Yuumi is Lazy and Toxic Champion Design (Riot Champion Logic)
This champion has a kit that literally doesn't have enough counter-play to it and doesn't leave much room for punishment.
- Her passive rewards mana and a shield that doesn't decay. The passive itself has a relativity low cool-down and it can be given to an ally when she is attached to them. The shield doesn't decay at all.
- Yuumi has a strong Q that is a powerful slow as well as high damage. It has enhanced damage the longer it is out and it receives better functionality when attached to an ally.
- Yuumi can freely move between allies and there is just enough time for her to come out of an ally, proc her passive, and go right back into an ally. Yuumi also receives passive stats when attached to an ally (vice versa) for doing absolutely nothing to earn it.
- Yuumi has a two charge heal that is stronger the less health an ally or Yuumi has.
- Yuumi has an alt that is very wide range, has a relatively low coodlown, she can spam other abilities, and it roots.
- Yuumi's mana costs are non-existent. She doesn't have very high mana costs.
- Yuumi has extremely low cooldowns.
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At one point in this champion's kit is there enough counterplay to catch her out? This champion never should have been created, and if she was, not have so many toxic elements attached to her. A shield that doesn't decay, strong cc and damage on her q with better functionality, is untargetable when attached to an ally and receives passive stats for doing nothing, a strong heal with a short CD, a huge ult that allows Yuumi to use other abilities at the same time.
Do these Developers actually play against these champions they create? How the heck did this champion even make it past design if she is literally untargetable?