What if we made Criticals more RNG
We reduce the chance in half, but double the current effect on damage!
To make it fair tho, We re-instate dodge chance
We reduce the chance in half, but double the current effect on damage!
To make it fair tho, We re-instate dodge chance
... or, they could just remove that "lucky strike" completely since we have never rolled a d20 in this game nor played with the D&D rules to begin with.
Ashe would literally one shot people with a long sword start and a full crit damage rune page at lvl 1...
I'm down for it!
I'm not sure where you're going with this idea...
Making League more awesome