzahar this wouldn't be the case since you ult combo someone while full health almost all the time, after which you play more defensively unleashing rotations of spells. The fact it grants arpen and even some nice spell vamp now makes it a very good pick and you don't even sacrifice damage for getting it. The shield now also scales with level, so yeah...

Last but not least... Jungle changes. item 1039 . Oh so much item 1039 item 1039 item 1039 item 1039 item 1039 item 1039 item 1039 item 1039 item 1039 The mana regen it provides makes him have way more sustain in jungle. While the fact that it gives you back health when you deal any type of damage means you can let your voidlings tank later on while you are getting healed for it. Starting with item 1039 item 2003 x3 I've been surprised to see how good his clears can be (starting at gromp and doing a full jungle rotation). Little tip: start with Q and stack it before gromp spawns, until you have all passive stacks; use it at 1:33 so your voidling can grow up and make you take no damage.

TL;DR = AD Malzahar (jungle included) is in a very good state right now due to the changes of items and masteries in season 6. This is made with an off-tank bruiser build mostly.


This is all I could remember for now, thank you for reading and make sure to leave your opinion about this. We are timeless. Malzahar

28 Comments

7ha7guy77713 votes

item 3071 is pretty much a must build item. 20% cdr for more voidlings 55 AD for more damage A small amount of hp Movement speed on physical damage so you can stay away after sending your voidlings after them Armor shred that is applied by voidlings so your allies and voidlings do more damage Add DD and either ghostblade or warrior to max out the CDR

Rebonack6 votes

The Voidlings don't heal off Death Dance's passive. Or if they do, they count for 1/3rd.

I've tested it and didn't notice any real improvement on my healing.

delonix5 votes

Yeah, I can confirm this. They don't heal off of Death's Dance passive at all. I just tested it in a custom. Unfortunate.

AndyChrono2 votes

I tried a hybrid build the other day:

item 3020 item 3042 item 3071 item 3116 item 3151 item 3135

Huge amounts of mixed damage + armor/mr shred. Good survivability with all the extra HP. The voidlings wreck squishies while the magic pen with your W along with Liandry + Rylai's melts tanks. Black Cleaver stacks help increase your ADC's damage as well.

LordKentravyon2 votes

I loved AD malz back in S4 but could never get it to work in S5

If I were to make a build now it would be along the lines of as a core item 1400 item 3071 item 3042 item 3812 Boots and full build based on the situation, contending items include item 3156 item 3139 item 3116 item 3157 item 3036 item 3033 item 3053 item 3142

I was looking at the items though and I certainly need to get back into him.

The Evil Spleen2 votes

Why not start with his W rather than his Q? Take a look at Aquadragon's videos and you will see what I mean.

Jungle Lux God2 votes

I've been enjoying Malzahar as a jungle AP a bit in Season 5, and it excites me to see his AP jungling improve a bit in Season 5.

Now that he gets more mana regeneration out of the new jungle items and the sustain from Hunter's Potion Malzahar can afford to stay out longer to gank or farm without requiring Runeglaive. Because there is enough mana sustain in the jungle for AP Malzahar without needing Runeglaive AD Malzahar also gets buffs in the jungle, not to mention the synergy that you mentioned with Death's Dance and Voidling damage.

RisenDarkKnight2 votes

After testing I can confirm that item 3812 and item 2140 do not heal malzahar for the damage his voidlings do, but item 3146 does.

Auz the Ripper1 votes

{quoted}

After testing I can confirm that item 3812 and item 2140 do not heal malzahar for the damage his voidlings do, but item 3146 does.

It's probably a coding difference, as Malzahar isn't directly dealing the physical damage, but is still causing it allowing Gunblade to work without DD working

Cherysse1 votes

I recommend you to try a more hybrid build with item 3042 item 3040 and item 3156 item 3157 , believe me, they will chase you till the end of times and they wont kill you. And your minis will do all the job, it is just awesome.

LordKentravyon3 votes

item 3116 Can also be a good pick up on AD malz, bit of AP and Health never hurts, and the Slow on your space aids can help the voidlings get an extra couple of AAs in.

Cherysse2 votes

Well with this build a item 3027 scales better, it will grant extra AP for the item 3040 passive and AD item 3043 passive, and also a greater shield for Seraphs :3

With this build you can get up to 1200-1500 shield with Seraph, and Malmortius Shield is strong too, also the Zonyah doesn't stay behind. You can have only 20% hp and bait because you are just so hard to kill and your minions do all the job for you.

NeoScout1 votes

soiunds fun

Teslablade1 votes

Honestly, it's a waste of gold to build any damage items above tier 1 but item 3071 and, if jungling, item 1400, because his voidlings don't benefit from most item passives, which explains the second build below, but the first is more of a hybrid with no deliberately uncompleted items. Here are some builds I use when using my favorite Prophet as an AD:

item 1400item 3070 item 3071 item 3124 (only done this with old Guinsoo's to add a bit of upfront power, but I imagine the new one is just as good.)item 3117 and then a defensive item.

or, alternatively, and this has actually worked really well for me: item 3070 item 3071 item 1038 item 1038 item 1038 item 1038 .

As shameful as it is, Malzahar is my most played champ.

delonix4 votes

It's true that voidlings don't benefit from most item passives, but they do benefit from bonus AD, so turning your tear into Muramana isn't a waste of gold. For comparison, BF Sword gives 40 attack damage for 1300g, or 1 AD for 32.5 gold. Upgrading tear costs 1650g, so at 1 AD for 32.5 gold, you would want 51 AD. Manamune gives 51 AD at 1300 maximum mana, which is like level 13 Malz with half charged tear, or any level Malz with fully charged tear.

Teslablade1 votes

Manamune is decent, but when taking AD Malz in the Jg, where he should be played, it's not given enough time to ramp up.

Ez dePaz1 votes

That's why it's almost always finished last unless a big fight is about to start.

delonix1 votes

I actually messed up the math in my last comment. You need to be level 13 with 250/750 on the tear. I think that's pretty reasonable, unless all of your games end before you get to level 13. My point was just that if you like building BF Sword, Manamune can give same AD per gold and free up a slot because you're building tear anyway.

Ez dePaz5 votes

Check out aquadragon instead, probably the best ad malz.

Photos of Ghosts5 votes

Irrelevant human being.

morris13 votes

D: Why do I have to be judged for this.

Teslablade3 votes

cough asshole.

Wheatloaf1 votes

Master derp Voidling AI and get past the heavily mana/cd-gated early game, and this has always been one of the best off-builds in the game. Death's Dance just brought the magic back.

Photos of Ghosts1 votes

In fact, Voidlings don't proc anything because they're considered as minions, not even summons. They don't heal with Gunblade nor with Death's Dance.

RisenDarkKnight1 votes

They don't heal with Gunblade, but Malzhar does heal with gunblade. (the damage his voidlings do heals him)

Lithium Rosa1 votes

Neither DD nor Hex can heal over voidlings' damage bro, I don't know where did your 400 hp heal come from

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