Tank durability is more about what his opponent is building than what the tank is
Tank durability should be more about the tanks efforts than his opponents items
Tank durability should be more about the tanks efforts than his opponents items
Oh yeah, I absolutely hate having to build specific items to counter specific damage types.
that..doesn't make any sense.
By its very nature, durability is about mitigating specific types of damage.
If anything, Tank itemization is the most varied and least stagnant from game to game BECAUSE it is based on the matchup as opposed to purely what best synergizes with your champion like every other role.
it doesn't matter what game I play as Kennen, im gonna get a zhonyas. But If I playing Sion, I don't even know what I'm gonna build til the game starts.
that..doesn't make any sense.
By its very nature, durability is about mitigating specific types of damage.
If anything, Tank itemization is the most varied and least stagnant from game to game BECAUSE it is base don the matchup as opposed to purely what best synergistic with your champion like every other role.
it doesn't matter what game I play as Kennen, im gonna get a zhonyas. But If I playing Sion, I don't even know what I'm gonna build til the game starts.
Tank items are determined at champ select 80%+ of the time.
you can get a rough idea of what you are going to build looking at the other teams comp, but tank itemization is more situational, if you just follow a cookie cutter build and the opposing teams comp is different might as well just not be there.
sure
though with all the pen stacking my builds look like this now

And that's bad because?
tank? what is that?
free gold
they aint even worth gold by the time i'm done with them