Some Champions who I believe need their main Mechanics Improved (or Reworked as the last option)
It's not whether those mechanics deem to be unfair or anything but mainly because of how it just simply doesn't work, each Mechanic will be explained separately...
E (Spears stacking and Detonating) - While the Mechanic of infinite Spear Stacking and then blowing it up after a while sounds cool, it simply doesn't help her because you don't know how much damage it will deal, and if it doesn't really kill someone all you can do in that case is just auto someone to death with your kiting.
W (Blight Stacks) - Varus has almost a similar issue as Kalista in terms of having to guess if the % Max Health damage is going to be enough to win the 2v2 fight. His W Passive Blight Stack Mechanic becomes pointless because once he uses his abilities to detonate Blight stacks, he then needs to wait for 20 - 10 Seconds (NOTE: In-Mid Combat) for his Abilities to come back up. This is why he is built heavily around On-Hit/Attack Speed because of how unreliable this Mechanic is.
Passive - With all the changes coming to him (most of which I think are good), i'm a little surprised that they didn't really rework Aatrox's Passive. It has almost no synergy with his Spell-Caster playstyle, most of the time he will just use his Q in fights and won't ever really randomly walk up to Auto Attack unless the enemy decides to stand still for the whole fight.
E (Spears stacking and Detonating) - While the Mechanic of infinite Spear Stacking and then blowing it up after a while sounds cool, it simply doesn't help her because you don't know how much damage it will deal, and if it doesn't really kill someone all you can do in that case is just auto someone to death with your kiting.
W (Blight Stacks) - Varus has almost a similar issue as Kalista in terms of having to guess if the % Max Health damage is going to be enough to win the 2v2 fight. His W Passive Blight Stack Mechanic becomes pointless because once he uses his abilities to detonate Blight stacks, he then needs to wait for 20 - 10 Seconds (NOTE: In-Mid Combat) for his Abilities to come back up. This is why he is built heavily around On-Hit/Attack Speed because of how unreliable this Mechanic is.
Passive - With all the changes coming to him (most of which I think are good), i'm a little surprised that they didn't really rework Aatrox's Passive. It has almost no synergy with his Spell-Caster playstyle, most of the time he will just use his Q in fights and won't ever really randomly walk up to Auto Attack unless the enemy decides to stand still for the whole fight.