Druid Enchantment (the new magus)
#Druid Enchantment
- Recipe:
+ 
- Stats: +60 Armor, + 60 Ability Power
- Unique Passive: +?% Spell Vamp
#Some Quotes (people liked that post, so)
: Time to counter
: I can drain-tank better
: Finaly a enchantment that makes me usefull
: I'm actualy loving this one
: I can jungle now
: Spell Vamp, intressting
: Wait, I can carry jungle now
#The impact
The change will give AP junglers less burst but more sustain damage. This will shake things up a lot now mage junglers get some stats to have impact in the frontline. The most AP junglers that are currently designed for the jungle all have a kit that requires to meet their enemies face to face. So defensive stats can't really hurt them & give them a more heatlhy playstyle. But it will also give a chance to give champs like
,
(AP),
(AP), ... back their way to the jungle.
#Q&A
Why armor? AP junglers a pretty squishy early game & can struggle with clearing camps when they fall behind. They are enterly depended on their AP to clear effectively. Not only will it punish them less hard. This defensive option grants them more sustain damage & make them less an all or nothing champion. The armor makes sence since beside mages itself all their fellow junglers will mostly deal AD damage early game.
What do whe get for cdr than?
Since they start with defensive stats they don't need it but still have the option to go for it. I feels that items like
could become intressting items to run after this. And else they would do glass cannon anyway with

What do you think?
: PREPARE YOURSELVES!!!!!!!!!!!