Why is Riot Fixing What Isn't Broken!?
Season 6 is very troubling for me. I fear change to be honest, and the changes there making for Season 6 appear massive. Blizzard has an annoying habit of fixing what wasn't broken in WoW....and we all know how that worked out.
Season 3 - AD casters sucked and most assassins weren't even viable, so they put changed the way penetration works. Sightstone was added so supports didn't have to spend all their gold on wards.
Season 4 - They wanted to give Supports some more reliable income, so they got Gold generating items. They also wanted to alleviate the warding burden, so we got trinket wards and added a warding cap.
Season 5 - Tanks were outclassed by bruisers, Cinderhulk > Tank Meta. New updated map with a few new things like the way Dragon and Baron work. Scuttle crab.
Season 6 - The prime problem most of us can agree with is ADC item diversity has always sucked. Most just build the same thing. That's their focus. But now were getting so much other crap, Keystone masteries, New champ select that apparently allows quadra queue.
The new client and social features seem cool though.